58,645 research outputs found
Randomness extraction and asymptotic Hamming distance
We obtain a non-implication result in the Medvedev degrees by studying
sequences that are close to Martin-L\"of random in asymptotic Hamming distance.
Our result is that the class of stochastically bi-immune sets is not Medvedev
reducible to the class of sets having complex packing dimension 1
Improved approximation for 3-dimensional matching via bounded pathwidth local search
One of the most natural optimization problems is the k-Set Packing problem,
where given a family of sets of size at most k one should select a maximum size
subfamily of pairwise disjoint sets. A special case of 3-Set Packing is the
well known 3-Dimensional Matching problem. Both problems belong to the Karp`s
list of 21 NP-complete problems. The best known polynomial time approximation
ratio for k-Set Packing is (k + eps)/2 and goes back to the work of Hurkens and
Schrijver [SIDMA`89], which gives (1.5 + eps)-approximation for 3-Dimensional
Matching. Those results are obtained by a simple local search algorithm, that
uses constant size swaps.
The main result of the paper is a new approach to local search for k-Set
Packing where only a special type of swaps is considered, which we call swaps
of bounded pathwidth. We show that for a fixed value of k one can search the
space of r-size swaps of constant pathwidth in c^r poly(|F|) time. Moreover we
present an analysis proving that a local search maximum with respect to O(log
|F|)-size swaps of constant pathwidth yields a polynomial time (k + 1 +
eps)/3-approximation algorithm, improving the best known approximation ratio
for k-Set Packing. In particular we improve the approximation ratio for
3-Dimensional Matching from 3/2 + eps to 4/3 + eps.Comment: To appear in proceedings of FOCS 201
Routing Games with Progressive Filling
Max-min fairness (MMF) is a widely known approach to a fair allocation of
bandwidth to each of the users in a network. This allocation can be computed by
uniformly raising the bandwidths of all users without violating capacity
constraints. We consider an extension of these allocations by raising the
bandwidth with arbitrary and not necessarily uniform time-depending velocities
(allocation rates). These allocations are used in a game-theoretic context for
routing choices, which we formalize in progressive filling games (PFGs).
We present a variety of results for equilibria in PFGs. We show that these
games possess pure Nash and strong equilibria. While computation in general is
NP-hard, there are polynomial-time algorithms for prominent classes of
Max-Min-Fair Games (MMFG), including the case when all users have the same
source-destination pair. We characterize prices of anarchy and stability for
pure Nash and strong equilibria in PFGs and MMFGs when players have different
or the same source-destination pairs. In addition, we show that when a designer
can adjust allocation rates, it is possible to design games with optimal strong
equilibria. Some initial results on polynomial-time algorithms in this
direction are also derived
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