74 research outputs found

    Multi-Modality Human Action Recognition

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    Human action recognition is very useful in many applications in various areas, e.g. video surveillance, HCI (Human computer interaction), video retrieval, gaming and security. Recently, human action recognition becomes an active research topic in computer vision and pattern recognition. A number of action recognition approaches have been proposed. However, most of the approaches are designed on the RGB images sequences, where the action data was collected by RGB/intensity camera. Thus the recognition performance is usually related to various occlusion, background, and lighting conditions of the image sequences. If more information can be provided along with the image sequences, more data sources other than the RGB video can be utilized, human actions could be better represented and recognized by the designed computer vision system.;In this dissertation, the multi-modality human action recognition is studied. On one hand, we introduce the study of multi-spectral action recognition, which involves the information from different spectrum beyond visible, e.g. infrared and near infrared. Action recognition in individual spectra is explored and new methods are proposed. Then the cross-spectral action recognition is also investigated and novel approaches are proposed in our work. On the other hand, since the depth imaging technology has made a significant progress recently, where depth information can be captured simultaneously with the RGB videos. The depth-based human action recognition is also investigated. I first propose a method combining different type of depth data to recognize human actions. Then a thorough evaluation is conducted on spatiotemporal interest point (STIP) based features for depth-based action recognition. Finally, I advocate the study of fusing different features for depth-based action analysis. Moreover, human depression recognition is studied by combining facial appearance model as well as facial dynamic model

    Geometric modeling of non-rigid 3D shapes : theory and application to object recognition.

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    One of the major goals of computer vision is the development of flexible and efficient methods for shape representation. This is true, especially for non-rigid 3D shapes where a great variety of shapes are produced as a result of deformations of a non-rigid object. Modeling these non-rigid shapes is a very challenging problem. Being able to analyze the properties of such shapes and describe their behavior is the key issue in research. Also, considering photometric features can play an important role in many shape analysis applications, such as shape matching and correspondence because it contains rich information about the visual appearance of real objects. This new information (contained in photometric features) and its important applications add another, new dimension to the problem\u27s difficulty. Two main approaches have been adopted in the literature for shape modeling for the matching and retrieval problem, local and global approaches. Local matching is performed between sparse points or regions of the shape, while the global shape approaches similarity is measured among entire models. These methods have an underlying assumption that shapes are rigidly transformed. And Most descriptors proposed so far are confined to shape, that is, they analyze only geometric and/or topological properties of 3D models. A shape descriptor or model should be isometry invariant, scale invariant, be able to capture the fine details of the shape, computationally efficient, and have many other good properties. A shape descriptor or model is needed. This shape descriptor should be: able to deal with the non-rigid shape deformation, able to handle the scale variation problem with less sensitivity to noise, able to match shapes related to the same class even if these shapes have missing parts, and able to encode both the photometric, and geometric information in one descriptor. This dissertation will address the problem of 3D non-rigid shape representation and textured 3D non-rigid shapes based on local features. Two approaches will be proposed for non-rigid shape matching and retrieval based on Heat Kernel (HK), and Scale-Invariant Heat Kernel (SI-HK) and one approach for modeling textured 3D non-rigid shapes based on scale-invariant Weighted Heat Kernel Signature (WHKS). For the first approach, the Laplace-Beltrami eigenfunctions is used to detect a small number of critical points on the shape surface. Then a shape descriptor is formed based on the heat kernels at the detected critical points for different scales. Sparse representation is used to reduce the dimensionality of the calculated descriptor. The proposed descriptor is used for classification via the Collaborative Representation-based Classification with a Regularized Least Square (CRC-RLS) algorithm. The experimental results have shown that the proposed descriptor can achieve state-of-the-art results on two benchmark data sets. For the second approach, an improved method to introduce scale-invariance has been also proposed to avoid noise-sensitive operations in the original transformation method. Then a new 3D shape descriptor is formed based on the histograms of the scale-invariant HK for a number of critical points on the shape at different time scales. A Collaborative Classification (CC) scheme is then employed for object classification. The experimental results have shown that the proposed descriptor can achieve high performance on the two benchmark data sets. An important observation from the experiments is that the proposed approach is more able to handle data under several distortion scenarios (noise, shot-noise, scale, and under missing parts) than the well-known approaches. For modeling textured 3D non-rigid shapes, this dissertation introduces, for the first time, a mathematical framework for the diffusion geometry on textured shapes. This dissertation presents an approach for shape matching and retrieval based on a weighted heat kernel signature. It shows how to include photometric information as a weight over the shape manifold, and it also propose a novel formulation for heat diffusion over weighted manifolds. Then this dissertation presents a new discretization method for the weighted heat kernel induced by the linear FEM weights. Finally, the weighted heat kernel signature is used as a shape descriptor. The proposed descriptor encodes both the photometric, and geometric information based on the solution of one equation. Finally, this dissertation proposes an approach for 3D face recognition based on the front contours of heat propagation over the face surface. The front contours are extracted automatically as heat is propagating starting from a detected set of landmarks. The propagation contours are used to successfully discriminate the various faces. The proposed approach is evaluated on the largest publicly available database of 3D facial images and successfully compared to the state-of-the-art approaches in the literature. This work can be extended to the problem of dense correspondence between non-rigid shapes. The proposed approaches with the properties of the Laplace-Beltrami eigenfunction can be utilized for 3D mesh segmentation. Another possible application of the proposed approach is the view point selection for 3D objects by selecting the most informative views that collectively provide the most descriptive presentation of the surface

    3D Shape Descriptor-Based Facial Landmark Detection: A Machine Learning Approach

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    Facial landmark detection on 3D human faces has had numerous applications in the literature such as establishing point-to-point correspondence between 3D face models which is itself a key step for a wide range of applications like 3D face detection and authentication, matching, reconstruction, and retrieval, to name a few. Two groups of approaches, namely knowledge-driven and data-driven approaches, have been employed for facial landmarking in the literature. Knowledge-driven techniques are the traditional approaches that have been widely used to locate landmarks on human faces. In these approaches, a user with sucient knowledge and experience usually denes features to be extracted as the landmarks. Data-driven techniques, on the other hand, take advantage of machine learning algorithms to detect prominent features on 3D face models. Besides the key advantages, each category of these techniques has limitations that prevent it from generating the most reliable results. In this work we propose to combine the strengths of the two approaches to detect facial landmarks in a more ecient and precise way. The suggested approach consists of two phases. First, some salient features of the faces are extracted using expert systems. Afterwards, these points are used as the initial control points in the well-known Thin Plate Spline (TPS) technique to deform the input face towards a reference face model. Second, by exploring and utilizing multiple machine learning algorithms another group of landmarks are extracted. The data-driven landmark detection step is performed in a supervised manner providing an information-rich set of training data in which a set of local descriptors are computed and used to train the algorithm. We then, use the detected landmarks for establishing point-to-point correspondence between the 3D human faces mainly using an improved version of Iterative Closest Point (ICP) algorithms. Furthermore, we propose to use the detected landmarks for 3D face matching applications

    Automatic Landmarking for Non-cooperative 3D Face Recognition

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    This thesis describes a new framework for 3D surface landmarking and evaluates its performance for feature localisation on human faces. This framework has two main parts that can be designed and optimised independently. The first one is a keypoint detection system that returns positions of interest for a given mesh surface by using a learnt dictionary of local shapes. The second one is a labelling system, using model fitting approaches that establish a one-to-one correspondence between the set of unlabelled input points and a learnt representation of the class of object to detect. Our keypoint detection system returns local maxima over score maps that are generated from an arbitrarily large set of local shape descriptors. The distributions of these descriptors (scalars or histograms) are learnt for known landmark positions on a training dataset in order to generate a model. The similarity between the input descriptor value for a given vertex and a model shape is used as a descriptor-related score. Our labelling system can make use of both hypergraph matching techniques and rigid registration techniques to reduce the ambiguity attached to unlabelled input keypoints for which a list of model landmark candidates have been seeded. The soft matching techniques use multi-attributed hyperedges to reduce ambiguity, while the registration techniques use scale-adapted rigid transformation computed from 3 or more points in order to obtain one-to-one correspondences. Our final system achieves better or comparable (depending on the metric) results than the state-of-the-art while being more generic. It does not require pre-processing such as cropping, spike removal and hole filling and is more robust to occlusion of salient local regions, such as those near the nose tip and inner eye corners. It is also fully pose invariant and can be used with kinds of objects other than faces, provided that labelled training data is available

    Proof-of-Concept

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    Biometry is an area in great expansion and is considered as possible solution to cases where high authentication parameters are required. Although this area is quite advanced in theoretical terms, using it in practical terms still carries some problems. The systems available still depend on a high cooperation level to achieve acceptable performance levels, which was the backdrop to the development of the following project. By studying the state of the art, we propose the creation of a new and less cooperative biometric system that reaches acceptable performance levels.A constante necessidade de parâmetros mais elevados de segurança, nomeadamente ao nível de autenticação, leva ao estudo biometria como possível solução. Actualmente os mecanismos existentes nesta área tem por base o conhecimento de algo que se sabe ”password” ou algo que se possui ”codigo Pin”. Contudo este tipo de informação é facilmente corrompida ou contornada. Desta forma a biometria é vista como uma solução mais robusta, pois garante que a autenticação seja feita com base em medidas físicas ou compartimentais que definem algo que a pessoa é ou faz (”who you are” ou ”what you do”). Sendo a biometria uma solução bastante promissora na autenticação de indivíduos, é cada vez mais comum o aparecimento de novos sistemas biométricos. Estes sistemas recorrem a medidas físicas ou comportamentais, de forma a possibilitar uma autenticação (reconhecimento) com um grau de certeza bastante considerável. O reconhecimento com base no movimento do corpo humano (gait), feições da face ou padrões estruturais da íris, são alguns exemplos de fontes de informação em que os sistemas actuais se podem basear. Contudo, e apesar de provarem um bom desempenho no papel de agentes de reconhecimento autónomo, ainda estão muito dependentes a nível de cooperação exigida. Tendo isto em conta, e tudo o que já existe no ramo do reconhecimento biometrico, esta área está a dar passos no sentido de tornar os seus métodos o menos cooperativos poss??veis. Possibilitando deste modo alargar os seus objectivos para além da mera autenticação em ambientes controlados, para casos de vigilância e controlo em ambientes não cooperativos (e.g. motins, assaltos, aeroportos). É nesta perspectiva que o seguinte projecto surge. Através do estudo do estado da arte, pretende provar que é possível criar um sistema capaz de agir perante ambientes menos cooperativos, sendo capaz de detectar e reconhecer uma pessoa que se apresente ao seu alcance.O sistema proposto PAIRS (Periocular and Iris Recognition Systema) tal como nome indica, efectua o reconhecimento através de informação extraída da íris e da região periocular (região circundante aos olhos). O sistema é construído com base em quatro etapas: captura de dados, pré-processamento, extração de características e reconhecimento. Na etapa de captura de dados, foi montado um dispositivo de aquisição de imagens com alta resolução com a capacidade de capturar no espectro NIR (Near-Infra-Red). A captura de imagens neste espectro tem como principal linha de conta, o favorecimento do reconhecimento através da íris, visto que a captura de imagens sobre o espectro visível seria mais sensível a variações da luz ambiente. Posteriormente a etapa de pré-processamento implementada, incorpora todos os módulos do sistema responsáveis pela detecção do utilizador, avaliação de qualidade de imagem e segmentação da íris. O modulo de detecção é responsável pelo desencadear de todo o processo, uma vez que esta é responsável pela verificação da exist?ncia de um pessoa em cena. Verificada a sua exist?ncia, são localizadas as regiões de interesse correspondentes ? íris e ao periocular, sendo também verificada a qualidade com que estas foram adquiridas. Concluídas estas etapas, a íris do olho esquerdo é segmentada e normalizada. Posteriormente e com base em vários descritores, é extraída a informação biométrica das regiões de interesse encontradas, e é criado um vector de características biométricas. Por fim, é efectuada a comparação dos dados biometricos recolhidos, com os já armazenados na base de dados, possibilitando a criação de uma lista com os níveis de semelhança em termos biometricos, obtendo assim um resposta final do sistema. Concluída a implementação do sistema, foi adquirido um conjunto de imagens capturadas através do sistema implementado, com a participação de um grupo de voluntários. Este conjunto de imagens permitiu efectuar alguns testes de desempenho, verificar e afinar alguns parâmetros, e proceder a optimização das componentes de extração de características e reconhecimento do sistema. Analisados os resultados foi possível provar que o sistema proposto tem a capacidade de exercer as suas funções perante condições menos cooperativas

    Human Motion Analysis for Efficient Action Recognition

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    Automatic understanding of human actions is at the core of several application domains, such as content-based indexing, human-computer interaction, surveillance, and sports video analysis. The recent advances in digital platforms and the exponential growth of video and image data have brought an urgent quest for intelligent frameworks to automatically analyze human motion and predict their corresponding action based on visual data and sensor signals. This thesis presents a collection of methods that targets human action recognition using different action modalities. The first method uses the appearance modality and classifies human actions based on heterogeneous global- and local-based features of scene and humanbody appearances. The second method harnesses 2D and 3D articulated human poses and analyizes the body motion using a discriminative combination of the parts’ velocities, locations, and correlations histograms for action recognition. The third method presents an optimal scheme for combining the probabilistic predictions from different action modalities by solving a constrained quadratic optimization problem. In addition to the action classification task, we present a study that compares the utility of different pose variants in motion analysis for human action recognition. In particular, we compare the recognition performance when 2D and 3D poses are used. Finally, we demonstrate the efficiency of our pose-based method for action recognition in spotting and segmenting motion gestures in real time from a continuous stream of an input video for the recognition of the Italian sign gesture language

    Towards spatial and temporal analysis of facial expressions in 3D data

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    Facial expressions are one of the most important means for communication of emotions and meaning. They are used to clarify and give emphasis, to express intentions, and form a crucial part of any human interaction. The ability to automatically recognise and analyse expressions could therefore prove to be vital in human behaviour understanding, which has applications in a number of areas such as psychology, medicine and security. 3D and 4D (3D+time) facial expression analysis is an expanding field, providing the ability to deal with problems inherent to 2D images, such as out-of-plane motion, head pose, and lighting and illumination issues. Analysis of data of this kind requires extending successful approaches applied to the 2D problem, as well as the development of new techniques. The introduction of recent new databases containing appropriate expression data, recorded in 3D or 4D, has allowed research into this exciting area for the first time. This thesis develops a number of techniques, both in 2D and 3D, that build towards a complete system for analysis of 4D expressions. Suitable feature types, designed by employing binary pattern methods, are developed for analysis of 3D facial geometry data. The full dynamics of 4D expressions are modelled, through a system reliant on motion-based features, to demonstrate how the different components of the expression (neutral-onset-apex-offset) can be distinguished and harnessed. Further, the spatial structure of expressions is harnessed to improve expression component intensity estimation in 2D videos. Finally, it is discussed how this latter step could be extended to 3D facial expression analysis, and also combined with temporal analysis. Thus, it is demonstrated that both spatial and temporal information, when combined with appropriate 3D features, is critical in analysis of 4D expression data.Open Acces

    A Non-Intrusive Multi-Sensor RGB-D System for Preschool Classroom Behavior Analysis

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    University of Minnesota Ph.D. dissertation. May 2017. Major: Computer Science. Advisor: Nikolaos Papanikolopoulos. 1 computer file (PDF); vii, 121 pages + 2 mp4 video filesMental health disorders are a leading cause of disability in North America and can represent a significant source of financial burden. Early intervention is a key aspect in treating mental disorders as it can dramatically increase the probability of a positive outcome. One key factor to early intervention is the knowledge of risk-markers -- genetic, neural, behavioral and/or social deviations -- that indicate the development of a particular mental disorder. Once these risk-markers are known, it is important to have tools for reliable identification of these risk-markers. For visually observable risk-markers, discovery and screening ideally should occur in a natural environment. However, this often incurs a high cost. Current advances in technology allow for the development of assistive systems that could aid in the detection and screening of visually observable risk-markers in every-day environments, like a preschool classroom. This dissertation covers the development of such a system. The system consists of a series of networked sensors that are able to collect data from a wide baseline. These sensors generate color images and depth maps that can be used to create a 3D point cloud reconstruction of the classroom. The wide baseline nature of the setup helps to minimize the effects of occlusion, since data is captured from multiple distinct perspectives. These point clouds are used to detect occupants in the room and track them throughout their activities. This tracking information is then used to analyze classroom and individual behaviors, enabling the screening for specific risk-markers and also the ability to create a corpus of data that could be used to discover new risk-markers. This system has been installed at the Shirley G. Moore Lab school, a research preschool classroom in the Institute of Child Development at the University of Minnesota. Recordings have been taken and analyzed from actual classes. No instruction or pre-conditioning was given to the instructors or the children in these classes. Portions of this data have also been manually annotated to create groundtruth data that was used to validate the efficacy of the proposed system
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