3,669 research outputs found
Mean value coordinates–based caricature and expression synthesis
We present a novel method for caricature synthesis based on mean value coordinates (MVC). Our method can be applied to any single frontal face image to learn a specified caricature face pair for frontal and 3D caricature synthesis. This technique only requires one or a small number of exemplar pairs and a natural frontal face image training set, while the system can transfer the style of the exemplar pair across individuals. Further exaggeration can be fulfilled in a controllable way. Our method is further applied to facial expression transfer, interpolation, and exaggeration, which are applications of expression editing. Additionally, we have extended our approach to 3D caricature synthesis based on the 3D version of MVC. With experiments we demonstrate that the transferred expressions are credible and the resulting caricatures can be characterized and recognized
Caricature Synthesis Based on Mean Value Coordinates
In this paper, a novel method for caricature synthesis is developed based on mean value coordinates (MVC). Our method can be applied to any single frontal face image to learn a specified caricature face exemplar pair for frontal and side view caricature synthesis. The technique only requires one or a small number of caricature face pairs and a natural frontal face training set, while the system can transfer the style of the exemplar pair across individuals. Further exaggeration can be fulfilled in a controllable way. Our method is further extended to facial expression transfer, interpolation and exaggeration, which are
applications of expression editing. Moreover, the deformation equation of MVC is modified to handle the case of polygon intersections and applied to lateral view caricature synthesis from a single frontal view image. Using experiments we demonstrate that the transferred expressions are credible and the resulting caricatures can be characterized and recognized
DeepSketch2Face: A Deep Learning Based Sketching System for 3D Face and Caricature Modeling
Face modeling has been paid much attention in the field of visual computing.
There exist many scenarios, including cartoon characters, avatars for social
media, 3D face caricatures as well as face-related art and design, where
low-cost interactive face modeling is a popular approach especially among
amateur users. In this paper, we propose a deep learning based sketching system
for 3D face and caricature modeling. This system has a labor-efficient
sketching interface, that allows the user to draw freehand imprecise yet
expressive 2D lines representing the contours of facial features. A novel CNN
based deep regression network is designed for inferring 3D face models from 2D
sketches. Our network fuses both CNN and shape based features of the input
sketch, and has two independent branches of fully connected layers generating
independent subsets of coefficients for a bilinear face representation. Our
system also supports gesture based interactions for users to further manipulate
initial face models. Both user studies and numerical results indicate that our
sketching system can help users create face models quickly and effectively. A
significantly expanded face database with diverse identities, expressions and
levels of exaggeration is constructed to promote further research and
evaluation of face modeling techniques.Comment: 12 pages, 16 figures, to appear in SIGGRAPH 201
Newspaper cartoon and political education in Nigeria: The artists' ideal
This paper sets out to identify the qualities of a cartoonist as an artist in the business of political education. The paper observes that the true meaning of any man’s action could be understood when conscious efforts are made by the message recipients to read beyond the lines. However, the encoder requires certain skills, especially as an artist, to pass his message across to his audience
A Leopard Cannot Change Its Spots: Improving Face Recognition Using 3D-based Caricatures
Caricatures refer to a representation of aperson in which the distinctive features are deliberatelyexaggerated, with several studies showing that humansperform better at recognizing people from caricaturesthan using original images. Inspired by this observa-tion, this paper introduces the first fully automatedcaricature-based face recognition approach capable ofworking with data acquired in the wild. Our approachleverages the 3D face structure from a single 2D imageand compares it to a reference model for obtaininga compact representation of face features deviations.This descriptor is subsequently deformed using a ’mea-sure locally, weight globally’ strategy to resemble thecaricature drawing process. The deformed deviationsare incorporated in the 3D model using the Laplacianmesh deformation algorithm, and the 2D face cari-cature image is obtained by projecting the deformedmodel in the original camera-view. To demonstratethe advantages of caricature-based face recognition, wetrain the VGG-Face network from scratch using eitheroriginal face images (baseline) or caricatured images,and use these models for extracting face descriptorsfrom the LFW, IJB-A and MegaFace datasets. The ex-periments show an increase in the recognition accuracywhen using caricatures rather than original images.Moreover, our approach achieves competitive resultswith state-of-the-art face recognition methods, evenwithout explicitly tuning the network for any of theevaluation sets.info:eu-repo/semantics/publishedVersio
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