22,213 research outputs found

    Iterative Beam Search for Simple Assembly Line Balancing with a Fixed Number of Work Stations

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    The simple assembly line balancing problem (SALBP) concerns the assignment of tasks with pre-defined processing times to work stations that are arranged in a line. Hereby, precedence constraints between the tasks must be respected. The optimization goal of the SALBP-2 version of the problem concerns the minimization of the so-called cycle time, that is, the time in which the tasks of each work station must be completed. In this work we propose to tackle this problem with an iterative search method based on beam search. The proposed algorithm is able to obtain optimal, respectively best-known, solutions in 283 out of 302 test cases. Moreover, for 9 further test cases the algorithm is able to produce new best-known solutions. These numbers indicate that the proposed iterative beam search algorithm is currently a state-of-the-art method for the SALBP-2

    A scalable H-matrix approach for the solution of boundary integral equations on multi-GPU clusters

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    In this work, we consider the solution of boundary integral equations by means of a scalable hierarchical matrix approach on clusters equipped with graphics hardware, i.e. graphics processing units (GPUs). To this end, we extend our existing single-GPU hierarchical matrix library hmglib such that it is able to scale on many GPUs and such that it can be coupled to arbitrary application codes. Using a model GPU implementation of a boundary element method (BEM) solver, we are able to achieve more than 67 percent relative parallel speed-up going from 128 to 1024 GPUs for a model geometry test case with 1.5 million unknowns and a real-world geometry test case with almost 1.2 million unknowns. On 1024 GPUs of the cluster Titan, it takes less than 6 minutes to solve the 1.5 million unknowns problem, with 5.7 minutes for the setup phase and 20 seconds for the iterative solver. To the best of the authors' knowledge, we here discuss the first fully GPU-based distributed-memory parallel hierarchical matrix Open Source library using the traditional H-matrix format and adaptive cross approximation with an application to BEM problems

    Ant colony optimization for the single model U-type assembly line balancing problem

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    Cataloged from PDF version of article.An assembly line is a production line in which units move continuously through a sequence of stations. The assembly line balancing problem is defined as the allocation of tasks to an ordered sequence of stations subject to precedence constraints with the objective of optimizing a performance measure. In this paper, we propose ant colony algorithms to solve the single-model U-type assembly line balancing problem. We conduct an extensive experimental study in which the performance of the proposed algorithm is compared against best known algorithms reported in the literature. The results indicate that the proposed algorithms display very competitive performance against them. & 2009 Elsevier B.V. All rights reserved

    Heuristics and Lower Bounds for the Simple Assembly Line Balancing Problem Type 1: Overview, Computational Tests and Improvements

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    Assigning tasks to work stations is an essential problem which needs to be addressed in an assembly line design. The most basic model is called simple assembly line balancing problem type 1 (SALBP-1). We provide a survey on 12 heuristics and 9 lower bounds for this model and test them on a traditional and a lately-published benchmark dataset. The present paper focuses on algorithms published before 2011. We improve an already existing dynamic programming and a tabu search approach significantly. These two are also identified as the most effective heuristics; each with advantages for certain problem characteristics. Additionally we show that lower bounds for SALBP-1 can be distinctly sharpened when merging them and applying problem reduction techniques
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