1,901 research outputs found
Approximation Algorithms for Covering/Packing Integer Programs
Given matrices A and B and vectors a, b, c and d, all with non-negative
entries, we consider the problem of computing min {c.x: x in Z^n_+, Ax > a, Bx
< b, x < d}. We give a bicriteria-approximation algorithm that, given epsilon
in (0, 1], finds a solution of cost O(ln(m)/epsilon^2) times optimal, meeting
the covering constraints (Ax > a) and multiplicity constraints (x < d), and
satisfying Bx < (1 + epsilon)b + beta, where beta is the vector of row sums
beta_i = sum_j B_ij. Here m denotes the number of rows of A.
This gives an O(ln m)-approximation algorithm for CIP -- minimum-cost
covering integer programs with multiplicity constraints, i.e., the special case
when there are no packing constraints Bx < b. The previous best approximation
ratio has been O(ln(max_j sum_i A_ij)) since 1982. CIP contains the set cover
problem as a special case, so O(ln m)-approximation is the best possible unless
P=NP.Comment: Preliminary version appeared in IEEE Symposium on Foundations of
Computer Science (2001). To appear in Journal of Computer and System Science
On the Number of Iterations for Dantzig-Wolfe Optimization and Packing-Covering Approximation Algorithms
We give a lower bound on the iteration complexity of a natural class of
Lagrangean-relaxation algorithms for approximately solving packing/covering
linear programs. We show that, given an input with random 0/1-constraints
on variables, with high probability, any such algorithm requires
iterations to compute a
-approximate solution, where is the width of the input.
The bound is tight for a range of the parameters .
The algorithms in the class include Dantzig-Wolfe decomposition, Benders'
decomposition, Lagrangean relaxation as developed by Held and Karp [1971] for
lower-bounding TSP, and many others (e.g. by Plotkin, Shmoys, and Tardos [1988]
and Grigoriadis and Khachiyan [1996]). To prove the bound, we use a discrepancy
argument to show an analogous lower bound on the support size of
-approximate mixed strategies for random two-player zero-sum
0/1-matrix games
- …