4,278 research outputs found
QoS monitoring in real-time streaming overlays based on lock-free data structures
AbstractPeer-to-peer streaming is a well-known technology for the large-scale distribution of real-time audio/video contents. Delay requirements are very strict in interactive real-time scenarios (such as synchronous distance learning), where playback lag should be of the order of seconds. Playback continuity is another key aspect in these cases: in presence of peer churning and network congestion, a peer-to-peer overlay should quickly rearrange connections among receiving nodes to avoid freezing phenomena that may compromise audio/video understanding. For this reason, we designed a QoS monitoring algorithm that quickly detects broken or congested links: each receiving node is able to independently decide whether it should switch to a secondary sending node, called "fallback node". The architecture takes advantage of a multithreaded design based on lock-free data structures, which improve the performance by avoiding synchronization among threads. We will show the good responsiveness of the proposed approach on machines with different computational capabilities: measured times prove both departures of nodes and QoS degradations are promptly detected and clients can quickly restore a stream reception. According to PSNR and SSIM, two well-known full-reference video quality metrics, QoE remains acceptable on receiving nodes of our resilient overlay also in presence of swap procedures
The AXIOM software layers
AXIOM project aims at developing a heterogeneous computing board (SMP-FPGA).The Software Layers developed at the AXIOM project are explained.OmpSs provides an easy way to execute heterogeneous codes in multiple cores. People and objects will soon share the same digital network for information exchange in a world named as the age of the cyber-physical systems. The general expectation is that people and systems will interact in real-time. This poses pressure onto systems design to support increasing demands on computational power, while keeping a low power envelop. Additionally, modular scaling and easy programmability are also important to ensure these systems to become widespread. The whole set of expectations impose scientific and technological challenges that need to be properly addressed.The AXIOM project (Agile, eXtensible, fast I/O Module) will research new hardware/software architectures for cyber-physical systems to meet such expectations. The technical approach aims at solving fundamental problems to enable easy programmability of heterogeneous multi-core multi-board systems. AXIOM proposes the use of the task-based OmpSs programming model, leveraging low-level communication interfaces provided by the hardware. Modular scalability will be possible thanks to a fast interconnect embedded into each module. To this aim, an innovative ARM and FPGA-based board will be designed, with enhanced capabilities for interfacing with the physical world. Its effectiveness will be demonstrated with key scenarios such as Smart Video-Surveillance and Smart Living/Home (domotics).Peer ReviewedPostprint (author's final draft
DeepWalk: Online Learning of Social Representations
We present DeepWalk, a novel approach for learning latent representations of
vertices in a network. These latent representations encode social relations in
a continuous vector space, which is easily exploited by statistical models.
DeepWalk generalizes recent advancements in language modeling and unsupervised
feature learning (or deep learning) from sequences of words to graphs. DeepWalk
uses local information obtained from truncated random walks to learn latent
representations by treating walks as the equivalent of sentences. We
demonstrate DeepWalk's latent representations on several multi-label network
classification tasks for social networks such as BlogCatalog, Flickr, and
YouTube. Our results show that DeepWalk outperforms challenging baselines which
are allowed a global view of the network, especially in the presence of missing
information. DeepWalk's representations can provide scores up to 10%
higher than competing methods when labeled data is sparse. In some experiments,
DeepWalk's representations are able to outperform all baseline methods while
using 60% less training data. DeepWalk is also scalable. It is an online
learning algorithm which builds useful incremental results, and is trivially
parallelizable. These qualities make it suitable for a broad class of real
world applications such as network classification, and anomaly detection.Comment: 10 pages, 5 figures, 4 table
Distributed Low-rank Subspace Segmentation
Vision problems ranging from image clustering to motion segmentation to
semi-supervised learning can naturally be framed as subspace segmentation
problems, in which one aims to recover multiple low-dimensional subspaces from
noisy and corrupted input data. Low-Rank Representation (LRR), a convex
formulation of the subspace segmentation problem, is provably and empirically
accurate on small problems but does not scale to the massive sizes of modern
vision datasets. Moreover, past work aimed at scaling up low-rank matrix
factorization is not applicable to LRR given its non-decomposable constraints.
In this work, we propose a novel divide-and-conquer algorithm for large-scale
subspace segmentation that can cope with LRR's non-decomposable constraints and
maintains LRR's strong recovery guarantees. This has immediate implications for
the scalability of subspace segmentation, which we demonstrate on a benchmark
face recognition dataset and in simulations. We then introduce novel
applications of LRR-based subspace segmentation to large-scale semi-supervised
learning for multimedia event detection, concept detection, and image tagging.
In each case, we obtain state-of-the-art results and order-of-magnitude speed
ups
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
Sistema de Video-on-Demand para IPTV
Tese de mestrado integrado. Engenharia Electrotécnica e de Computadores. Universidade do Porto. Faculdade de Engenharia. 201
Proceedings of the First International Workshop on Sustainable Ultrascale Computing Systems (NESUS 2014): Porto, Portugal
Proceedings of: First International Workshop on Sustainable Ultrascale Computing Systems (NESUS 2014). Porto (Portugal), August 27-28, 2014
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