1,981 research outputs found

    Robust Visual Tracking Revisited: From Correlation Filter to Template Matching

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    In this paper, we propose a novel matching based tracker by investigating the relationship between template matching and the recent popular correlation filter based trackers (CFTs). Compared to the correlation operation in CFTs, a sophisticated similarity metric termed "mutual buddies similarity" (MBS) is proposed to exploit the relationship of multiple reciprocal nearest neighbors for target matching. By doing so, our tracker obtains powerful discriminative ability on distinguishing target and background as demonstrated by both empirical and theoretical analyses. Besides, instead of utilizing single template with the improper updating scheme in CFTs, we design a novel online template updating strategy named "memory filtering" (MF), which aims to select a certain amount of representative and reliable tracking results in history to construct the current stable and expressive template set. This scheme is beneficial for the proposed tracker to comprehensively "understand" the target appearance variations, "recall" some stable results. Both qualitative and quantitative evaluations on two benchmarks suggest that the proposed tracking method performs favorably against some recently developed CFTs and other competitive trackers.Comment: has been published on IEEE TI

    Online Structured Learning for Real-Time Computer Vision Gaming Applications

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    In recent years computer vision has played an increasingly important role in the development of computer games, and it now features as one of the core technologies for many gaming platforms. The work in this thesis addresses three problems in real-time computer vision, all of which are motivated by their potential application to computer games. We rst present an approach for real-time 2D tracking of arbitrary objects. In common with recent research in this area we incorporate online learning to provide an appearance model which is able to adapt to the target object and its surrounding background during tracking. However, our approach moves beyond the standard framework of tracking using binary classication and instead integrates tracking and learning in a more principled way through the use of structured learning. As well as providing a more powerful framework for adaptive visual object tracking, our approach also outperforms state-of-the-art tracking algorithms on standard datasets. Next we consider the task of keypoint-based object tracking. We take the traditional pipeline of matching keypoints followed by geometric verication and show how this can be embedded into a structured learning framework in order to provide principled adaptivity to a given environment. We also propose an approximation method allowing us to take advantage of recently developed binary image descriptors, meaning our approach is suitable for real-time application even on low-powered portable devices. Experimentally, we clearly see the benet that online adaptation using structured learning can bring to this problem. Finally, we present an approach for approximately recovering the dense 3D structure of a scene which has been mapped by a simultaneous localisation and mapping system. Our approach is guided by the constraints of the low-powered portable hardware we are targeting, and we develop a system which coarsely models the scene using a small number of planes. To achieve this, we frame the task as a structured prediction problem and introduce online learning into our approach to provide adaptivity to a given scene. This allows us to use relatively simple multi-view information coupled with online learning of appearance to efficiently produce coarse reconstructions of a scene

    MUlti-Store Tracker (MUSTer): a Cognitive Psychology Inspired Approach to Object Tracking

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    International audienceVariations in the appearance of a tracked object, such as changes in geometry/photometry, camera viewpoint, illumination , or partial occlusion, pose a major challenge to object tracking. Here, we adopt cognitive psychology principles to design a flexible representation that can adapt to changes in object appearance during tracking. Inspired by the well-known Atkinson-Shiffrin Memory Model, we propose MUlti-Store Tracker (MUSTer), a dual-component approach consisting of short-and long-term memory stores to process target appearance memories. A powerful and efficient Integrated Correlation Filter (ICF) is employed in the short-term store for short-term tracking. The integrated long-term component, which is based on keypoint matching-tracking and RANSAC estimation, can interact with the long-term memory and provide additional information for output control. MUSTer was extensively evaluated on the CVPR2013 Online Object Tracking Benchmark (OOTB) and ALOV++ datasets. The experimental results demonstrated the superior performance of MUSTer in comparison with other state-of-art trackers

    Scale-Adaptive Neural Dense Features: Learning via Hierarchical Context Aggregation

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    How do computers and intelligent agents view the world around them? Feature extraction and representation constitutes one the basic building blocks towards answering this question. Traditionally, this has been done with carefully engineered hand-crafted techniques such as HOG, SIFT or ORB. However, there is no ``one size fits all'' approach that satisfies all requirements. In recent years, the rising popularity of deep learning has resulted in a myriad of end-to-end solutions to many computer vision problems. These approaches, while successful, tend to lack scalability and can't easily exploit information learned by other systems. Instead, we propose SAND features, a dedicated deep learning solution to feature extraction capable of providing hierarchical context information. This is achieved by employing sparse relative labels indicating relationships of similarity/dissimilarity between image locations. The nature of these labels results in an almost infinite set of dissimilar examples to choose from. We demonstrate how the selection of negative examples during training can be used to modify the feature space and vary it's properties. To demonstrate the generality of this approach, we apply the proposed features to a multitude of tasks, each requiring different properties. This includes disparity estimation, semantic segmentation, self-localisation and SLAM. In all cases, we show how incorporating SAND features results in better or comparable results to the baseline, whilst requiring little to no additional training. Code can be found at: https://github.com/jspenmar/SAND_featuresComment: CVPR201
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