1,475 research outputs found

    Towards Optimal Distributed Node Scheduling in a Multihop Wireless Network through Local Voting

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    In a multihop wireless network, it is crucial but challenging to schedule transmissions in an efficient and fair manner. In this paper, a novel distributed node scheduling algorithm, called Local Voting, is proposed. This algorithm tries to semi-equalize the load (defined as the ratio of the queue length over the number of allocated slots) through slot reallocation based on local information exchange. The algorithm stems from the finding that the shortest delivery time or delay is obtained when the load is semi-equalized throughout the network. In addition, we prove that, with Local Voting, the network system converges asymptotically towards the optimal scheduling. Moreover, through extensive simulations, the performance of Local Voting is further investigated in comparison with several representative scheduling algorithms from the literature. Simulation results show that the proposed algorithm achieves better performance than the other distributed algorithms in terms of average delay, maximum delay, and fairness. Despite being distributed, the performance of Local Voting is also found to be very close to a centralized algorithm that is deemed to have the optimal performance

    Hop-Based dynamic fair scheduler for wireless Ad-Hoc networks

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    In a typical multihop Ad-Hoc network, interference and contention increase when flows transit each node towards destination, particularly in the presence of cross-traffic. This paper observes the relationship between throughput and path length, self-contention and interference and it investigates the effect of multiple data rates over multiple data flows in the network. Drawing from the limitations of the 802.11 specification, the paper proposes a scheduler named Hop Based Multi Queue (HBMQ), which is designed to prioritise traffic based on the hop count of packets in order to provide fairness across different data flows. The simulation results demonstrate that HBMQ performs better than a Single Drop Tail Queue (SDTQ) scheduler in terms of providing fairness. Finally, the paper concludes with a number of possible directions for further research, focusing on cross-layer implementation to ensure the fairness is also provided at the MAC layer. © 2013 IEEE

    Local heuristic for the refinement of multi-path routing in wireless mesh networks

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    We consider wireless mesh networks and the problem of routing end-to-end traffic over multiple paths for the same origin-destination pair with minimal interference. We introduce a heuristic for path determination with two distinguishing characteristics. First, it works by refining an extant set of paths, determined previously by a single- or multi-path routing algorithm. Second, it is totally local, in the sense that it can be run by each of the origins on information that is available no farther than the node's immediate neighborhood. We have conducted extensive computational experiments with the new heuristic, using AODV and OLSR, as well as their multi-path variants, as underlying routing methods. For two different CSMA settings (as implemented by 802.11) and one TDMA setting running a path-oriented link scheduling algorithm, we have demonstrated that the new heuristic is capable of improving the average throughput network-wide. When working from the paths generated by the multi-path routing algorithms, the heuristic is also capable to provide a more evenly distributed traffic pattern

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Cross-layer schemes for performance optimization in wireless networks

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    Wireless networks are undergoing rapid progress and inspiring numerous applications. As the application of wireless networks becomes broader, they are expected to not only provide ubiquitous connectivity, but also support end users with certain service guarantees. End-to-end delay is an important Quality of Service (QoS) metric in multihop wireless networks. This dissertation addresses how to minimize end-to-end delay through joint optimization of network layer routing and link layer scheduling. Two cross-layer schemes, a loosely coupled cross-layer scheme and a tightly coupled cross-layer scheme, are proposed. The two cross-layer schemes involve interference modeling in multihop wireless networks with omnidirectional antenna. In addition, based on the interference model, multicast schedules are optimized to minimize the total end-to-end delay. Throughput is another important QoS metric in wireless networks. This dissertation addresses how to leverage the spatial multiplexing function of MIMO links to improve wireless network throughput. Wireless interference modeling of a half-duplex MIMO node is presented. Based on the interference model, routing, spatial multiplexing, and scheduling are jointly considered in one optimization model. The throughput optimization problem is first addressed in constant bit rate networks and then in variable bit rate networks. In a variable data rate network, transmitters can use adaptive coding and modulation schemes to change their data rates so that the data rates are supported by the Signal to Noise and Interference Ratio (SINR). The problem of achieving maximum throughput in a millimeter-wave wireless personal area network is studied --Abstract, page iv

    Cross-layer design for network performance optimization in wireless networks

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    In this dissertation, I use mathematical optimization approach to solve the complex network problems. Paper l and paper 2 first show that ignoring the bandwidth constraint can lead to infeasible routing solutions. A sufficient condition on link bandwidth is proposed that makes a routing solution feasible, and then a mathematical optimization model based on this sufficient condition is provided. Simulation results show that joint optimization models can provide more feasible routing solutions and provide significant improvement on throughput and lifetime. In paper 3 and paper 4, an interference model is proposed and a transmission scheduling scheme is presented to minimize the end-to-end delay. This scheduling scheme is designed based on integer linear programming and involves interference modeling. Using this schedule, there are no conflicting transmissions at any time. Through simulation, it shows that the proposed link scheduling scheme can significantly reduce end-to-end latency. Since to compute the maximum throughput is an NP-hard problem, efficient heuristics are presented in Paper 5 that use sufficient conditions instead of the computationally-expensive-to-get optimal condition to capture the mutual conflict relation in a collision domain. Both one-way transmission and two-way transmission are considered. Simulation results show that the proposed algorithms improve network throughput and reduce energy consumption, with significant improvement over previous work on both aspects. Paper 6 studies the complicated tradeoff relation among multiple factors that affect the sensor network lifetime and proposes an adaptive multi-hop clustering algorithm. It realizes the best tradeoff among multiple factors and outperforms others that do not. It is adaptive in the sense the clustering topology changes over time in order to have the maximum lifetime --Abstract, page iv
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