2,668 research outputs found

    Analysis of light transport in scattering media

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    We propose a new method to analyze light transport in homogeneous scattering media. The incident light undergoes multiple bounces in translucent objects, and produces a complex light field. Our method analyzes the light transport in two steps. First, single and multiple scattering are separated by projecting high-frequency stripe patterns. Then, multiple scattering is decomposed into each bounce component based on the light transport equation. The light field for each bounce is recursively estimated. Experimental results show that light transport in scattering media can be decomposed and visualized for each bounce.Microsoft Researc

    Theory of four-wave-mixing in phonon polaritons

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    Third order anharmonic scattering in light-matter systems can drive a wide variety of practical and physically interesting processes from lasing to polariton condensation. Motivated by recent experimental results in the nonlinear optics of localised phonon polaritons, in this Letter we develop a quantum theory capable of describing four-wave mixing in arbitrarily inhomogeneous photonic environments. Using it we investigate Kerr self-interaction and parametric scattering of surface and localised phonon polaritons, showing both processes to be within experimental reach.Comment: 20 pages, 3 figure

    Real-time smoke rendering using compensated ray marching

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    We present a real-time algorithm called compensated ray march-ing for rendering of smoke under dynamic low-frequency environ-ment lighting. Our approach is based on a decomposition of the input smoke animation, represented as a sequence of volumetric density fields, into a set of radial basis functions (RBFs) and a se-quence of residual fields. To expedite rendering, the source radi-ance distribution within the smoke is computed from only the low-frequency RBF approximation of the density fields, since the high-frequency residuals have little impact on global illumination under low-frequency environment lighting. Furthermore, in computing source radiances the contributions from single and multiple scatter-ing are evaluated at only the RBF centers and then approximated at other points in the volume using an RBF-based interpolation. A slice-based integration of these source radiances along each view ray is then performed to render the final image. The high-frequency residual fields, which are a critical component in the local appear-ance of smoke, are compensated back into the radiance integral dur-ing this ray march to generate images of high detail. The runtime algorithm, which includes both light transfer simula-tion and ray marching, can be easily implemented on the GPU, and thus allows for real-time manipulation of viewpoint and lighting, as well as interactive editing of smoke attributes such as extinction cross section, scattering albedo, and phase function. Only moderate preprocessing time and storage is needed. This approach provides the first method for real-time smoke rendering that includes sin-gle and multiple scattering while generating results comparable in quality to offline algorithms like ray tracing

    Dynamics of light propagation in spatiotemporal dielectric structures

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    Propagation, transmission and reflection properties of linearly polarized plane waves and arbitrarily short electromagnetic pulses in one-dimensional dispersionless dielectric media possessing an arbitrary space-time dependence of the refractive index are studied by using a two-component, highly symmetric version of Maxwell's equations. The use of any slow varying amplitude approximation is avoided. Transfer matrices of sharp nonstationary interfaces are calculated explicitly, together with the amplitudes of all secondary waves produced in the scattering. Time-varying multilayer structures and spatiotemporal lenses in various configurations are investigated analytically and numerically in a unified approach. Several new effects are reported, such as pulse compression, broadening and spectral manipulation of pulses by a spatiotemporal lens, and the closure of the forbidden frequency gaps with the subsequent opening of wavenumber bandgaps in a generalized Bragg reflector

    Path-tracing Monte Carlo Library for 3D Radiative Transfer in Highly Resolved Cloudy Atmospheres

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    Interactions between clouds and radiation are at the root of many difficulties in numerically predicting future weather and climate and in retrieving the state of the atmosphere from remote sensing observations. The large range of issues related to these interactions, and in particular to three-dimensional interactions, motivated the development of accurate radiative tools able to compute all types of radiative metrics, from monochromatic, local and directional observables, to integrated energetic quantities. In the continuity of this community effort, we propose here an open-source library for general use in Monte Carlo algorithms. This library is devoted to the acceleration of path-tracing in complex data, typically high-resolution large-domain grounds and clouds. The main algorithmic advances embedded in the library are those related to the construction and traversal of hierarchical grids accelerating the tracing of paths through heterogeneous fields in null-collision (maximum cross-section) algorithms. We show that with these hierarchical grids, the computing time is only weakly sensitivive to the refinement of the volumetric data. The library is tested with a rendering algorithm that produces synthetic images of cloud radiances. Two other examples are given as illustrations, that are respectively used to analyse the transmission of solar radiation under a cloud together with its sensitivity to an optical parameter, and to assess a parametrization of 3D radiative effects of clouds.Comment: Submitted to JAMES, revised and submitted again (this is v2

    All-optical gates facilitated by soliton interactions in a multilayered Kerr medium

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    All-optical soliton logic operations, facilitated by incoherent interactions of multiple spatial solitons with nonlinear interfaces, are proposed and analyzed. A particlelike model, validated by beam propagation simulations, was developed for calculating the soliton trajectories and was employed for the analysis of the soliton-based logic gates
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