49,658 research outputs found

    Fast Optimal Three View Triangulation

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    We consider the problem of L2-optimal triangulation from three separate views. Triangulation is an important part of numerous computer vision systems. Under gaussian noise, minimizing the L2 norm of the reprojection error gives a statistically optimal estimate. This has been solved for two views. However, for three or more views, it is not clear how this should be done. A previously proposed, but computationally impractical, method draws on Gröbner basis techniques to solve for the complete set of stationary points of the cost function. We show how this method can be modified to become significantly more stable and hence given a fast implementation in standard IEEE double precision. We evaluate the precision and speed of the new method on both synthetic and real data. The algorithm has been implemented in a freely available software package which can be downloaded from the Internet

    Bound and Conquer: Improving Triangulation by Enforcing Consistency

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    We study the accuracy of triangulation in multi-camera systems with respect to the number of cameras. We show that, under certain conditions, the optimal achievable reconstruction error decays quadratically as more cameras are added to the system. Furthermore, we analyse the error decay-rate of major state-of-the-art algorithms with respect to the number of cameras. To this end, we introduce the notion of consistency for triangulation, and show that consistent reconstruction algorithms achieve the optimal quadratic decay, which is asymptotically faster than some other methods. Finally, we present simulations results supporting our findings. Our simulations have been implemented in MATLAB and the resulting code is available in the supplementary material.Comment: 8 pages, 4 figures, Submitted to IEEE Transactions on Pattern Analysis and Machine Intelligenc

    Point triangulation through polyhedron collapse using the l∞ norm

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    Multi-camera triangulation of feature points based on a minimisation of the overall l(2) reprojection error can get stuck in suboptimal local minima or require slow global optimisation. For this reason, researchers have proposed optimising the l(infinity) norm of the l(2) single view reprojection errors, which avoids the problem of local minima entirely. In this paper we present a novel method for l(infinity) triangulation that minimizes the l(infinity) norm of the l(infinity) reprojection errors: this apparently small difference leads to a much faster but equally accurate solution which is related to the MLE under the assumption of uniform noise. The proposed method adopts a new optimisation strategy based on solving simple quadratic equations. This stands in contrast with the fastest existing methods, which solve a sequence of more complex auxiliary Linear Programming or Second Order Cone Problems. The proposed algorithm performs well: for triangulation, it achieves the same accuracy as existing techniques while executing faster and being straightforward to implement

    On Sun-to-Earth Propagation of Coronal Mass Ejections: 2. Slow Events and Comparison with Others

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    As a follow-up study on Sun-to-Earth propagation of fast coronal mass ejections (CMEs), we examine the Sun-to-Earth characteristics of slow CMEs combining heliospheric imaging and in situ observations. Three events of particular interest, the 2010 June 16, 2011 March 25 and 2012 September 25 CMEs, are selected for this study. We compare slow CMEs with fast and intermediate-speed events, and obtain key results complementing the attempt of \citet{liu13} to create a general picture of CME Sun-to-Earth propagation: (1) the Sun-to-Earth propagation of a typical slow CME can be approximately described by two phases, a gradual acceleration out to about 20-30 solar radii, followed by a nearly invariant speed around the average solar wind level, (2) comparison between different types of CMEs indicates that faster CMEs tend to accelerate and decelerate more rapidly and have shorter cessation distances for the acceleration and deceleration, (3) both intermediate-speed and slow CMEs would have a speed comparable to the average solar wind level before reaching 1 AU, (4) slow CMEs have a high potential to interact with other solar wind structures in the Sun-Earth space due to their slow motion, providing critical ingredients to enhance space weather, and (5) the slow CMEs studied here lack strong magnetic fields at the Earth but tend to preserve a flux-rope structure with axis generally perpendicular to the radial direction from the Sun. We also suggest a "best" strategy for the application of a triangulation concept in determining CME Sun-to-Earth kinematics, which helps to clarify confusions about CME geometry assumptions in the triangulation and to improve CME analysis and observations.Comment: 37 pages, 13 figures, accepted for publication in ApJ Supplemen

    Minimum-weight triangulation is NP-hard

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    A triangulation of a planar point set S is a maximal plane straight-line graph with vertex set S. In the minimum-weight triangulation (MWT) problem, we are looking for a triangulation of a given point set that minimizes the sum of the edge lengths. We prove that the decision version of this problem is NP-hard. We use a reduction from PLANAR-1-IN-3-SAT. The correct working of the gadgets is established with computer assistance, using dynamic programming on polygonal faces, as well as the beta-skeleton heuristic to certify that certain edges belong to the minimum-weight triangulation.Comment: 45 pages (including a technical appendix of 13 pages), 28 figures. This revision contains a few improvements in the expositio

    Approximation and geometric modeling with simplex B-splines associated with irregular triangles

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    Bivariate quadratic simplical B-splines defined by their corresponding set of knots derived from a (suboptimal) constrained Delaunay triangulation of the domain are employed to obtain a C1-smooth surface. The generation of triangle vertices is adjusted to the areal distribution of the data in the domain. We emphasize here that the vertices of the triangles initially define the knots of the B-splines and do generally not coincide with the abscissae of the data. Thus, this approach is well suited to process scattered data.\ud \ud With each vertex of a given triangle we associate two additional points which give rise to six configurations of five knots defining six linearly independent bivariate quadratic B-splines supported on the convex hull of the corresponding five knots.\ud \ud If we consider the vertices of the triangulation as threefold knots, the bivariate quadratic B-splines turn into the well known bivariate quadratic Bernstein-BĂ©zier-form polynomials on triangles. Thus we might be led to think of B-splines as of smoothed versions of Bernstein-BĂ©zier polynomials with respect to the entire domain. From the degenerate Bernstein-BĂ©zier situation we deduce rules how to locate the additional points associated with each vertex to establish knot configurations that allow the modeling of discontinuities of the function itself or any of its directional derivatives. We find that four collinear knots out of the set of five defining an individual quadratic B-spline generate a discontinuity in the surface along the line they constitute, and that analogously three collinear knots generate a discontinuity in a first derivative.\ud Finally, the coefficients of the linear combinations of normalized simplicial B-splines are visualized as geometric control points satisfying the convex hull property.\ud Thus, bivariate quadratic B-splines associated with irregular triangles provide a great flexibility to approximate and model fast changing or even functions with any given discontinuities from scattered data.\ud An example for least squares approximation with simplex splines is presented
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