6,998 research outputs found
Fingerprinting with Minimum Distance Decoding
This work adopts an information theoretic framework for the design of
collusion-resistant coding/decoding schemes for digital fingerprinting. More
specifically, the minimum distance decision rule is used to identify 1 out of t
pirates. Achievable rates, under this detection rule, are characterized in two
distinct scenarios. First, we consider the averaging attack where a random
coding argument is used to show that the rate 1/2 is achievable with t=2
pirates. Our study is then extended to the general case of arbitrary
highlighting the underlying complexity-performance tradeoff. Overall, these
results establish the significant performance gains offered by minimum distance
decoding as compared to other approaches based on orthogonal codes and
correlation detectors. In the second scenario, we characterize the achievable
rates, with minimum distance decoding, under any collusion attack that
satisfies the marking assumption. For t=2 pirates, we show that the rate
is achievable using an ensemble of random linear
codes. For , the existence of a non-resolvable collusion attack, with
minimum distance decoding, for any non-zero rate is established. Inspired by
our theoretical analysis, we then construct coding/decoding schemes for
fingerprinting based on the celebrated Belief-Propagation framework. Using an
explicit repeat-accumulate code, we obtain a vanishingly small probability of
misidentification at rate 1/3 under averaging attack with t=2. For collusion
attacks which satisfy the marking assumption, we use a more sophisticated
accumulate repeat accumulate code to obtain a vanishingly small
misidentification probability at rate 1/9 with t=2. These results represent a
marked improvement over the best available designs in the literature.Comment: 26 pages, 6 figures, submitted to IEEE Transactions on Information
Forensics and Securit
Synchronization Strings: Explicit Constructions, Local Decoding, and Applications
This paper gives new results for synchronization strings, a powerful
combinatorial object that allows to efficiently deal with insertions and
deletions in various communication settings:
We give a deterministic, linear time synchronization string
construction, improving over an time randomized construction.
Independently of this work, a deterministic time
construction was just put on arXiv by Cheng, Li, and Wu. We also give a
deterministic linear time construction of an infinite synchronization string,
which was not known to be computable before. Both constructions are highly
explicit, i.e., the symbol can be computed in time.
This paper also introduces a generalized notion we call
long-distance synchronization strings that allow for local and very fast
decoding. In particular, only time and access to logarithmically
many symbols is required to decode any index.
We give several applications for these results:
For any we provide an insdel correcting
code with rate which can correct any fraction
of insdel errors in time. This near linear computational
efficiency is surprising given that we do not even know how to compute the
(edit) distance between the decoding input and output in sub-quadratic time. We
show that such codes can not only efficiently recover from fraction of
insdel errors but, similar to [Schulman, Zuckerman; TransInf'99], also from any
fraction of block transpositions and replications.
We show that highly explicitness and local decoding allow for
infinite channel simulations with exponentially smaller memory and decoding
time requirements. These simulations can be used to give the first near linear
time interactive coding scheme for insdel errors
- …