71,669 research outputs found
Facilitating the Implementation of Distributed Systems with Heterogeneous Interactions
International audienceWe introduce HDBIP an extension of the Behavior Interaction Priority (BIP) framework. BIP is a component-based framework with a rigorous operational semantics and high-level and expressive interaction model. HDBIP extends BIP interaction model by allowing heterogeneous interactions targeting distributed systems. HDBIP allows both multiparty and direct send/receive interactions that can be directly mapped to an underlying communication library. Then, we present a correct and efficient code generation from HDBIP to C++ implementation using Message Passing Interface (MPI). We present a non-trivial case study showing the effectiveness of HDBIP
Ontology-based data semantic management and application in IoT- and cloud-enabled smart homes
The application of emerging technologies of Internet of Things (IoT) and cloud computing have increasing the popularity of smart homes, along with which, large volumes of heterogeneous data have been generating by home entities. The representation, management and application of the continuously increasing amounts of heterogeneous data in the smart home data space have been critical challenges to the further development of smart home industry. To this end, a scheme for ontology-based data semantic management and application is proposed in this paper. Based on a smart home system model abstracted from the perspective of implementing users’ household operations, a general domain ontology model is designed by defining the correlative concepts, and a logical data semantic fusion model is designed accordingly. Subsequently, to achieve high-efficiency ontology data query and update in the implementation of the data semantic fusion model, a relational-database-based ontology data decomposition storage method is developed by thoroughly investigating existing storage modes, and the performance is demonstrated using a group of elaborated ontology data query and update operations. Comprehensively utilizing the stated achievements, ontology-based semantic reasoning with a specially designed semantic matching rule is studied as well in this work in an attempt to provide accurate and personalized home services, and the efficiency is demonstrated through experiments conducted on the developed testing system for user behavior reasoning
Heterogeneous component interactions: Sensors integration into multimedia applications
Resource-constrained embedded and mobile devices are becoming increasingly
common. Since few years, some mobile and ubiquitous devices such as wireless
sensor, able to be aware of their physical environment, appeared. Such devices
enable proposing applications which adapt to user's need according the context
evolution. It implies the collaboration of sensors and software components
which differ on their nature and their communication mechanisms. This paper
proposes a unified component model in order to easily design applications based
on software components and sensors without taking care of their nature. Then it
presents a state of the art of communication problems linked to heterogeneous
components and proposes an interaction mechanism which ensures information
exchanges between wireless sensors and software components
Commercial-off-the-shelf simulation package interoperability: Issues and futures
Commercial-Off-The-Shelf Simulation Packages (CSPs) are widely used in industry to simulate discrete-event models. Interoperability of CSPs requires the use of distributed simulation techniques. Literature presents us with many examples of achieving CSP interoperability using bespoke solutions. However, for the wider adoption of CSP-based distributed simulation it is essential that, first and foremost, a standard for CSP interoperability be created, and secondly, these standards are adhered to by the CSP vendors. This advanced tutorial is on an emerging standard relating to CSP interoperability. It gives an overview of this standard and presents case studies that implement some of the proposed standards. Furthermore, interoperability is discussed in relation to large and complex models developed using CSPs that require large amount of computing resources. It is hoped that this tutorial will inform the simulation community of the issues associated with CSP interoperability, the importance of these standards and its future
Multiresolution modeling and simulation of an air-ground combat application
The High Level Architecture (HLA) establishes a common modeling and simulation framework facilitating interoperability and reuse of simulation components. Since 1996, ONERA (French Aeronautics and Space Research Centre) carries out several studies on HLA in order to gain a better understanding of the underlying mechanisms of HLA implementations. The first critical step of this initiative was to develop our own RTI from the HLA specifications. In order to evaluate the cost of making a transition from legacy simulations to HLA, we first developed an HLA federation simulating an air-ground combat involving a set of aircraft's engaged against a surface to air defense system. Current studies on HLA distributed simulation include security, WAN simulations and multiresolution.
Conventional simulations represent entities at just one single level of resolution. Multiresolution representation of entities consists in maintaining multiple and concurrent representations of entities. In this paper we address the problem of how HLA services may allow to achieve multiresolution modeling and simulation. Our goal is not to provide a general framework as a basis for designing simulations of entities at different levels of resolution concurrently. We focus on experience feedback we have obtained by migrating a single level resolution HLA federation to a multi-level resolution federation. The selected application is an air-ground combat simulation involving aggregated patrols of aircraft's engaged against a surface to air defense system.
In this paper, we briefly describe the air-ground combat simulation application. We then detail the multiresolution representation of entities (patrols and aircraft's), and discuss the chosen mechanisms allowing triggering aggregation from an entity-level representation, and conversely, triggering disaggregation from an aggregate representation. We focus on the HLA services we have selected to maintain several levels of representation concurrently and on methodological issues in designing multiresolution HLA simulations. We have tackled some difficulties and we propose a new HLA service that should make easier the user's task. This multiresolution management service can be added to our RTI or written by using existing HLA services. Finally, future trends are discussed
Embodied Artificial Intelligence through Distributed Adaptive Control: An Integrated Framework
In this paper, we argue that the future of Artificial Intelligence research
resides in two keywords: integration and embodiment. We support this claim by
analyzing the recent advances of the field. Regarding integration, we note that
the most impactful recent contributions have been made possible through the
integration of recent Machine Learning methods (based in particular on Deep
Learning and Recurrent Neural Networks) with more traditional ones (e.g.
Monte-Carlo tree search, goal babbling exploration or addressable memory
systems). Regarding embodiment, we note that the traditional benchmark tasks
(e.g. visual classification or board games) are becoming obsolete as
state-of-the-art learning algorithms approach or even surpass human performance
in most of them, having recently encouraged the development of first-person 3D
game platforms embedding realistic physics. Building upon this analysis, we
first propose an embodied cognitive architecture integrating heterogenous
sub-fields of Artificial Intelligence into a unified framework. We demonstrate
the utility of our approach by showing how major contributions of the field can
be expressed within the proposed framework. We then claim that benchmarking
environments need to reproduce ecologically-valid conditions for bootstrapping
the acquisition of increasingly complex cognitive skills through the concept of
a cognitive arms race between embodied agents.Comment: Updated version of the paper accepted to the ICDL-Epirob 2017
conference (Lisbon, Portugal
A Framework for Agile Development of Component-Based Applications
Agile development processes and component-based software architectures are
two software engineering approaches that contribute to enable the rapid
building and evolution of applications. Nevertheless, few approaches have
proposed a framework to combine agile and component-based development, allowing
an application to be tested throughout the entire development cycle. To address
this problematic, we have built CALICO, a model-based framework that allows
applications to be safely developed in an iterative and incremental manner. The
CALICO approach relies on the synchronization of a model view, which specifies
the application properties, and a runtime view, which contains the application
in its execution context. Tests on the application specifications that require
values only known at runtime, are automatically integrated by CALICO into the
running application, and the captured needed values are reified at execution
time to resume the tests and inform the architect of potential problems. Any
modification at the model level that does not introduce new errors is
automatically propagated to the running system, allowing the safe evolution of
the application. In this paper, we illustrate the CALICO development process
with a concrete example and provide information on the current implementation
of our framework
Components Interoperability through Mediating Connector Patterns
A key objective for ubiquitous environments is to enable system
interoperability between system's components that are highly heterogeneous. In
particular, the challenge is to embed in the system architecture the necessary
support to cope with behavioral diversity in order to allow components to
coordinate and communicate. The continuously evolving environment further asks
for an automated and on-the-fly approach. In this paper we present the design
building blocks for the dynamic and on-the-fly interoperability between
heterogeneous components. Specifically, we describe an Architectural Pattern
called Mediating Connector, that is the key enabler for communication. In
addition, we present a set of Basic Mediator Patterns, that describe the basic
mismatches which can occur when components try to interact, and their
corresponding solutions.Comment: In Proceedings WCSI 2010, arXiv:1010.233
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