645 research outputs found

    3D microwave tomography with huber regularization applied to realistic numerical breast phantoms

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    Quantitative active microwave imaging for breast cancer screening and therapy monitoring applications requires adequate reconstruction algorithms, in particular with regard to the nonlinearity and ill-posedness of the inverse problem. We employ a fully vectorial three-dimensional nonlinear inversion algorithm for reconstructing complex permittivity profiles from multi-view single-frequency scattered field data, which is based on a Gauss-Newton optimization of a regularized cost function. We tested it before with various types of regularizing functions for piecewise-constant objects from Institut Fresnel and with a quadratic smoothing function for a realistic numerical breast phantom. In the present paper we adopt a cost function that includes a Huber function in its regularization term, relying on a Markov Random Field approach. The Huber function favors spatial smoothing within homogeneous regions while preserving discontinuities between contrasted tissues. We illustrate the technique with 3D reconstructions from synthetic data at 2GHz for realistic numerical breast phantoms from the University of Wisconsin-Madison UWCEM online repository: we compare Huber regularization with a multiplicative smoothing regularization and show reconstructions for various positions of a tumor, for multiple tumors and for different tumor sizes, from a sparse and from a denser data configuration

    3-D Image Analysis via Jacobi Moments with GPU-Accelerated Algorithms

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    This research has developed a parallel algorithm to compute 3-Dimensional Jacobi moments with high efficiency and accuracy. The algorithm was implemented in CUDA C. Our developing progress was in the order of Legendre moments, Gegenbauer moments, and Jacobi moments investigated on the 2-D image. Then, we extended research from 2-D to 3-D image. To verify the algorithm’s performance, we have implemented image reconstruction from higher orders up to 500 on testing image sized at 512×512×512. The experiment was deployed on Nvidia Tesla V100, which restrained computational time within 400 milliseconds, and the PSNR value of reconstructed image reached up to 53.6382.Master of Science in Applied Computer Scienc

    Efficient sketch-based 3D character modelling.

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    Sketch-based modelling (SBM) has undergone substantial research over the past two decades. In the early days, researchers aimed at developing techniques useful for modelling of architectural and mechanical models through sketching. With the advancement of technology used in designing visual effects for film, TV and games, the demand for highly realistic 3D character models has skyrocketed. To allow artists to create 3D character models quickly, researchers have proposed several techniques for efficient character modelling from sketched feature curves. Moreover several research groups have developed 3D shape databases to retrieve 3D models from sketched inputs. Unfortunately, the current state of the art in sketch-based organic modelling (3D character modelling) contains a lot of gaps and limitations. To bridge the gaps and improve the current sketch-based modelling techniques, this research aims to develop an approach allowing direct and interactive modelling of 3D characters from sketched feature curves, and also make use of 3D shape databases to guide the artist to create his / her desired models. The research involved finding a fusion between 3D shape retrieval, shape manipulation, and shape reconstruction / generation techniques backed by an extensive literature review, experimentation and results. The outcome of this research involved devising a novel and improved technique for sketch-based modelling, the creation of a software interface that allows the artist to quickly and easily create realistic 3D character models with comparatively less effort and learning. The proposed research work provides the tools to draw 3D shape primitives and manipulate them using simple gestures which leads to a better modelling experience than the existing state of the art SBM systems

    An investigation into common challenges of 3D scene understanding in visual surveillance

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    Nowadays, video surveillance systems are ubiquitous. Most installations simply consist of CCTV cameras connected to a central control room and rely on human operators to interpret what they see on the screen in order to, for example, detect a crime (either during or after an event). Some modern computer vision systems aim to automate the process, at least to some degree, and various algorithms have been somewhat successful in certain limited areas. However, such systems remain inefficient in general circumstances and present real challenges yet to be solved. These challenges include the ability to recognise and ultimately predict and prevent abnormal behaviour or even reliably recognise objects, for example in order to detect left luggage or suspicious objects. This thesis first aims to study the state-of-the-art and identify the major challenges and possible requirements of future automated and semi-automated CCTV technology in the field. This thesis presents the application of a suite of 2D and highly novel 3D methodologies that go some way to overcome current limitations.The methods presented here are based on the analysis of object features directly extracted from the geometry of the scene and start with a consideration of mainly existing techniques, such as the use of lines, vanishing points (VPs) and planes, applied to real scenes. Then, an investigation is presented into the use of richer 2.5D/3D surface normal data. In all cases the aim is to combine both 2D and 3D data to obtain a better understanding of the scene, aimed ultimately at capturing what is happening within the scene in order to be able to move towards automated scene analysis. Although this thesis focuses on the widespread application of video surveillance, an example case of the railway station environment is used to represent typical real-world challenges, where the principles can be readily extended elsewhere, such as to airports, motorways, the households, shopping malls etc. The context of this research work, together with an overall presentation of existing methods used in video surveillance and their challenges are described in chapter 1.Common computer vision techniques such as VP detection, camera calibration, 3D reconstruction, segmentation etc., can be applied in an effort to extract meaning to video surveillance applications. According to the literature, these methods have been well researched and their use will be assessed in the context of current surveillance requirements in chapter 2. While existing techniques can perform well in some contexts, such as an architectural environment composed of simple geometrical elements, their robustness and performance in feature extraction and object recognition tasks is not sufficient to solve the key challenges encountered in general video surveillance context. This is largely due to issues such as variable lighting, weather conditions, and shadows and in general complexity of the real-world environment. Chapter 3 presents the research and contribution on those topics – methods to extract optimal features for a specific CCTV application – as well as their strengths and weaknesses to highlight that the proposed algorithm obtains better results than most due to its specific design.The comparison of current surveillance systems and methods from the literature has shown that 2D data are however almost constantly used for many applications. Indeed, industrial systems as well as the research community have been improving intensively 2D feature extraction methods since image analysis and Scene understanding has been of interest. The constant progress on 2D feature extraction methods throughout the years makes it almost effortless nowadays due to a large variety of techniques. Moreover, even if 2D data do not allow solving all challenges in video surveillance or other applications, they are still used as starting stages towards scene understanding and image analysis. Chapter 4 will then explore 2D feature extraction via vanishing point detection and segmentation methods. A combination of most common techniques and a novel approach will be then proposed to extract vanishing points from video surveillance environments. Moreover, segmentation techniques will be explored in the aim to determine how they can be used to complement vanishing point detection and lead towards 3D data extraction and analysis. In spite of the contribution above, 2D data is insufficient for all but the simplest applications aimed at obtaining an understanding of a scene, where the aim is for a robust detection of, say, left luggage or abnormal behaviour; without significant a priori information about the scene geometry. Therefore, more information is required in order to be able to design a more automated and intelligent algorithm to obtain richer information from the scene geometry and so a better understanding of what is happening within. This can be overcome by the use of 3D data (in addition to 2D data) allowing opportunity for object “classification” and from this to infer a map of functionality, describing feasible and unfeasible object functionality in a given environment. Chapter 5 presents how 3D data can be beneficial for this task and the various solutions investigated to recover 3D data, as well as some preliminary work towards plane extraction.It is apparent that VPs and planes give useful information about a scene’s perspective and can assist in 3D data recovery within a scene. However, neither VPs nor plane detection techniques alone allow the recovery of more complex generic object shapes - for example composed of spheres, cylinders etc - and any simple model will suffer in the presence of non-Manhattan features, e.g. introduced by the presence of an escalator. For this reason, a novel photometric stereo-based surface normal retrieval methodology is introduced to capture the 3D geometry of the whole scene or part of it. Chapter 6 describes how photometric stereo allows recovery of 3D information in order to obtain a better understanding of a scene, as well as also partially overcoming some current surveillance challenges, such as difficulty in resolving fine detail, particularly at large standoff distances, and in isolating and recognising more complex objects in real scenes. Here items of interest may be obscured by complex environmental factors that are subject to rapid change, making, for example, the detection of suspicious objects and behaviour highly problematic. Here innovative use is made of an untapped latent capability offered within modern surveillance environments to introduce a form of environmental structuring to good advantage in order to achieve a richer form of data acquisition. This chapter also goes on to explore the novel application of photometric stereo in such diverse applications, how our algorithm can be incorporated into an existing surveillance system and considers a typical real commercial application.One of the most important aspects of this research work is its application. Indeed, while most of the research literature has been based on relatively simple structured environments, the approach here has been designed to be applied to real surveillance environments, such as railway stations, airports, waiting rooms, etc, and where surveillance cameras may be fixed or in the future form part of a mobile robotic free roaming surveillance device, that must continually reinterpret its changing environment. So, as mentioned previously, while the main focus has been to apply this algorithm to railway station environments, the work has been approached in a way that allows adaptation to many other applications, such as autonomous robotics, and in motorway, shopping centre, street and home environments. All of these applications require a better understanding of the scene for security or safety purposes. Finally, chapter 7 presents a global conclusion and what will be achieved in the future

    Robust Real-time Vision-based Human Detection and Tracking

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    In the last couple of decades technology has made its way into our everyday lives including our homes, our offices and the vehicles we use for travelling. Many modern devices interact with humans in a more or less intuitive way and some of them use cameras for observing or interacting with humans. Nevertheless, teaching a machine to detect humans in an image or a video is a very difficult task. There are many aspects that contribute to the complexity of this task, such as the many variations in the humans' perceived appearances: their constitution, the clothes they wear and the dynamic nature of the activities performed by humans. The focus of this thesis is on the development of reliable algorithms for real-time vision-based human detection and tracking in indoor as well as in outdoor applications. In order to achieve this, the algorithms presented in this thesis were developed for traditional passive cameras, as they perform well in both environments. The novel approaches for vision-based human detection and tracking are presented for three different applications: gait analysis, pedestrian detection and human-robot interaction. All these approaches have in common the need for real-time human detection and tracking in video sequences in order to extract application-specific data regarding the tracked human. In order to cope with human detection and tracking as a computational expensive task, novel hardware-specific optimizations of the proposed image processing algorithms are presented, that allow the algorithms to run in real-time. For this purpose GPU implementations are presented for pedestrian detection and the processing times are compared to CPU and FPGA implementations. In the case of human-robot interaction the real-time human tracking is achieved by using distributed computing

    Efficient discrete modelling of axisymmetric radiating structures

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    This thesis describes research on Efficient Discrete Modelling of Axisymmetric Radiating Structures . Investigating the possibilities of surmounting the inherent limitation in the Cartesian rectangular Transmission Line Modelling (TLM) method due to staircase approximation by efficiently implementing the 3D cylindrical TLM mesh led to the development of a numerical model for simulating axisymmetric radiating structures such as cylindrical and conical monopole antennas. Following a brief introduction to the TLM method, potential applications of the method are presented. Cubic and cylindrical TLM models have been implemented in MATLAB and the code has been validated against microwave cavity benchmark problems. The results are compared to analytical results and the results obtained from the use of commercial cubic model (CST) in order to highlight the benefit of using a cylindrical model over its cubic counterpart. A cylindrical TLM mesh has not previously been used in the modelling of axisymmetric 3D radiating structures. In this thesis, it has been applied to the modelling of both cylindrical monopole and the conical monopole. The technique can also be applied to any radiating structure with axisymmetric cylindrical shape. The application of the method also led to the development of a novel conical antenna with periodic slot loading. Prototype antennas have been fabricated and measured to validate the simulated results for the antennas
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