802 research outputs found

    FPGA implementation of a stereo matching processor based on window-parallel-and-pixel-parallel architecture

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    科研費報告書収録論文(課題番号:17300009/研究代表者:亀山充隆/システムインテグレーション理論に基づく高安全知能自動車用VLSIの最適設計

    Real-Time Dense Stereo Matching With ELAS on FPGA Accelerated Embedded Devices

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    For many applications in low-power real-time robotics, stereo cameras are the sensors of choice for depth perception as they are typically cheaper and more versatile than their active counterparts. Their biggest drawback, however, is that they do not directly sense depth maps; instead, these must be estimated through data-intensive processes. Therefore, appropriate algorithm selection plays an important role in achieving the desired performance characteristics. Motivated by applications in space and mobile robotics, we implement and evaluate a FPGA-accelerated adaptation of the ELAS algorithm. Despite offering one of the best trade-offs between efficiency and accuracy, ELAS has only been shown to run at 1.5-3 fps on a high-end CPU. Our system preserves all intriguing properties of the original algorithm, such as the slanted plane priors, but can achieve a frame rate of 47fps whilst consuming under 4W of power. Unlike previous FPGA based designs, we take advantage of both components on the CPU/FPGA System-on-Chip to showcase the strategy necessary to accelerate more complex and computationally diverse algorithms for such low power, real-time systems.Comment: 8 pages, 7 figures, 2 table

    A novel algorithm and hardware architecture for fast video-based shape reconstruction of space debris

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    In order to enable the non-cooperative rendezvous, capture, and removal of large space debris, automatic recognition of the target is needed. Video-based techniques are the most suitable in the strict context of space missions, where low-energy consumption is fundamental, and sensors should be passive in order to avoid any possible damage to external objects as well as to the chaser satellite. This paper presents a novel fast shape-from-shading (SfS) algorithm and a field-programmable gate array (FPGA)-based system hardware architecture for video-based shape reconstruction of space debris. The FPGA-based architecture, equipped with a pair of cameras, includes a fast image pre-processing module, a core implementing a feature-based stereo-vision approach, and a processor that executes the novel SfS algorithm. Experimental results show the limited amount of logic resources needed to implement the proposed architecture, and the timing improvements with respect to other state-of-the-art SfS methods. The remaining resources available in the FPGA device can be exploited to integrate other vision-based techniques to improve the comprehension of debris model, allowing a fast evaluation of associated kinematics in order to select the most appropriate approach for capture of the target space debris

    A Survey on FPGA-Based Sensor Systems: Towards Intelligent and Reconfigurable Low-Power Sensors for Computer Vision, Control and Signal Processing

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    The current trend in the evolution of sensor systems seeks ways to provide more accuracy and resolution, while at the same time decreasing the size and power consumption. The use of Field Programmable Gate Arrays (FPGAs) provides specific reprogrammable hardware technology that can be properly exploited to obtain a reconfigurable sensor system. This adaptation capability enables the implementation of complex applications using the partial reconfigurability at a very low-power consumption. For highly demanding tasks FPGAs have been favored due to the high efficiency provided by their architectural flexibility (parallelism, on-chip memory, etc.), reconfigurability and superb performance in the development of algorithms. FPGAs have improved the performance of sensor systems and have triggered a clear increase in their use in new fields of application. A new generation of smarter, reconfigurable and lower power consumption sensors is being developed in Spain based on FPGAs. In this paper, a review of these developments is presented, describing as well the FPGA technologies employed by the different research groups and providing an overview of future research within this field.The research leading to these results has received funding from the Spanish Government and European FEDER funds (DPI2012-32390), the Valencia Regional Government (PROMETEO/2013/085) and the University of Alicante (GRE12-17)

    Real-Time Stereo Vision Applications

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    MINIMIZATION OF RESOURCE UTILIZATION FOR A REAL-TIME DEPTH-MAP COMPUTATIONAL MODULE ON FPGA

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    Depth-map algorithm allows camera system to estimate depth in many applications. The algorithm is computationally intensive and therefore more effective to be implemented on hardware such as the Field Programmable Gate Array (FPGA). However, the recurring issue in FPGA implementation is the resource limitation. The issue is normally resolved by modifying the algorithm. However, the issue can also be addressed by implementing hardware architectures without the need to modify the depth-map algorithm. In this thesis, five different depth-map processor architectures for the sum-of-absolute-difference (SAD) depth-map algorithm on FPGA at real-time were designed and implemented. Two resource minimization techniques were employed to address the resource limitation issues. Resource usage and performance of these architectures were compared. Memory contention and bandwidth constrain were resolved by using self-initiative memory controller, FIFOs and line buffers. Parallel processing was utilized to achieve high processing speed at low clock frequency. Memory-based line buffers were used instead of register-based line buffers to save 62.4% of logic element (LEs) used, but require some additional dedicated memory bits. A proper use of registers to replace repetitive subtractors saves 24.75% of LEs. The system achieves SAD performance of 295 mega pixel disparity per second (MPDS) for the architecture with 640x480 pixel image, 3x3 pixel window size, 32 pixel disparity range and 30 frames per second. The system achieves SAD performance of 590 MPDS for the 64 pixels disparity range architecture. The disparity matching module works at the frequency of 10 MHz and produces one pixel of result every clock cycle. The results are dense disparity images, suitable for high speed, low cost, low power applications

    Stereo Vision System Module for Low-Cost FPGAs for Autonomous Mobile Robots

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    Stereo vision uses two adjacent cameras to create a 3D image of the world. A depth map can be created by comparing the offset of the corresponding pixels from the two cameras. However, for real-time stereo vision, the image data needs to be processed at a reasonable frame rate. Real-time stereo vision allows for mobile robots to more easily navigate terrain and interact with objects by providing both the images from the cameras and the depth of the objects. Fortunately, the image processing can be parallelized in order to increase the processing speed. Field-programmable gate arrays (FPGAs) are highly parallelizable and lend themselves well to this problem. This thesis presents a stereo vision module which uses the Sum of Absolute Differences (SAD) algorithm. The SAD algorithm uses regions of pixels called windows to compare pixels to find matching pairs for determining depth. Two implementations are presented that utilize the SAD algorithm differently. The first implementation uses a 9x9 window for comparison and is able to process 4 pixels simultaneously. The second implementation uses a 7x7 window and processes 2 pixels simultaneously, but parallelizes each SAD algorithm for faster processing. The 9x9 implementation creates a better depth image with less noise, but the 7x7 implementation processes images at a higher frame rate. It has been shown through simulation that the 9x9 and 7x7 are able to process an image size of 640x480 at a frame rate of 15.73 and 29.32, respectively
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