318 research outputs found

    Fast Distributed Multi-agent Plan Execution with Dynamic Task Assignment and Scheduling

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    An essential quality of a good partner is her responsiveness to other team members. Recent work in dynamic plan execution exhibits elements of this quality through the ability to adapt to the temporal uncertainties of others agents and the environment. However, a good teammate also has the ability to adapt on-the-fly through task assignment. We generalize the framework of dynamic execution to perform plan execution with dynamic task assignment as well as scheduling. This paper introduces Chaski, a multi-agent executive for scheduling temporal plans with online task assignment. Chaski enables an agent to dynamically update its plan in response to disturbances in task assignment and the schedule of other agents. The agent then uses the updated plan to choose, schedule and execute actions that are guaranteed to be temporally consistent and logically valid within the multi-agent plan. Chaski is made efficient through an incremental algorithm that compactly encodes all scheduling policies for all possible task assignments. We apply Chaski to perform multi-manipulator coordination using two Barrett Arms within the authors' hardware testbed. We empirically demonstrate up to one order of magnitude improvements in execution latency and solution compactness compared to prior art

    Flexible Execution of Plans with Choice

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    Dynamic plan execution strategies allow an autonomous agent to respond to uncertainties while improving robustness and reducing the need for an overly conservative plan. Executives have improved this robustness by expanding the types of choices made dynamically, such as selecting alternate methods. However, in methods to date, these additional choices introduce substantial run-time latency. This paper presents a novel system called Drake that makes steps towards executing an expanded set of choices dynamically without significant latency. Drake frames a plan as a Disjunctive Temporal Problem and executes it with a fast dynamic scheduling algorithm. Prior work demonstrated an efficient technique for dynamic execution of one special type of DTPs by using an off-line compilation step to find the possible consistent choices and compactly record the differences between them. Drake extends this work to handle a more general set of choices by recording the minimal differences between the solutions which are required at run-time. On randomly generated structured plans with choice, we show a reduction in the size of the solution set of over two orders of magnitude, compared to prior art

    Fluid coordination of human-robot teams

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Aeronautics and Astronautics, 2011.Cataloged from PDF version of thesis.Includes bibliographical references (p. 235-239).I envision a future where collaboration between humans and robots will be indispensable to our work in numerous domains, ranging from surgery to space exploration. The success of these systems will depend in part on the ability of robots to integrate within existing human teams. The goal of this thesis is to develop robot partners that we can work with easily and naturally, inspired by the way we work with other people. My hypothesis is that human-robot team performance improves when a robot teammate emulates the effective coordination behaviors observed in human teams. I design and evaluate Chaski, a robot plan execution system that uses insights from human-human teaming to make human-robot teaming more natural and fluid. Chaski is a task-level executive that enables a robot to robustly anticipate and adapt to other team members. Chaski also emulates a human's response to implicit communications, including verbal and gestural cues, and explicit commands. Development of such an executive is challenging because the robot must be able to make decisions very quickly in response to a human's actions. In the past, the ability of robots to demonstrate these capabilities has been limited by the time-consuming computations required to anticipate a large set of possible futures. These computations result in execution delays that endanger the robot's ability to fulfill its role on the team. I significantly improve the ability of a robot to adapt on-the-fly by generalizing the state-of-the-art in dynamic plan execution to support just-in-time task assignment and scheduling. My methods provide a novel way to represent the robot's plan compactly. This compact representation enables the plan to be incrementally updated very quickly. I empirically demonstrate that, compared to prior work in this area, my methods increase the speed of online computation by one order of magnitude on average. I also show that 89% of moderately-sized benchmark plans are updated within human reaction time using Chaski, compared to 24% for prior art. I evaluate Chaski in human subject experiments in which a person works with a mobile and dexterous robot to collaboratively assemble structures using building blocks. I measure team performances outcomes for robots controlled by Chaski compared to robots that are verbally commanded, step-by-step by the human teammate. I show that Chaski reduces the human's idle time by 85%, a statistically significant difference. This result supports the hypothesis that human-robot team performance is improved when a robot emulates the effective coordination behaviors observed in human teams.by Julie A. Shah.Ph.D

    The Mathematics of Dispatchability Revisited

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    Dispatchability is an important property for the efficient execution of temporal plans where the temporal constraints are represented as a Simple Temporal Network (STN). It has been shown that every STN may be reformulated as a dispatchable STN, and dispatchability ensures that the temporal constraints need only be satisfied locally during execution. Recently it has also been shown that Simple Temporal Networks with Uncertainty, augmented with wait edges, are Dynamically Controllable provided every projection is dispatchable. Thus, the dispatchability property has both theoretical and practical interest. One thing that hampers further work in this area is the underdeveloped theory. The existing definitions are expressed in terms of algorithms, and are less suitable for mathematical proofs. In this paper, we develop a new formal theory of dispatchability in terms of execution sequences. We exploit this to prove a characterization of dispatchability involving the structural properties of the STN graph. This facilitates the potential application of the theory to uncertainty reasoning

    Chance-Constrained Probabilistic Simple Temporal Problems

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    Scheduling under uncertainty is essential to many autonomous systems and logistics tasks. Probabilistic methods for solving temporal problems exist which quantify and attempt to minimize the probability of schedule failure. These methods are overly conservative, resulting in a loss in schedule utility. Chance constrained formalism address over-conservatism by imposing bounds on risk, while maximizing utility subject to these risk bounds. In this paper we present the probabilistic Simple Temporal Network (pSTN), a probabilistic formalism for representing temporal problems with bounded risk and a utility over event timing. We introduce a constrained optimisation algorithm for pSTNs that achieves compactness and efficiency through a problem encoding in terms of a parameterised STNU and its reformulation as a parameterised STN. We demonstrate through a car sharing application that our chance-constrained approach runs in the same time as the previous probabilistic approach, yields solutions with utility improvements of at least 5% over previous arts, while guaranteeing operation within the specified risk bound.National Science Foundation (U.S.) (Grant No. IIS-1017992

    The 1990 progress report and future plans

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    This document describes the progress and plans of the Artificial Intelligence Research Branch (RIA) at ARC in 1990. Activities span a range from basic scientific research to engineering development and to fielded NASA applications, particularly those applications that are enabled by basic research carried out at RIA. Work is conducted in-house and through collaborative partners in academia and industry. Our major focus is on a limited number of research themes with a dual commitment to technical excellence and proven applicability to NASA short, medium, and long-term problems. RIA acts as the Agency's lead organization for research aspects of artificial intelligence, working closely with a second research laboratory at JPL and AI applications groups at all NASA centers

    A TGA-based Method for Safety Critical Plan Execution

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    Safety critical planning and execution is a crucial issue in autonomous systems. This paper proposes a methodology for controller synthesis suitable for timeline-based planning and demonstrates its effectiveness in a space domain where robustness of execution is a crucial property. The proposed approach uses Timed Game Automata (TGA) for formal modeling and the UPPAAL-TIGA model checker for controllers synthesis. An experimental evaluation is performed using a real-world control system

    Optimal Planning with State Constraints

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    In the classical planning model, state variables are assigned values in the initial state and remain unchanged unless explicitly affected by action effects. However, some properties of states are more naturally modelled not as direct effects of actions but instead as derived, in each state, from the primary variables via a set of rules. We refer to those rules as state constraints. The two types of state constraints that will be discussed here are numeric state constraints and logical rules that we will refer to as axioms. When using state constraints we make a distinction between primary variables, whose values are directly affected by action effects, and secondary variables, whose values are determined by state constraints. While primary variables have finite and discrete domains, as in classical planning, there is no such requirement for secondary variables. For example, using numeric state constraints allows us to have secondary variables whose values are real numbers. We show that state constraints are a construct that lets us combine classical planning methods with specialised solvers developed for other types of problems. For example, introducing numeric state constraints enables us to apply planning techniques in domains involving interconnected physical systems, such as power networks. To solve these types of problems optimally, we adapt commonly used methods from optimal classical planning, namely state-space search guided by admissible heuristics. In heuristics based on monotonic relaxation, the idea is that in a relaxed state each variable assumes a set of values instead of just a single value. With state constraints, the challenge becomes to evaluate the conditions, such as goals and action preconditions, that involve secondary variables. We employ consistency checking tools to evaluate whether these conditions are satisfied in the relaxed state. In our work with numerical constraints we use linear programming, while with axioms we use answer set programming and three value semantics. This allows us to build a relaxed planning graph and compute constraint-aware version of heuristics based on monotonic relaxation. We also adapt pattern database heuristics. We notice that an abstract state can be thought of as a state in the monotonic relaxation in which the variables in the pattern hold only one value, while the variables not in the pattern simultaneously hold all the values in their domains. This means that we can apply the same technique for evaluating conditions on secondary variables as we did for the monotonic relaxation and build pattern databases similarly as it is done in classical planning. To make better use of our heuristics, we modify the A* algorithm by combining two techniques that were previously used independently – partial expansion and preferred operators. Our modified algorithm, which we call PrefPEA, is most beneficial in cases where heuristic is expensive to compute, but accurate, and states have many successors
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