71 research outputs found

    Exploring Kinodynamic Fabrics for Reactive Whole-Body Control of Underactuated Humanoid Robots

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    For bipedal humanoid robots to successfully operate in the real world, they must be competent at simultaneously executing multiple motion tasks while reacting to unforeseen external disturbances in real-time. We propose Kinodynamic Fabrics as an approach for the specification, solution and simultaneous execution of multiple motion tasks in real-time while being reactive to dynamism in the environment. Kinodynamic Fabrics allows for the specification of prioritized motion tasks as forced spectral semi-sprays and solves for desired robot joint accelerations at real-time frequencies. We evaluate the capabilities of Kinodynamic fabrics on diverse physically challenging whole-body control tasks with a bipedal humanoid robot both in simulation and in the real-world. Kinodynamic Fabrics outperforms the state-of-the-art Quadratic Program based whole-body controller on a variety of whole-body control tasks on run-time and reactivity metrics in our experiments. Our open-source implementation of Kinodynamic Fabrics as well as robot demonstration videos can be found at this url: https://adubredu.github.io/kinofabs

    Collision-Free Humanoid Reaching: Past, Present and Future

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    Metastable legged-robot locomotion

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 2008.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Includes bibliographical references (p. 195-215).A variety of impressive approaches to legged locomotion exist; however, the science of legged robotics is still far from demonstrating a solution which performs with a level of flexibility, reliability and careful foot placement that would enable practical locomotion on the variety of rough and intermittent terrain humans negotiate with ease on a regular basis. In this thesis, we strive toward this particular goal by developing a methodology for designing control algorithms for moving a legged robot across such terrain in a qualitatively satisfying manner, without falling down very often. We feel the definition of a meaningful metric for legged locomotion is a useful goal in and of itself. Specifically, the mean first-passage time (MFPT), also called the mean time to failure (MTTF), is an intuitively practical cost function to optimize for a legged robot, and we present the reader with a systematic, mathematical process for obtaining estimates of this MFPT metric. Of particular significance, our models of walking on stochastically rough terrain generally result in dynamics with a fast mixing time, where initial conditions are largely "forgotten" within 1 to 3 steps. Additionally, we can often find a near-optimal solution for motion planning using only a short time-horizon look-ahead. Although we openly recognize that there are important classes of optimization problems for which long-term planning is required to avoid "running into a dead end" (or off of a cliff!), we demonstrate that many classes of rough terrain can in fact be successfully negotiated with a surprisingly high level of long-term reliability by selecting the short-sighted motion with the greatest probability of success. The methods used throughout have direct relevance to machine learning, providing a physics-based approach to reduce state space dimensionality and mathematical tools to obtain a scalar metric quantifying performance of the resulting reduced-order system.by Katie Byl.Ph.D

    Sample-based motion planning in high-dimensional and differentially-constrained systems

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2010.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Cataloged from student submitted PDF version of thesis.Includes bibliographical references (p. 115-124).State of the art sample-based path planning algorithms, such as the Rapidly-exploring Random Tree (RRT), have proven to be effective in path planning for systems subject to complex kinematic and geometric constraints. The performance of these algorithms, however, degrade as the dimension of the system increases. Furthermore, sample-based planners rely on distance metrics which do not work well when the system has differential constraints. Such constraints are particularly challenging in systems with non-holonomic and underactuated dynamics. This thesis develops two intelligent sampling strategies to help guide the search process. To reduce sensitivity to dimension, sampling can be done in a low-dimensional task space rather than in the high-dimensional state space. Altering the sampling strategy in this way creates a Voronoi Bias in task space, which helps to guide the search, while the RRT continues to verify trajectory feasibility in the full state space. Fast path planning is demonstrated using this approach on a 1500-link manipulator. To enable task-space biasing for underactuated systems, a hierarchical task space controller is developed by utilizing partial feedback linearization. Another sampling strategy is also presented, where the local reachability of the tree is approximated, and used to bias the search, for systems subject to differential constraints. Reachability guidance is shown to improve search performance of the RRT by an order of magnitude when planning on a pendulum and non-holonomic car. The ideas of task-space biasing and reachability guidance are then combined for demonstration of a motion planning algorithm implemented on LittleDog, a quadruped robot. The motion planning algorithm successfully planned bounding trajectories over extremely rough terrain.by Alexander C. Shkolnik.Ph.D

    Reactive Gait Composition with Stability: Dynamic Walking amidst Static and Moving Obstacles

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    This paper presents a modular approach to motion planning with provable stability guarantees for robots that move through changing environments via periodic locomotion behaviors. We focus on dynamic walkers as a paradigm for such systems, although the tools developed in this paper can be used to support general compositional approaches to robot motion planning with Dynamic Movement Primitives (DMPs). Our approach ensures a priori that the suggested plan can be stably executed. This is achieved by formulating the planning process as a Switching System with Multiple Equilibria (SSME) and proving that the system's evolution remains within explicitly characterized trapping regions in the state space under suitable constraints on the frequency of switching among the DMPs. These conditions effectively encapsulate the low-level stability limitations in a form that can be easily communicated to the planner to guarantee that the suggested plan is compatible with the robot's dynamics. Furthermore, we show how the available primitives can be safely composed online in a receding horizon manner to enable the robot to react to moving obstacles. The proposed framework is applied on 3D bipedal walking models under common modeling assumptions, and offers a modular approach towards stably integrating readily available low-level locomotion control and high-level planning methods.Comment: 18 pages, 10 figure

    Planning With Adaptive Dimensionality

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    Modern systems, such as robots or virtual agents, need to be able to plan their actions in increasingly more complex and larger state-spaces, incorporating many degrees of freedom. However, these high-dimensional planning problems often have low-dimensional representations that describe the problem well throughout most of the state-space. For example, planning for manipulation can be represented by planning a trajectory for the end-effector combined with an inverse kinematics solver through obstacle-free areas of the environment, while planning in the full joint space of the arm is only necessary in cluttered areas. Based on this observation, we have developed the framework for Planning with Adaptive Dimensionality, which makes effective use of state abstraction and dimensionality reduction in order to reduce the size and complexity of the state-space. It iteratively constructs and searches a hybrid state-space consisting of both abstract and non-abstract states. Initially the state-space consists only of abstract states, and regions of non-abstract states are selectively introduced into the state-space in order to maintain the feasibility of the resulting path and the strong theoretical guarantees of the algorithm---completeness and bounds on solution cost sub-optimality. The framework is able to make use of hierarchies of abstractions, as different abstractions can be more effective than others in different parts of the state-space. We have extended the framework to be able to utilize anytime and incremental graph search algorithms. Moreover, we have developed a novel general incremental graph search algorithm---tree-restoring weighted A*, which is able to minimize redundant computation between iterations while efficiently handling changes in the search graph. We have applied our framework to several different domains---navigation for unmanned aerial and ground vehicles, multi-robot collaborative navigation, manipulation and mobile manipulation, and navigation for humanoid robots
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