2,580 research outputs found

    Deaf, Dumb, and Chatting Robots, Enabling Distributed Computation and Fault-Tolerance Among Stigmergic Robot

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    We investigate ways for the exchange of information (explicit communication) among deaf and dumb mobile robots scattered in the plane. We introduce the use of movement-signals (analogously to flight signals and bees waggle) as a mean to transfer messages, enabling the use of distributed algorithms among the robots. We propose one-to-one deterministic movement protocols that implement explicit communication. We first present protocols for synchronous robots. We begin with a very simple coding protocol for two robots. Based on on this protocol, we provide one-to-one communication for any system of n \geq 2 robots equipped with observable IDs that agree on a common direction (sense of direction). We then propose two solutions enabling one-to-one communication among anonymous robots. Since the robots are devoid of observable IDs, both protocols build recognition mechanisms using the (weak) capabilities offered to the robots. The first protocol assumes that the robots agree on a common direction and a common handedness (chirality), while the second protocol assumes chirality only. Next, we show how the movements of robots can provide implicit acknowledgments in asynchronous systems. We use this result to design asynchronous one-to-one communication with two robots only. Finally, we combine this solution with the schemes developed in synchronous settings to fit the general case of asynchronous one-to-one communication among any number of robots. Our protocols enable the use of distributing algorithms based on message exchanges among swarms of Stigmergic robots. Furthermore, they provides robots equipped with means of communication to overcome faults of their communication device

    Aerial Remote Sensing in Agriculture: A Practical Approach to Area Coverage and Path Planning for Fleets of Mini Aerial Robots

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    In this paper, a system that allows applying precision agriculture techniques is described. The application is based on the deployment of a team of unmanned aerial vehicles that are able to take georeferenced pictures in order to create a full map by applying mosaicking procedures for postprocessing. The main contribution of this work is practical experimentation with an integrated tool. Contributions in different fields are also reported. Among them is a new one-phase automatic task partitioning manager, which is based on negotiation among the aerial vehicles, considering their state and capabilities. Once the individual tasks are assigned, an optimal path planning algorithm is in charge of determining the best path for each vehicle to follow. Also, a robust flight control based on the use of a control law that improves the maneuverability of the quadrotors has been designed. A set of field tests was performed in order to analyze all the capabilities of the system, from task negotiations to final performance. These experiments also allowed testing control robustness under different weather conditions

    Zero-gravity movement studies

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    The use of computer graphics to simulate the movement of articulated animals and mechanisms has a number of uses ranging over many fields. Human motion simulation systems can be useful in education, medicine, anatomy, physiology, and dance. In biomechanics, computer displays help to understand and analyze performance. Simulations can be used to help understand the effect of external or internal forces. Similarly, zero-gravity simulation systems should provide a means of designing and exploring the capabilities of hypothetical zero-gravity situations before actually carrying out such actions. The advantage of using a simulation of the motion is that one can experiment with variations of a maneuver before attempting to teach it to an individual. The zero-gravity motion simulation problem can be divided into two broad areas: human movement and behavior in zero-gravity, and simulation of articulated mechanisms

    DARP: Divide Areas Algorithm for Optimal Multi-Robot Coverage Path Planning

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    This paper deals with the path planning problem of a team of mobile robots, in order to cover an area of interest, with prior-defined obstacles. For the single robot case, also known as single robot coverage path planning (CPP), an (n) optimal methodology has already been proposed and evaluated in the literature, where n is the grid size. The majority of existing algorithms for the multi-robot case (mCPP), utilize the aforementioned algorithm. Due to the complexity, however, of the mCPP, the best the existing mCPP algorithms can perform is at most 16 times the optimal solution, in terms of time needed for the robot team to accomplish the coverage task, while the time required for calculating the solution is polynomial. In the present paper, we propose a new algorithm which converges to the optimal solution, at least in cases where one exists. The proposed technique transforms the original integer programming problem (mCPP) into several single-robot problems (CPP), the solutions of which constitute the optimal mCPP solution, alleviating the original mCPP explosive combinatorial complexity. Although it is not possible to analytically derive bounds regarding the complexity of the proposed algorithm, extensive numerical analysis indicates that the complexity is bounded by polynomial curves for practically sized inputs. In the heart of the proposed approach lies the DARP algorithm, which divides the terrain into a number of equal areas each corresponding to a specific robot, so as to guarantee complete coverage, non-backtracking solution, minimum coverage path, while at the same time does not need any preparatory stage (video demonstration and standalone application are available on-line http://tinyurl.com/DARP-app)

    A Rule of Persons, Not Machines: The Limits of Legal Automation

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