39,200 research outputs found
COMPARISON OF LOW COST PHOTOGRAMMETRIC SURVEY WITH TLS AND LEICA PEGASUS BACKPACK 3D MODELS
This paper considers Leica backpack and photogrammetric surveys of a mediaeval bastion in Padua, Italy. Furhtermore, terrestrial
laser scanning (TLS) survey is considered in order to provide a state of the art reconstruction of the bastion. Despite control points
are typically used to avoid deformations in photogrammetric surveys and ensure correct scaling of the reconstruction, in this paper
a different approach is considered: this work is part of a project aiming at the development of a system exploiting ultra-wide band
(UWB) devices to provide correct scaling of the reconstruction. In particular, low cost Pozyx UWB devices are used to estimate
camera positions during image acquisitions. Then, in order to obtain a metric reconstruction, scale factor in the photogrammetric
survey is estimated by comparing camera positions obtained from UWB measurements with those obtained from photogrammetric
reconstruction. Compared with the TLS survey, the considered photogrammetric model of the bastion results in a RMSE of 21.9cm, average error 13.4cm, and standard deviation 13.5cm. Excluding the final part of the bastion left wing, where the presence of several poles make reconstruction more difficult, (RMSE) fitting error is 17.3cm, average error 11.5cm, and standard deviation 9.5cm. Instead, comparison of Leica backpack and TLS surveys leads to an average error of 4.7cm and standard deviation 0.6cm (4.2 cm and 0.3 cm, respectively, by excluding the final part of the left wing)
The malaria system microApp: A new, mobile device-based tool for malaria diagnosis
Background: Malaria is a public health problem that affects remote areas worldwide. Climate change has contributed to the problem by allowing for the survival of Anopheles in previously uninhabited areas. As such, several groups have made developing news systems for the automated diagnosis of malaria a priority.
Objective: The objective of this study was to develop a new, automated, mobile device-based diagnostic system for malaria. The system uses Giemsa-stained peripheral blood samples combined with light microscopy to identify the Plasmodium falciparum species in the ring stage of development.
Methods: The system uses image processing and artificial intelligence techniques as well as a known face detection algorithm to identify Plasmodium parasites. The algorithm is based on integral image and haar-like features concepts, and makes use of weak classifiers with adaptive boosting learning. The search scope of the learning algorithm is reduced in the preprocessing step by removing the background around blood cells.
Results: As a proof of concept experiment, the tool was used on 555 malaria-positive and 777 malaria-negative previously-made slides. The accuracy of the system was, on average, 91%, meaning that for every 100 parasite-infected samples, 91 were identified correctly.
Conclusions: Accessibility barriers of low-resource countries can be addressed with low-cost diagnostic tools. Our system, developed for mobile devices (mobile phones and tablets), addresses this by enabling access to health centers in remote communities, and importantly, not depending on extensive malaria expertise or expensive diagnostic detection equipment.Peer ReviewedPostprint (published version
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A Tablet-Based Assessment of Rhythmic Ability.
The exponential rise in use of mobile consumer electronics has presented a great potential for research to be conducted remotely, with participants numbering several orders of magnitude greater than a typical research paradigm. Here, we attempt to demonstrate the validity and reliability of using a consumer game-engine to create software presented on a mobile tablet to assess sensorimotor synchronization, a proxy of rhythmic ability. Our goal was to ascertain whether previously observed research results can be replicated, rather than assess whether a mobile tablet achieves comparable performance to a desktop computer. To achieve this, younger (aged 18-35 years) and older (aged 60-80 years) adult musicians and non-musicians were recruited to play a custom-designed sensorimotor synchronization assessment on a mobile tablet in a controlled laboratory environment. To assess reliability, participants performed the assessment twice, separated by a week, and an intra-class correlation coefficient (ICC) was calculated. Results supported the validity of this approach to assessing rhythmic abilities by replicating previously observed results. Specifically, musicians performed better than non-musicians, and younger adults performed better than older adults. Participants also performed best when the tempo was in the range of previously-identified preferred tempos, when the stimuli included both audio and visual information, and when synchronizing on-beat compared to off-beat or continuation (self-paced) synchronization. Additionally, high ICC values (>0.75) suggested excellent test-retest reliability. Together, these results support the notion that consumer electronics running software built with a game engine may serve as a valuable resource for remote, mobile-based data collection of rhythmic abilities
Deep Neural Network and Data Augmentation Methodology for off-axis iris segmentation in wearable headsets
A data augmentation methodology is presented and applied to generate a large
dataset of off-axis iris regions and train a low-complexity deep neural
network. Although of low complexity the resulting network achieves a high level
of accuracy in iris region segmentation for challenging off-axis eye-patches.
Interestingly, this network is also shown to achieve high levels of performance
for regular, frontal, segmentation of iris regions, comparing favorably with
state-of-the-art techniques of significantly higher complexity. Due to its
lower complexity, this network is well suited for deployment in embedded
applications such as augmented and mixed reality headsets
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