187,300 research outputs found

    The contemporary challenges facing college of education students as future educational leaders at Sultan Qaboos University from their view points : Survey study

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    The contemporary challenges of young people are matter of high priority, and one of the crucial issues since they are considered as a major part of human capital in Arab States and over the entire world. This study was conducted to investigate the contemporary challenges facing young people as perceived by faculty of education students at Sultan Qaboos University in Sultanate of Oman. Also, the study aimed to determine the extent to which students view points facing contemporary challenges according to their gender, study area, residency, academic year, and grade point average. The main instrument was a questionnaire consisted of (55) items represented the contemporary challenges to gather data from (403) randomly selected participants. The reliability co-efficient of the questionnaire (Chronbach- Alpha) was (0.90) for total items. Means, standard deviation, t-test and analysis of One Way ANOVA were used to analyze data. The result of the study reveled significant differences at (=0.05) level due to gender variable in cultural, humanity and information and media domains for the benefit of females. The findings also show statistically significant differences in students' responses in the culture and humanity domain according to the study year variable in favor of forth-year-student compare with the first-year-student. Concerning the contemporary challenges facing young people, the sequence ranks of students' responses begin with the highest mean (4.12) for the information and media, fellow by consuming(3.95), economical (3.89), humanity (3.75) and culture (3.54) respectively. Depending on the results of the study, several recommendations were concluded and suggested

    Conducting Successful Retreats

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    {Excerpt} People look forward to retreats (or workshops) with excitement or dread. At best, it is a time for renewal, team building, and focusing work. At worst, it is a dull two days of lectures or extended meetings. A good retreat works in three dimensions—the practical, the ideal, and the political—ignore anyone and you are headed for trouble. There are as many reasons for conducting a retreat as there are issues and challenges facing an organization. Among the most common uses of retreats are • Helping set or change strategic direction. • Fostering a collective vision. • Creating a common framework and point of reference. • Developing annual goals, objectives, and budgets. • Discussing specific issues or challenges facing the organization. • Dealing with sources of conflict and confusion. • Generating creative solutions for entrenched problems. • Improving working relationships and increasing trust. • Encouraging honest and enlightened conversations. • Letting people be heard on issues that are important to them. • Orienting new staff

    Coming of Age in Boston: Out-of-School Time Opportunities for Teens

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    Synthesizes findings from interviews, surveys, a literature review, and new research on current out-of-school time programs, what teens need and seek, and elements of effective programs. Includes a case study of environmental youth development programs

    People in public health. Expert hearings: a summary report

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    People in Public Health is a national study that is looking at how volunteers and lay workers are involved in improving health in their communities. The study’s main aim is to improve understanding of how to support lay people in their many and varied public health roles. In June 2008, three expert hearings were held so that the research team could listen to the views of people with specialist knowledge or practical experience of working in this way. Fifteen experts were invited from around the country to talk about how and why lay people get involved in public health, why the work they do is important and what the main barriers are. Our experts included lay people active in their communities, university researchers, people working in the health service (NHS), local government and the voluntary sector. While some talked about their experience of specific projects, others made more general points about services and support. All the expert hearings were held in public and there were opportunities for discussion

    How Communities Can Better Support Parents: Findings from an Effective Parenting Expo

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    This article focuses on identifying how communities can better support parents, families and young people. Participants at an Effective Parenting Expo (n=57) were surveyed about the value of the event, the challenges facing them as parents, and the changes that would significantly improve life for their family. This paper focuses on responses to one open-ended question, "Thinking of your community, what ONE change could be made to significantly improve life for your family?" Responses were coded into three key categories: Improved Sense of Community, Increased Support for Families and Safer Communities. These responses clearly demonstrate the importance that parents place on having a safe, cohesive and friendly community in which to raise their children. Unfortunately, with social capital, community interactions and connectedness declining, the challenge is how to reverse this trend and foster a stronger sense of community. Participants identified several changes they believed would build better communities, believing that free community activities, meeting places and practical parenting courses would better connect them with families in their own community. This research highlights the importance of community for family well-being, with parents identifying changes they believe will significantly improve life in their community for their family

    Getting It Right: Strategies for After-School Success

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    This report synthesizes the last 10 years of findings from P/PV's and other researchers' work to address one of the most demanding challenges facing today's after-school programs -- how to create and manage programs that stand the best chance of producing specific, policy-relevant outcomes. It examines recruitment strategies that attract young people to activities, the qualities that make activities engaging and motivate participants to attend regularly, and the infrastructure -- staffing, management and monitoring -- needed to support such activities. The report's final chapter explores the fiscal realities of after-school programming, considering how administrators might stretch existing dollars to enhance services

    Assessment of co-creativity in the process of game design

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    We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research, participants of the co-creation activity are Malaysian students who were working in groups to design game-based learning resources for rural school children. After the co-creativity activity, the students were invited to answer the co-creativity scale, an adapted version of the Assessment Scale of Creative Collaboration (ASCC), combining both the co-creativity factors and learners’ experiences on their interests, and difficulties they faced during the co-creativity process. The preliminary results showed a high diversity on the participants’ attitudes towards collaboration, especially related to their preferences towards individual or collaborative work

    Marketing library services to children and young people

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    This paper discusses the future of Schools Library Services in the North West region of England based on a research project recently undertaken by the Centre for the Public Library and Information in Society at the University of Sheffield on behalf of MLA North West. The research has revealed somewhat of an identity crisis for Schools Library Services in the region, encouraged by educational policy, changing public library service priorities and subsequent issues surrounding service perceptions, awareness and ownership. The research has revealed a desire within the sector for a more visible alignment of Schools Library Services within the empirical services to children and young people agenda. Particular opportunities exist within the literacy development remit, building upon best practice examples in the region concerning reader development projects and family learning initiatives. Recommendations include the formation of a regional professional network designed to promote a seamless library service to children from early years to young adulthood including staff training, advocacy and proactive service marketing under a strong and identifiable regional brand

    Student experience of gamified learning: a qualitative approach

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    Student engagement and student outcomes in Higher Education continue to be the subject of academic concern, and thus receive research attention. To address these concerns, we aim to explore the use of gamification to enhance student engagement, and thereby improving student learning and performance. Gamification represents the use of game elements to enhance engagement in activities such as learning.  This paper highlights the use of game elements such as: leader boards, scores for activities, and multiplayer (group) activities.  The paper does this by exploring students’ learning journeys, as well as their experience of modules in which gamification had been introduced. Group-based competitive activities were introduced to modules undertaken by business students, student nurses, and paramedic students.  Students undertaking these modules were invited to participate in semi-structured interviews.  Twelve students drawn from the three disciplines took part in these semi-structured interviews, which were digitally recorded to enable production of accurate transcripts. Thematic analysis was used to identify key themes from the interviews. To explain student responses and their learning experience, four themes were developed; challenge, difference, group processes, and competition. Students often presented themselves as enjoying challenge, although this was sometimes contrasted with enjoyment of ‘easy’ activities.  Challenge was presented not only as a motivational factor, but also sometimes as a barrier to success.  This sense of challenge was often conceptually linked to students’ perception of difference within their gamified learning, which was pedagogically distinct from their typical learning experience.  Most, but not all, expressed positive views of this difference.  As with the theme of challenge, discussion of difference could be both positive and negative.  Participants highlighted competition as a positive factor.  The competition between groups influenced some group processes.  Some students noted previous challenges involved in group-work, such as unequal work distribution.  Participants observed the potential for intra-group friction, while identifying the positive learning outcomes of group work.  Taken together, the analysis suggests that competitive group work is a beneficial strategy for enhancing student engagement and performance

    Early Fieldwork at the Beijing Farmers’ Market

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    Now that I’ve passed tenure review, published a book, cemented my teaching skills, and learned how to be a productive member of a college committee, I feel confident, self-assured, and filled with certainty about every aspect of my career as a professor. The same certainty extends to research and fieldwork. From choosing a topic to developing research questions to getting a good start in the field—it’s all a piece of cake. Ha! I wish I felt this confidence. The truth is that passing the tenure phase two years ago, as wonderful as it was, opened up a whole new set of questions: Who am I as a scholar? What truly interests me now? What kinds of fieldwork am I able and willing to pursue at this point in my life? (excerpt
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