10,292 research outputs found

    3D Point Cloud Denoising via Deep Neural Network based Local Surface Estimation

    Full text link
    We present a neural-network-based architecture for 3D point cloud denoising called neural projection denoising (NPD). In our previous work, we proposed a two-stage denoising algorithm, which first estimates reference planes and follows by projecting noisy points to estimated reference planes. Since the estimated reference planes are inevitably noisy, multi-projection is applied to stabilize the denoising performance. NPD algorithm uses a neural network to estimate reference planes for points in noisy point clouds. With more accurate estimations of reference planes, we are able to achieve better denoising performances with only one-time projection. To the best of our knowledge, NPD is the first work to denoise 3D point clouds with deep learning techniques. To conduct the experiments, we sample 40000 point clouds from the 3D data in ShapeNet to train a network and sample 350 point clouds from the 3D data in ModelNet10 to test. Experimental results show that our algorithm can estimate normal vectors of points in noisy point clouds. Comparing to five competitive methods, the proposed algorithm achieves better denoising performance and produces much smaller variances

    2.5D multi-view gait recognition based on point cloud registration

    Get PDF
    This paper presents a method for modeling a 2.5-dimensional (2.5D) human body and extracting the gait features for identifying the human subject. To achieve view-invariant gait recognition, a multi-view synthesizing method based on point cloud registration (MVSM) to generate multi-view training galleries is proposed. The concept of a density and curvature-based Color Gait Curvature Image is introduced to map 2.5D data onto a 2D space to enable data dimension reduction by discrete cosine transform and 2D principle component analysis. Gait recognition is achieved via a 2.5D view-invariant gait recognition method based on point cloud registration. Experimental results on the in-house database captured by a Microsoft Kinect camera show a significant performance gain when using MVSM

    Intelligent sampling for the measurement of structured surfaces

    Get PDF
    Uniform sampling in metrology has known drawbacks such as coherent spectral aliasing and a lack of efficiency in terms of measuring time and data storage. The requirement for intelligent sampling strategies has been outlined over recent years, particularly where the measurement of structured surfaces is concerned. Most of the present research on intelligent sampling has focused on dimensional metrology using coordinate-measuring machines with little reported on the area of surface metrology. In the research reported here, potential intelligent sampling strategies for surface topography measurement of structured surfaces are investigated by using numerical simulation and experimental verification. The methods include the jittered uniform method, low-discrepancy pattern sampling and several adaptive methods which originate from computer graphics, coordinate metrology and previous research by the authors. By combining the use of advanced reconstruction methods and feature-based characterization techniques, the measurement performance of the sampling methods is studied using case studies. The advantages, stability and feasibility of these techniques for practical measurements are discussed

    Interactive Curvature Tensor Visualization on Digital Surfaces

    Get PDF
    International audienceInteractive visualization is a very convenient tool to explore complex scientific data or to try different parameter settings for a given processing algorithm. In this article, we present a tool to efficiently analyze the curvature tensor on the boundary of potentially large and dynamic digital objects (mean and Gaussian curvatures, principal curvatures , principal directions and normal vector field). More precisely, we combine a fully parallel pipeline on GPU to extract an adaptive triangu-lated isosurface of the digital object, with a curvature tensor estimation at each surface point based on integral invariants. Integral invariants being parametrized by a given ball radius, our proposal allows to explore interactively different radii and thus select the appropriate scale at which the computation is performed and visualized
    • …
    corecore