9,338 research outputs found

    Space Saving by Dynamic Algebraization

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    Dynamic programming is widely used for exact computations based on tree decompositions of graphs. However, the space complexity is usually exponential in the treewidth. We study the problem of designing efficient dynamic programming algorithm based on tree decompositions in polynomial space. We show how to construct a tree decomposition and extend the algebraic techniques of Lokshtanov and Nederlof such that the dynamic programming algorithm runs in time O(2h)O^*(2^h), where hh is the maximum number of vertices in the union of bags on the root to leaf paths on a given tree decomposition, which is a parameter closely related to the tree-depth of a graph. We apply our algorithm to the problem of counting perfect matchings on grids and show that it outperforms other polynomial-space solutions. We also apply the algorithm to other set covering and partitioning problems.Comment: 14 pages, 1 figur

    Load-Balancing for Parallel Delaunay Triangulations

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    Computing the Delaunay triangulation (DT) of a given point set in RD\mathbb{R}^D is one of the fundamental operations in computational geometry. Recently, Funke and Sanders (2017) presented a divide-and-conquer DT algorithm that merges two partial triangulations by re-triangulating a small subset of their vertices - the border vertices - and combining the three triangulations efficiently via parallel hash table lookups. The input point division should therefore yield roughly equal-sized partitions for good load-balancing and also result in a small number of border vertices for fast merging. In this paper, we present a novel divide-step based on partitioning the triangulation of a small sample of the input points. In experiments on synthetic and real-world data sets, we achieve nearly perfectly balanced partitions and small border triangulations. This almost cuts running time in half compared to non-data-sensitive division schemes on inputs exhibiting an exploitable underlying structure.Comment: Short version submitted to EuroPar 201

    Multi-criteria scheduling of pipeline workflows

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    Mapping workflow applications onto parallel platforms is a challenging problem, even for simple application patterns such as pipeline graphs. Several antagonist criteria should be optimized, such as throughput and latency (or a combination). In this paper, we study the complexity of the bi-criteria mapping problem for pipeline graphs on communication homogeneous platforms. In particular, we assess the complexity of the well-known chains-to-chains problem for different-speed processors, which turns out to be NP-hard. We provide several efficient polynomial bi-criteria heuristics, and their relative performance is evaluated through extensive simulations

    Hierarchical path-finding for Navigation Meshes (HNA*)

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    Path-finding can become an important bottleneck as both the size of the virtual environments and the number of agents navigating them increase. It is important to develop techniques that can be efficiently applied to any environment independently of its abstract representation. In this paper we present a hierarchical NavMesh representation to speed up path-finding. Hierarchical path-finding (HPA*) has been successfully applied to regular grids, but there is a need to extend the benefits of this method to polygonal navigation meshes. As opposed to regular grids, navigation meshes offer representations with higher accuracy regarding the underlying geometry, while containing a smaller number of cells. Therefore, we present a bottom-up method to create a hierarchical representation based on a multilevel k-way partitioning algorithm (MLkP), annotated with sub-paths that can be accessed online by our Hierarchical NavMesh Path-finding algorithm (HNA*). The algorithm benefits from searching in graphs with a much smaller number of cells, thus performing up to 7.7 times faster than traditional A¿ over the initial NavMesh. We present results of HNA* over a variety of scenarios and discuss the benefits of the algorithm together with areas for improvement.Peer ReviewedPostprint (author's final draft
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