11,824 research outputs found

    Robust Adaptive Median Binary Pattern for noisy texture classification and retrieval

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    Texture is an important cue for different computer vision tasks and applications. Local Binary Pattern (LBP) is considered one of the best yet efficient texture descriptors. However, LBP has some notable limitations, mostly the sensitivity to noise. In this paper, we address these criteria by introducing a novel texture descriptor, Robust Adaptive Median Binary Pattern (RAMBP). RAMBP based on classification process of noisy pixels, adaptive analysis window, scale analysis and image regions median comparison. The proposed method handles images with high noisy textures, and increases the discriminative properties by capturing microstructure and macrostructure texture information. The proposed method has been evaluated on popular texture datasets for classification and retrieval tasks, and under different high noise conditions. Without any train or prior knowledge of noise type, RAMBP achieved the best classification compared to state-of-the-art techniques. It scored more than 90%90\% under 50%50\% impulse noise densities, more than 95%95\% under Gaussian noised textures with standard deviation σ=5\sigma = 5, and more than 99%99\% under Gaussian blurred textures with standard deviation σ=1.25\sigma = 1.25. The proposed method yielded competitive results and high performance as one of the best descriptors in noise-free texture classification. Furthermore, RAMBP showed also high performance for the problem of noisy texture retrieval providing high scores of recall and precision measures for textures with high levels of noise

    Improving Texture Categorization with Biologically Inspired Filtering

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    Within the domain of texture classification, a lot of effort has been spent on local descriptors, leading to many powerful algorithms. However, preprocessing techniques have received much less attention despite their important potential for improving the overall classification performance. We address this question by proposing a novel, simple, yet very powerful biologically-inspired filtering (BF) which simulates the performance of human retina. In the proposed approach, given a texture image, after applying a DoG filter to detect the "edges", we first split the filtered image into two "maps" alongside the sides of its edges. The feature extraction step is then carried out on the two "maps" instead of the input image. Our algorithm has several advantages such as simplicity, robustness to illumination and noise, and discriminative power. Experimental results on three large texture databases show that with an extremely low computational cost, the proposed method improves significantly the performance of many texture classification systems, notably in noisy environments. The source codes of the proposed algorithm can be downloaded from https://sites.google.com/site/nsonvu/code.Comment: 11 page
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