8,540 research outputs found
Comparing Evolutionary Operators, Search Spaces, and Evolutionary Algorithms in the Construction of Facial Composites
Facial composite construction is one of the most successful applications of interactive evolutionary computation.
In spite of this, previous work in the area of composite construction has not investigated the
algorithm design options in detail. We address this issue with four experiments. In the first experiment a
sorting task is used to identify the 12 most salient dimensions of a 30-dimensional search space. In the second
experiment the performances of two mutation and two recombination operators for interactive genetic
algorithms are compared. In the third experiment three search spaces are compared: a 30-dimensional
search space, a mathematically reduced 12-dimensional search space, and a 12-dimensional search space
formed from the 12 most salient dimensions. Finally, we compare the performances of an interactive
genetic algorithm to interactive differential evolution. Our results show that the facial composite construction
process is remarkably robust to the choice of evolutionary operator(s), the dimensionality of the search
space, and the choice of interactive evolutionary algorithm. We attribute this to the imprecise nature of human
face perception and differences between the participants in how they interact with the algorithms.
Povzetek: Kompozitna gradnja obrazov je ena izmed najbolj uspešnih aplikacij interaktivnega evolucijskega
ra?cunanja. Kljub temu pa do zdaj na podro?cju kompozitne gradnje niso bile podrobno raziskane
možnosti snovanja algoritma. To vprašanje smo obravnavali s štirimi poskusi. V prvem je uporabljeno
sortiranje za identifikacijo 12 najbolj izstopajo?cih dimenzij 30-dimenzionalnega preiskovalnega prostora.
V drugem primerjamo u?cinkovitost dveh mutacij in dveh rekombinacijskih operaterjev za interaktivni
genetski algoritem. V tretjem primerjamo tri preiskovalne prostore: 30-dimenzionalni, matemati?cno reducirani
12-dimenzionalni in 12-dimenzionalni prostor sestavljen iz 12 najpomembnejših dimenzij. Na
koncu smo primerjali uspešnost interaktivnega genetskega algoritma z interaktivno diferencialno evolucijo.
Rezultati kažejo, da je proces kompozitne gradnje obrazov izredno robusten glede na izbiro evolucijskega
operatorja(-ev), dimenzionalnost preiskovalnega prostora in izbiro interaktivnega evolucijskega algoritma.
To pripisujemo nenatan?cni naravi percepcije in razlikam med interakcijami uporabnikov z algoritmom
Paired Comparisons-based Interactive Differential Evolution
We propose Interactive Differential Evolution (IDE) based on paired
comparisons for reducing user fatigue and evaluate its convergence speed in
comparison with Interactive Genetic Algorithms (IGA) and tournament IGA. User
interface and convergence performance are two big keys for reducing Interactive
Evolutionary Computation (IEC) user fatigue. Unlike IGA and conventional IDE,
users of the proposed IDE and tournament IGA do not need to compare whole
individuals each other but compare pairs of individuals, which largely
decreases user fatigue. In this paper, we design a pseudo-IEC user and evaluate
another factor, IEC convergence performance, using IEC simulators and show that
our proposed IDE converges significantly faster than IGA and tournament IGA,
i.e. our proposed one is superior to others from both user interface and
convergence performance points of view
Child Health Providers\u27 Precautionary Discussion of Emotions During Communication about Results of Newborn Genetic Screening
Objective To demonstrate a quantitative abstraction method for Communication Quality Assurance projects to assess physicians\u27 communication about hidden emotions after newborn genetic screening.
Design Communication quality indicator analysis.
Setting Standardized parent encounters performed in practicing physicians\u27 clinics or during educational workshops for residents.
Participants Fifty-nine pediatrics residents, 53 pediatricians, and 31 family physicians.
Intervention Participants were asked to counsel standardized parents about a screening result; counseling was recorded, transcribed, and parsed into statements (each with 1 subject and 1 predicate). Pairs of abstractors independently compared statements with a data dictionary containing explicit-criteria definitions.
Outcome Measures Four groups of precautionary empathy behaviors (assessment of emotion, anticipation/validation of emotion, instruction about emotion, and caution about future emotion), with definitions developed for both definite and partial instances.
Results Only 38 of 143 transcripts (26.6%) met definite criteria for at least 1 of the precautionary empathy behaviors. When partial criteria were counted, this number increased to 80 of 143 transcripts (55.9%). The most common type of precautionary empathy was the instruction about emotion behavior (eg, don\u27t be worried ), which may sometimes be leading or premature.
Conclusions Precautionary empathy behaviors were rare in this analysis. Further study is needed, but this study should raise concerns about the quality of communication services after newborn screening
An Enhanced Computer Vision By Using MLP Approach To Forensic Face Sketch Recognition System
Technologies for suspect identification, detection, and recognition have become more critical in recent years. As a result, face recognition is an almost commonly used biometric technique. Investigators for Criminal and forensic computer vision researchers are interested in the human-recognized face sketches were drawn by artists. Hand-drawn face sketches are, according to studies, still extremely rare, both in terms of artists and number of drawings, since forensic artists prepare victim drawings based on descriptions were provided by eyewitnesses following an incident. Masks are sometimes used to conceal standard facial features such as noses, eyes, lips, and skin color, but face biometrics' outliner features are impossible to conceal. This paper concentrated on a particular face-geometrical feature that could calculate some similarity ratios between composite template photos and forensic sketches. Computer vision techniques such as Two-Dimensional Discrete Cosine Transform (2D-DCT) and the Self-Organizing Map (SOM) Neural Network are used to design a system for composite and forensic face sketch recognition
Automated Students Attendance System
The Automated Students' Attendance System is a system that takes the attendance of
students in a class automatically. The system aims to improve the current attendance
system that is done manually. This work presents the computerized system of automated
students' attendance system to implement genetic algorithms in a face recognition
system. The extraction of face template particularly the T-zone (symmetrical between
the eyes, nose and mouth) is performed based on face detection using specific HSV
colour space ranges followed by template matching. Two types of templates are used;
one on edge detection and another on the intensity plane in YIQ colour space. Face
recognition with genetic algorithms will be performed to achieve an automated students'
attendance system. With the existence of this attendance system, the occurrence of
truancy could be reduced tremendously
Interactive Evolutionary Algorithms for Image Enhancement and Creation
Image enhancement and creation, particularly for aesthetic purposes, are tasks for which the use of interactive evolutionary algorithms would seem to be well suited. Previous work has concentrated on the development of various aspects of the interactive evolutionary algorithms and their application to various image enhancement and creation problems. Robust evaluation of algorithmic design options in interactive evolutionary algorithms and the comparison of interactive evolutionary algorithms to alternative approaches to achieving the same goals is generally less well addressed.
The work presented in this thesis is primarily concerned with different interactive evolutionary algorithms, search spaces, and operators for setting the input values required by image processing and image creation tasks. A secondary concern is determining when the use of the interactive evolutionary algorithm approach to image enhancement problems is warranted and how it compares with alternative approaches. Various interactive evolutionary algorithms were implemented and compared in a number of specifically devised experiments using tasks of varying complexity. A novel aspect of this thesis, with regards to other work in the study of interactive evolutionary algorithms, was that statistical analysis of the data gathered from the experiments was performed. This analysis demonstrated, contrary to popular assumption, that the choice of algorithm parameters, operators, search spaces, and even the underlying evolutionary algorithm has little effect on the quality of the resulting images or the time it takes to develop them. It was found that the interaction methods chosen when implementing the user interface of the interactive evolutionary algorithms had a greater influence on the performances of the algorithms
Differential Evolution to Optimize Hidden Markov Models Training: Application to Facial Expression Recognition
The base system in this paper uses Hidden Markov Models (HMMs) to model dynamic relationships among facial features in facial behavior interpretation and understanding field. The input of HMMs is a new set of derived features from geometrical distances obtained from detected and automatically tracked facial points. Numerical data representation which is in the form of multi-time series is transformed to a symbolic representation in order to reduce dimensionality, extract the most pertinent information and give a meaningful representation to humans. The main problem of the use of HMMs is that the training is generally trapped in local minima, so we used the Differential Evolution (DE) algorithm to offer more diversity and so limit as much as possible the occurrence of stagnation. For this reason, this paper proposes to enhance HMM learning abilities by the use of DE as an optimization tool, instead of the classical Baum and Welch algorithm. Obtained results are compared against the traditional learning approach and significant improvements have been obtained.</p
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