58,645 research outputs found

    Randomness extraction and asymptotic Hamming distance

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    We obtain a non-implication result in the Medvedev degrees by studying sequences that are close to Martin-L\"of random in asymptotic Hamming distance. Our result is that the class of stochastically bi-immune sets is not Medvedev reducible to the class of sets having complex packing dimension 1

    Improved approximation for 3-dimensional matching via bounded pathwidth local search

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    One of the most natural optimization problems is the k-Set Packing problem, where given a family of sets of size at most k one should select a maximum size subfamily of pairwise disjoint sets. A special case of 3-Set Packing is the well known 3-Dimensional Matching problem. Both problems belong to the Karp`s list of 21 NP-complete problems. The best known polynomial time approximation ratio for k-Set Packing is (k + eps)/2 and goes back to the work of Hurkens and Schrijver [SIDMA`89], which gives (1.5 + eps)-approximation for 3-Dimensional Matching. Those results are obtained by a simple local search algorithm, that uses constant size swaps. The main result of the paper is a new approach to local search for k-Set Packing where only a special type of swaps is considered, which we call swaps of bounded pathwidth. We show that for a fixed value of k one can search the space of r-size swaps of constant pathwidth in c^r poly(|F|) time. Moreover we present an analysis proving that a local search maximum with respect to O(log |F|)-size swaps of constant pathwidth yields a polynomial time (k + 1 + eps)/3-approximation algorithm, improving the best known approximation ratio for k-Set Packing. In particular we improve the approximation ratio for 3-Dimensional Matching from 3/2 + eps to 4/3 + eps.Comment: To appear in proceedings of FOCS 201

    Routing Games with Progressive Filling

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    Max-min fairness (MMF) is a widely known approach to a fair allocation of bandwidth to each of the users in a network. This allocation can be computed by uniformly raising the bandwidths of all users without violating capacity constraints. We consider an extension of these allocations by raising the bandwidth with arbitrary and not necessarily uniform time-depending velocities (allocation rates). These allocations are used in a game-theoretic context for routing choices, which we formalize in progressive filling games (PFGs). We present a variety of results for equilibria in PFGs. We show that these games possess pure Nash and strong equilibria. While computation in general is NP-hard, there are polynomial-time algorithms for prominent classes of Max-Min-Fair Games (MMFG), including the case when all users have the same source-destination pair. We characterize prices of anarchy and stability for pure Nash and strong equilibria in PFGs and MMFGs when players have different or the same source-destination pairs. In addition, we show that when a designer can adjust allocation rates, it is possible to design games with optimal strong equilibria. Some initial results on polynomial-time algorithms in this direction are also derived
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