8,970 research outputs found
SCOOTER: A compact and scalable dynamic labeling scheme for XML updates
Although dynamic labeling schemes for XML have been the
focus of recent research activity, there are significant challenges still to be overcome. In particular, though there are labeling schemes that ensure a compact label representation when creating an XML document, when the document is subject to repeated and arbitrary deletions and insertions, the labels grow rapidly and consequently have a significant impact on query and update performance. We review the outstanding issues todate and in this paper we propose SCOOTER - a new dynamic labeling scheme for XML. The new labeling scheme can completely avoid relabeling
existing labels. In particular, SCOOTER can handle frequently skewed insertions gracefully. Theoretical analysis and experimental results confirm the scalability, compact representation, efficient growth rate and performance of SCOOTER in comparison to existing dynamic labeling schemes
On vocabulary size of grammar-based codes
We discuss inequalities holding between the vocabulary size, i.e., the number
of distinct nonterminal symbols in a grammar-based compression for a string,
and the excess length of the respective universal code, i.e., the code-based
analog of algorithmic mutual information. The aim is to strengthen inequalities
which were discussed in a weaker form in linguistics but shed some light on
redundancy of efficiently computable codes. The main contribution of the paper
is a construction of universal grammar-based codes for which the excess lengths
can be bounded easily.Comment: 5 pages, accepted to ISIT 2007 and correcte
A sparse octree gravitational N-body code that runs entirely on the GPU processor
We present parallel algorithms for constructing and traversing sparse octrees
on graphics processing units (GPUs). The algorithms are based on parallel-scan
and sort methods. To test the performance and feasibility, we implemented them
in CUDA in the form of a gravitational tree-code which completely runs on the
GPU.(The code is publicly available at:
http://castle.strw.leidenuniv.nl/software.html) The tree construction and
traverse algorithms are portable to many-core devices which have support for
CUDA or OpenCL programming languages. The gravitational tree-code outperforms
tuned CPU code during the tree-construction and shows a performance improvement
of more than a factor 20 overall, resulting in a processing rate of more than
2.8 million particles per second.Comment: Accepted version. Published in Journal of Computational Physics. 35
pages, 12 figures, single colum
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