3,329 research outputs found

    PACE: Simple Multi-hop Scheduling for Single-radio 802.11-based Stub Wireless Mesh Networks

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    IEEE 802.11-based Stub Wireless Mesh Networks (WMNs) are a cost-effective and flexible solution to extend wired network infrastructures. Yet, they suffer from two major problems: inefficiency and unfairness. A number of approaches have been proposed to tackle these problems, but they are too restrictive, highly complex, or require time synchronization and modifications to the IEEE 802.11 MAC. PACE is a simple multi-hop scheduling mechanism for Stub WMNs overlaid on the IEEE 802.11 MAC that jointly addresses the inefficiency and unfairness problems. It limits transmissions to a single mesh node at each time and ensures that each node has the opportunity to transmit a packet in each network-wide transmission round. Simulation results demonstrate that PACE can achieve optimal network capacity utilization and greatly outperforms state of the art CSMA/CA-based solutions as far as goodput, delay, and fairness are concerned

    Radio Co-location Aware Channel Assignments for Interference Mitigation in Wireless Mesh Networks

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    Designing high performance channel assignment schemes to harness the potential of multi-radio multi-channel deployments in wireless mesh networks (WMNs) is an active research domain. A pragmatic channel assignment approach strives to maximize network capacity by restraining the endemic interference and mitigating its adverse impact on network performance. Interference prevalent in WMNs is multi-faceted, radio co-location interference (RCI) being a crucial aspect that is seldom addressed in research endeavors. In this effort, we propose a set of intelligent channel assignment algorithms, which focus primarily on alleviating the RCI. These graph theoretic schemes are structurally inspired by the spatio-statistical characteristics of interference. We present the theoretical design foundations for each of the proposed algorithms, and demonstrate their potential to significantly enhance network capacity in comparison to some well-known existing schemes. We also demonstrate the adverse impact of radio co- location interference on the network, and the efficacy of the proposed schemes in successfully mitigating it. The experimental results to validate the proposed theoretical notions were obtained by running an exhaustive set of ns-3 simulations in IEEE 802.11g/n environments.Comment: Accepted @ ICACCI-201

    Hybrid Satellite-Terrestrial Communication Networks for the Maritime Internet of Things: Key Technologies, Opportunities, and Challenges

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    With the rapid development of marine activities, there has been an increasing number of maritime mobile terminals, as well as a growing demand for high-speed and ultra-reliable maritime communications to keep them connected. Traditionally, the maritime Internet of Things (IoT) is enabled by maritime satellites. However, satellites are seriously restricted by their high latency and relatively low data rate. As an alternative, shore & island-based base stations (BSs) can be built to extend the coverage of terrestrial networks using fourth-generation (4G), fifth-generation (5G), and beyond 5G services. Unmanned aerial vehicles can also be exploited to serve as aerial maritime BSs. Despite of all these approaches, there are still open issues for an efficient maritime communication network (MCN). For example, due to the complicated electromagnetic propagation environment, the limited geometrically available BS sites, and rigorous service demands from mission-critical applications, conventional communication and networking theories and methods should be tailored for maritime scenarios. Towards this end, we provide a survey on the demand for maritime communications, the state-of-the-art MCNs, and key technologies for enhancing transmission efficiency, extending network coverage, and provisioning maritime-specific services. Future challenges in developing an environment-aware, service-driven, and integrated satellite-air-ground MCN to be smart enough to utilize external auxiliary information, e.g., sea state and atmosphere conditions, are also discussed

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Dynamic Time-domain Duplexing for Self-backhauled Millimeter Wave Cellular Networks

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    Millimeter wave (mmW) bands between 30 and 300 GHz have attracted considerable attention for next-generation cellular networks due to vast quantities of available spectrum and the possibility of very high-dimensional antenna ar-rays. However, a key issue in these systems is range: mmW signals are extremely vulnerable to shadowing and poor high-frequency propagation. Multi-hop relaying is therefore a natural technology for such systems to improve cell range and cell edge rates without the addition of wired access points. This paper studies the problem of scheduling for a simple infrastructure cellular relay system where communication between wired base stations and User Equipment follow a hierarchical tree structure through fixed relay nodes. Such a systems builds naturally on existing cellular mmW backhaul by adding mmW in the access links. A key feature of the proposed system is that TDD duplexing selections can be made on a link-by-link basis due to directional isolation from other links. We devise an efficient, greedy algorithm for centralized scheduling that maximizes network utility by jointly optimizing the duplexing schedule and resources allocation for dense, relay-enhanced OFDMA/TDD mmW networks. The proposed algorithm can dynamically adapt to loading, channel conditions and traffic demands. Significant throughput gains and improved resource utilization offered by our algorithm over the static, globally-synchronized TDD patterns are demonstrated through simulations based on empirically-derived channel models at 28 GHz.Comment: IEEE Workshop on Next Generation Backhaul/Fronthaul Networks - BackNets 201

    Towards Optimal Distributed Node Scheduling in a Multihop Wireless Network through Local Voting

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    In a multihop wireless network, it is crucial but challenging to schedule transmissions in an efficient and fair manner. In this paper, a novel distributed node scheduling algorithm, called Local Voting, is proposed. This algorithm tries to semi-equalize the load (defined as the ratio of the queue length over the number of allocated slots) through slot reallocation based on local information exchange. The algorithm stems from the finding that the shortest delivery time or delay is obtained when the load is semi-equalized throughout the network. In addition, we prove that, with Local Voting, the network system converges asymptotically towards the optimal scheduling. Moreover, through extensive simulations, the performance of Local Voting is further investigated in comparison with several representative scheduling algorithms from the literature. Simulation results show that the proposed algorithm achieves better performance than the other distributed algorithms in terms of average delay, maximum delay, and fairness. Despite being distributed, the performance of Local Voting is also found to be very close to a centralized algorithm that is deemed to have the optimal performance
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