99,060 research outputs found
Asymptotically near-optimal RRT for fast, high-quality, motion planning
We present Lower Bound Tree-RRT (LBT-RRT), a single-query sampling-based
algorithm that is asymptotically near-optimal. Namely, the solution extracted
from LBT-RRT converges to a solution that is within an approximation factor of
1+epsilon of the optimal solution. Our algorithm allows for a continuous
interpolation between the fast RRT algorithm and the asymptotically optimal
RRT* and RRG algorithms. When the approximation factor is 1 (i.e., no
approximation is allowed), LBT-RRT behaves like RRG. When the approximation
factor is unbounded, LBT-RRT behaves like RRT. In between, LBT-RRT is shown to
produce paths that have higher quality than RRT would produce and run faster
than RRT* would run. This is done by maintaining a tree which is a sub-graph of
the RRG roadmap and a second, auxiliary graph, which we call the lower-bound
graph. The combination of the two roadmaps, which is faster to maintain than
the roadmap maintained by RRT*, efficiently guarantees asymptotic
near-optimality. We suggest to use LBT-RRT for high-quality, anytime motion
planning. We demonstrate the performance of the algorithm for scenarios ranging
from 3 to 12 degrees of freedom and show that even for small approximation
factors, the algorithm produces high-quality solutions (comparable to RRG and
RRT*) with little running-time overhead when compared to RRT
Fast and adaptive fractal tree-based path planning for programmable bevel tip steerable needles
© 2016 IEEE. Steerable needles are a promising technology for minimally invasive surgery, as they can provide access to difficult to reach locations while avoiding delicate anatomical regions. However, due to the unpredictable tissue deformation associated with needle insertion and the complexity of many surgical scenarios, a real-time path planning algorithm with high update frequency would be advantageous. Real-time path planning for nonholonomic systems is commonly used in a broad variety of fields, ranging from aerospace to submarine navigation. In this letter, we propose to take advantage of the architecture of graphics processing units (GPUs) to apply fractal theory and thus parallelize real-time path planning computation. This novel approach, termed adaptive fractal trees (AFT), allows for the creation of a database of paths covering the entire domain, which are dense, invariant, procedurally produced, adaptable in size, and present a recursive structure. The generated cache of paths can in turn be analyzed in parallel to determine the most suitable path in a fraction of a second. The ability to cope with nonholonomic constraints, as well as constraints in the space of states of any complexity or number, is intrinsic to the AFT approach, rendering it highly versatile. Three-dimensional (3-D) simulations applied to needle steering in neurosurgery show that our approach can successfully compute paths in real-time, enabling complex brain navigation
Parallelizing RRT on large-scale distributed-memory architectures
This paper addresses the problem of parallelizing the Rapidly-exploring Random Tree (RRT) algorithm on large-scale distributed-memory architectures, using the Message Passing Interface. We compare three parallel versions of RRT based on classical parallelization schemes. We evaluate them on different motion planning problems and analyze the various factors influencing their performance
From 3D Models to 3D Prints: an Overview of the Processing Pipeline
Due to the wide diffusion of 3D printing technologies, geometric algorithms
for Additive Manufacturing are being invented at an impressive speed. Each
single step, in particular along the Process Planning pipeline, can now count
on dozens of methods that prepare the 3D model for fabrication, while analysing
and optimizing geometry and machine instructions for various objectives. This
report provides a classification of this huge state of the art, and elicits the
relation between each single algorithm and a list of desirable objectives
during Process Planning. The objectives themselves are listed and discussed,
along with possible needs for tradeoffs. Additive Manufacturing technologies
are broadly categorized to explicitly relate classes of devices and supported
features. Finally, this report offers an analysis of the state of the art while
discussing open and challenging problems from both an academic and an
industrial perspective.Comment: European Union (EU); Horizon 2020; H2020-FoF-2015; RIA - Research and
Innovation action; Grant agreement N. 68044
Printing-while-moving: a new paradigm for large-scale robotic 3D Printing
Building and Construction have recently become an exciting application ground
for robotics. In particular, rapid progress in materials formulation and in
robotics technology has made robotic 3D Printing of concrete a promising
technique for in-situ construction. Yet, scalability remains an important
hurdle to widespread adoption: the printing systems (gantry- based or
arm-based) are often much larger than the structure to be printed, hence
cumbersome. Recently, a mobile printing system - a manipulator mounted on a
mobile base - was proposed to alleviate this issue: such a system, by moving
its base, can potentially print a structure larger than itself. However, the
proposed system could only print while being stationary, imposing thereby a
limit on the size of structures that can be printed in a single take. Here, we
develop a system that implements the printing-while-moving paradigm, which
enables printing single-piece structures of arbitrary sizes with a single
robot. This development requires solving motion planning, localization, and
motion control problems that are specific to mobile 3D Printing. We report our
framework to address those problems, and demonstrate, for the first time, a
printing-while-moving experiment, wherein a 210 cm x 45 cm x 10 cm concrete
structure is printed by a robot arm that has a reach of 87 cm.Comment: 6 pages, 7 figur
SOVEREIGN: An Autonomous Neural System for Incrementally Learning Planned Action Sequences to Navigate Towards a Rewarded Goal
How do reactive and planned behaviors interact in real time? How are sequences of such behaviors released at appropriate times during autonomous navigation to realize valued goals? Controllers for both animals and mobile robots, or animats, need reactive mechanisms for exploration, and learned plans to reach goal objects once an environment becomes familiar. The SOVEREIGN (Self-Organizing, Vision, Expectation, Recognition, Emotion, Intelligent, Goaloriented Navigation) animat model embodies these capabilities, and is tested in a 3D virtual reality environment. SOVEREIGN includes several interacting subsystems which model complementary properties of cortical What and Where processing streams and which clarify similarities between mechanisms for navigation and arm movement control. As the animat explores an environment, visual inputs are processed by networks that are sensitive to visual form and motion in the What and Where streams, respectively. Position-invariant and sizeinvariant recognition categories are learned by real-time incremental learning in the What stream. Estimates of target position relative to the animat are computed in the Where stream, and can activate approach movements toward the target. Motion cues from animat locomotion can elicit head-orienting movements to bring a new target into view. Approach and orienting movements are alternately performed during animat navigation. Cumulative estimates of each movement are derived from interacting proprioceptive and visual cues. Movement sequences are stored within a motor working memory. Sequences of visual categories are stored in a sensory working memory. These working memories trigger learning of sensory and motor sequence categories, or plans, which together control planned movements. Predictively effective chunk combinations are selectively enhanced via reinforcement learning when the animat is rewarded. Selected planning chunks effect a gradual transition from variable reactive exploratory movements to efficient goal-oriented planned movement sequences. Volitional signals gate interactions between model subsystems and the release of overt behaviors. The model can control different motor sequences under different motivational states and learns more efficient sequences to rewarded goals as exploration proceeds.Riverside Reserach Institute; Defense Advanced Research Projects Agency (N00014-92-J-4015); Air Force Office of Scientific Research (F49620-92-J-0225); National Science Foundation (IRI 90-24877, SBE-0345378); Office of Naval Research (N00014-92-J-1309, N00014-91-J-4100, N00014-01-1-0624, N00014-01-1-0624); Pacific Sierra Research (PSR 91-6075-2
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