8,970 research outputs found

    SCOOTER: A compact and scalable dynamic labeling scheme for XML updates

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    Although dynamic labeling schemes for XML have been the focus of recent research activity, there are significant challenges still to be overcome. In particular, though there are labeling schemes that ensure a compact label representation when creating an XML document, when the document is subject to repeated and arbitrary deletions and insertions, the labels grow rapidly and consequently have a significant impact on query and update performance. We review the outstanding issues todate and in this paper we propose SCOOTER - a new dynamic labeling scheme for XML. The new labeling scheme can completely avoid relabeling existing labels. In particular, SCOOTER can handle frequently skewed insertions gracefully. Theoretical analysis and experimental results confirm the scalability, compact representation, efficient growth rate and performance of SCOOTER in comparison to existing dynamic labeling schemes

    On vocabulary size of grammar-based codes

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    We discuss inequalities holding between the vocabulary size, i.e., the number of distinct nonterminal symbols in a grammar-based compression for a string, and the excess length of the respective universal code, i.e., the code-based analog of algorithmic mutual information. The aim is to strengthen inequalities which were discussed in a weaker form in linguistics but shed some light on redundancy of efficiently computable codes. The main contribution of the paper is a construction of universal grammar-based codes for which the excess lengths can be bounded easily.Comment: 5 pages, accepted to ISIT 2007 and correcte

    A sparse octree gravitational N-body code that runs entirely on the GPU processor

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    We present parallel algorithms for constructing and traversing sparse octrees on graphics processing units (GPUs). The algorithms are based on parallel-scan and sort methods. To test the performance and feasibility, we implemented them in CUDA in the form of a gravitational tree-code which completely runs on the GPU.(The code is publicly available at: http://castle.strw.leidenuniv.nl/software.html) The tree construction and traverse algorithms are portable to many-core devices which have support for CUDA or OpenCL programming languages. The gravitational tree-code outperforms tuned CPU code during the tree-construction and shows a performance improvement of more than a factor 20 overall, resulting in a processing rate of more than 2.8 million particles per second.Comment: Accepted version. Published in Journal of Computational Physics. 35 pages, 12 figures, single colum
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