9,164 research outputs found
Relative NN-Descent: A Fast Index Construction for Graph-Based Approximate Nearest Neighbor Search
Approximate Nearest Neighbor Search (ANNS) is the task of finding the
database vector that is closest to a given query vector. Graph-based ANNS is
the family of methods with the best balance of accuracy and speed for
million-scale datasets. However, graph-based methods have the disadvantage of
long index construction time. Recently, many researchers have improved the
tradeoff between accuracy and speed during a search. However, there is little
research on accelerating index construction. We propose a fast graph
construction algorithm, Relative NN-Descent (RNN-Descent). RNN-Descent combines
NN-Descent, an algorithm for constructing approximate K-nearest neighbor graphs
(K-NN graphs), and RNG Strategy, an algorithm for selecting edges effective for
search. This algorithm allows the direct construction of graph-based indexes
without ANNS. Experimental results demonstrated that the proposed method had
the fastest index construction speed, while its search performance is
comparable to existing state-of-the-art methods such as NSG. For example, in
experiments on the GIST1M dataset, the construction of the proposed method is
2x faster than NSG. Additionally, it was even faster than the construction
speed of NN-Descent.Comment: Accepted by ACMMM 202
An Efficient Index for Visual Search in Appearance-based SLAM
Vector-quantization can be a computationally expensive step in visual
bag-of-words (BoW) search when the vocabulary is large. A BoW-based appearance
SLAM needs to tackle this problem for an efficient real-time operation. We
propose an effective method to speed up the vector-quantization process in
BoW-based visual SLAM. We employ a graph-based nearest neighbor search (GNNS)
algorithm to this aim, and experimentally show that it can outperform the
state-of-the-art. The graph-based search structure used in GNNS can efficiently
be integrated into the BoW model and the SLAM framework. The graph-based index,
which is a k-NN graph, is built over the vocabulary words and can be extracted
from the BoW's vocabulary construction procedure, by adding one iteration to
the k-means clustering, which adds small extra cost. Moreover, exploiting the
fact that images acquired for appearance-based SLAM are sequential, GNNS search
can be initiated judiciously which helps increase the speedup of the
quantization process considerably
Fast k-means based on KNN Graph
In the era of big data, k-means clustering has been widely adopted as a basic
processing tool in various contexts. However, its computational cost could be
prohibitively high as the data size and the cluster number are large. It is
well known that the processing bottleneck of k-means lies in the operation of
seeking closest centroid in each iteration. In this paper, a novel solution
towards the scalability issue of k-means is presented. In the proposal, k-means
is supported by an approximate k-nearest neighbors graph. In the k-means
iteration, each data sample is only compared to clusters that its nearest
neighbors reside. Since the number of nearest neighbors we consider is much
less than k, the processing cost in this step becomes minor and irrelevant to
k. The processing bottleneck is therefore overcome. The most interesting thing
is that k-nearest neighbor graph is constructed by iteratively calling the fast
-means itself. Comparing with existing fast k-means variants, the proposed
algorithm achieves hundreds to thousands times speed-up while maintaining high
clustering quality. As it is tested on 10 million 512-dimensional data, it
takes only 5.2 hours to produce 1 million clusters. In contrast, to fulfill the
same scale of clustering, it would take 3 years for traditional k-means
FLASH: Randomized Algorithms Accelerated over CPU-GPU for Ultra-High Dimensional Similarity Search
We present FLASH (\textbf{F}ast \textbf{L}SH \textbf{A}lgorithm for
\textbf{S}imilarity search accelerated with \textbf{H}PC), a similarity search
system for ultra-high dimensional datasets on a single machine, that does not
require similarity computations and is tailored for high-performance computing
platforms. By leveraging a LSH style randomized indexing procedure and
combining it with several principled techniques, such as reservoir sampling,
recent advances in one-pass minwise hashing, and count based estimations, we
reduce the computational and parallelization costs of similarity search, while
retaining sound theoretical guarantees.
We evaluate FLASH on several real, high-dimensional datasets from different
domains, including text, malicious URL, click-through prediction, social
networks, etc. Our experiments shed new light on the difficulties associated
with datasets having several million dimensions. Current state-of-the-art
implementations either fail on the presented scale or are orders of magnitude
slower than FLASH. FLASH is capable of computing an approximate k-NN graph,
from scratch, over the full webspam dataset (1.3 billion nonzeros) in less than
10 seconds. Computing a full k-NN graph in less than 10 seconds on the webspam
dataset, using brute-force (), will require at least 20 teraflops. We
provide CPU and GPU implementations of FLASH for replicability of our results
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