6,478 research outputs found

    Fast algorithm for the 3-D DCT-II

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    Recently, many applications for three-dimensional (3-D) image and video compression have been proposed using 3-D discrete cosine transforms (3-D DCTs). Among different types of DCTs, the type-II DCT (DCT-II) is the most used. In order to use the 3-D DCTs in practical applications, fast 3-D algorithms are essential. Therefore, in this paper, the 3-D vector-radix decimation-in-frequency (3-D VR DIF) algorithm that calculates the 3-D DCT-II directly is introduced. The mathematical analysis and the implementation of the developed algorithm are presented, showing that this algorithm possesses a regular structure, can be implemented in-place for efficient use of memory, and is faster than the conventional row-column-frame (RCF) approach. Furthermore, an application of 3-D video compression-based 3-D DCT-II is implemented using the 3-D new algorithm. This has led to a substantial speed improvement for 3-D DCT-II-based compression systems and proved the validity of the developed algorithm

    Radix-2 x 2 x 2 algorithm for the 3-D discrete hartley transform

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    The discrete Hartley transform (DHT) has proved to be a valuable tool in digital signal/image processing and communications and has also attracted research interests in many multidimensional applications. Although many fast algorithms have been developed for the calculation of one- and two-dimensional (1-D and 2-D) DHT, the development of multidimensional algorithms in three and more dimensions is still unexplored and has not been given similar attention; hence, the multidimensional Hartley transform is usually calculated through the row-column approach. However, proper multidimensional algorithms can be more efficient than the row-column method and need to be developed. Therefore, it is the aim of this paper to introduce the concept and derivation of the three-dimensional (3-D) radix-2 2X 2X algorithm for fast calculation of the 3-D discrete Hartley transform. The proposed algorithm is based on the principles of the divide-and-conquer approach applied directly in 3-D. It has a simple butterfly structure and has been found to offer significant savings in arithmetic operations compared with the row-column approach based on similar algorithms
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