166 research outputs found

    Mobile Robots

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    The objective of this book is to cover advances of mobile robotics and related technologies applied for multi robot systems' design and development. Design of control system is a complex issue, requiring the application of information technologies to link the robots into a single network. Human robot interface becomes a demanding task, especially when we try to use sophisticated methods for brain signal processing. Generated electrophysiological signals can be used to command different devices, such as cars, wheelchair or even video games. A number of developments in navigation and path planning, including parallel programming, can be observed. Cooperative path planning, formation control of multi robotic agents, communication and distance measurement between agents are shown. Training of the mobile robot operators is very difficult task also because of several factors related to different task execution. The presented improvement is related to environment model generation based on autonomous mobile robot observations

    Multi-Agent Systems

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    A multi-agent system (MAS) is a system composed of multiple interacting intelligent agents. Multi-agent systems can be used to solve problems which are difficult or impossible for an individual agent or monolithic system to solve. Agent systems are open and extensible systems that allow for the deployment of autonomous and proactive software components. Multi-agent systems have been brought up and used in several application domains

    White Paper 11: Artificial intelligence, robotics & data science

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    198 p. : 17 cmSIC white paper on Artificial Intelligence, Robotics and Data Science sketches a preliminary roadmap for addressing current R&D challenges associated with automated and autonomous machines. More than 50 research challenges investigated all over Spain by more than 150 experts within CSIC are presented in eight chapters. Chapter One introduces key concepts and tackles the issue of the integration of knowledge (representation), reasoning and learning in the design of artificial entities. Chapter Two analyses challenges associated with the development of theories –and supporting technologies– for modelling the behaviour of autonomous agents. Specifically, it pays attention to the interplay between elements at micro level (individual autonomous agent interactions) with the macro world (the properties we seek in large and complex societies). While Chapter Three discusses the variety of data science applications currently used in all fields of science, paying particular attention to Machine Learning (ML) techniques, Chapter Four presents current development in various areas of robotics. Chapter Five explores the challenges associated with computational cognitive models. Chapter Six pays attention to the ethical, legal, economic and social challenges coming alongside the development of smart systems. Chapter Seven engages with the problem of the environmental sustainability of deploying intelligent systems at large scale. Finally, Chapter Eight deals with the complexity of ensuring the security, safety, resilience and privacy-protection of smart systems against cyber threats.18 EXECUTIVE SUMMARY ARTIFICIAL INTELLIGENCE, ROBOTICS AND DATA SCIENCE Topic Coordinators Sara Degli Esposti ( IPP-CCHS, CSIC ) and Carles Sierra ( IIIA, CSIC ) 18 CHALLENGE 1 INTEGRATING KNOWLEDGE, REASONING AND LEARNING Challenge Coordinators Felip Manyà ( IIIA, CSIC ) and Adrià Colomé ( IRI, CSIC – UPC ) 38 CHALLENGE 2 MULTIAGENT SYSTEMS Challenge Coordinators N. Osman ( IIIA, CSIC ) and D. López ( IFS, CSIC ) 54 CHALLENGE 3 MACHINE LEARNING AND DATA SCIENCE Challenge Coordinators J. J. Ramasco Sukia ( IFISC ) and L. Lloret Iglesias ( IFCA, CSIC ) 80 CHALLENGE 4 INTELLIGENT ROBOTICS Topic Coordinators G. Alenyà ( IRI, CSIC – UPC ) and J. Villagra ( CAR, CSIC ) 100 CHALLENGE 5 COMPUTATIONAL COGNITIVE MODELS Challenge Coordinators M. D. del Castillo ( CAR, CSIC) and M. Schorlemmer ( IIIA, CSIC ) 120 CHALLENGE 6 ETHICAL, LEGAL, ECONOMIC, AND SOCIAL IMPLICATIONS Challenge Coordinators P. Noriega ( IIIA, CSIC ) and T. Ausín ( IFS, CSIC ) 142 CHALLENGE 7 LOW-POWER SUSTAINABLE HARDWARE FOR AI Challenge Coordinators T. Serrano ( IMSE-CNM, CSIC – US ) and A. Oyanguren ( IFIC, CSIC - UV ) 160 CHALLENGE 8 SMART CYBERSECURITY Challenge Coordinators D. Arroyo Guardeño ( ITEFI, CSIC ) and P. Brox Jiménez ( IMSE-CNM, CSIC – US )Peer reviewe

    Advances in Grid Computing

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    This book approaches the grid computing with a perspective on the latest achievements in the field, providing an insight into the current research trends and advances, and presenting a large range of innovative research papers. The topics covered in this book include resource and data management, grid architectures and development, and grid-enabled applications. New ideas employing heuristic methods from swarm intelligence or genetic algorithm and quantum encryption are considered in order to explain two main aspects of grid computing: resource management and data management. The book addresses also some aspects of grid computing that regard architecture and development, and includes a diverse range of applications for grid computing, including possible human grid computing system, simulation of the fusion reaction, ubiquitous healthcare service provisioning and complex water systems

    Constraint-based simulation of virtual crowds

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    Central to simulating pedestrian crowds is their motion and behaviour. It is required to understand how pedestrians move to simulate and predict scenarios with crowds of people. Pedestrian behaviours enhance the range of motions people can demonstrate, resulting in greater variety, believability, and accuracy. Models with complex computations and motion have difficulty in being extended with additional behaviours. This is because the structure of these models are not designed in a way that is generally compatible with collision avoidance behaviours. To address this issue, this thesis will research a possible pedestrian model that can simulate collision response with a wide range of additional behaviours. The model will do so by using constraints, a limit on the velocity of a person's movement. The proposed model will use constraints as the core computation. By describing behaviours in terms of constraints, these behaviours can be combined with the proposed model. Pedestrian simulations strike a balance between model complexity and runtime speed. Some models focus entirely on the complexity and accuracy of people, while other models focus on creating believable yet lightweight and performant simulations. Believable crowds look realistic to human observation, but do not match up to numerical analysis under scrutiny. The larger the population, and the more complex the motion of people, the slower the simulation will run. One route for improving performance of software is by using Graphical Processing Units (GPUs). GPUs are devices with theoretical performance that far outperforms equivalent multi-core CPUs. Research literature tends to focus on either the accuracy, or the performance optimisations of pedestrian crowd simulations. This suggests that there is opportunity to create more accurate models that run relatively quickly. Real time is a useful measure of model runtime. A simulation that runs in real time can be interactive and respond live to user input. By increasing the performance of the model, larger and more complex models can be simulated. This in turn increases the range of applications the model can represent. This thesis will develop a performant pedestrian simulation that runs in real time. It will explore how suitable the model is for GPU acceleration, and what performance gains can be obtained by implementing the model on the GPU

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Simulation Intelligence: Towards a New Generation of Scientific Methods

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    The original "Seven Motifs" set forth a roadmap of essential methods for the field of scientific computing, where a motif is an algorithmic method that captures a pattern of computation and data movement. We present the "Nine Motifs of Simulation Intelligence", a roadmap for the development and integration of the essential algorithms necessary for a merger of scientific computing, scientific simulation, and artificial intelligence. We call this merger simulation intelligence (SI), for short. We argue the motifs of simulation intelligence are interconnected and interdependent, much like the components within the layers of an operating system. Using this metaphor, we explore the nature of each layer of the simulation intelligence operating system stack (SI-stack) and the motifs therein: (1) Multi-physics and multi-scale modeling; (2) Surrogate modeling and emulation; (3) Simulation-based inference; (4) Causal modeling and inference; (5) Agent-based modeling; (6) Probabilistic programming; (7) Differentiable programming; (8) Open-ended optimization; (9) Machine programming. We believe coordinated efforts between motifs offers immense opportunity to accelerate scientific discovery, from solving inverse problems in synthetic biology and climate science, to directing nuclear energy experiments and predicting emergent behavior in socioeconomic settings. We elaborate on each layer of the SI-stack, detailing the state-of-art methods, presenting examples to highlight challenges and opportunities, and advocating for specific ways to advance the motifs and the synergies from their combinations. Advancing and integrating these technologies can enable a robust and efficient hypothesis-simulation-analysis type of scientific method, which we introduce with several use-cases for human-machine teaming and automated science

    2nd Symposium on Management of Future motorway and urban Traffic Systems (MFTS 2018): Booklet of abstracts: Ispra, 11-12 June 2018

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    The Symposium focuses on future traffic management systems, covering the subjects of traffic control, estimation, and modelling of motorway and urban networks, with particular emphasis on the presence of advanced vehicle communication and automation technologies. As connectivity and automation are being progressively introduced in our transport and mobility systems, there is indeed a growing need to understand the implications and opportunities for an enhanced traffic management as well as to identify innovative ways and tools to optimise traffic efficiency. In particular the debate on centralised versus decentralised traffic management in the presence of connected and automated vehicles has started attracting the attention of the research community. In this context, the Symposium provides a remarkable opportunity to share novel ideas and discuss future research directions.JRC.C.4-Sustainable Transpor
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