1,802 research outputs found

    Towards a Scalable Hardware/Software Co-Design Platform for Real-time Pedestrian Tracking Based on a ZYNQ-7000 Device

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    Currently, most designers face a daunting task to research different design flows and learn the intricacies of specific software from various manufacturers in hardware/software co-design. An urgent need of creating a scalable hardware/software co-design platform has become a key strategic element for developing hardware/software integrated systems. In this paper, we propose a new design flow for building a scalable co-design platform on FPGA-based system-on-chip. We employ an integrated approach to implement a histogram oriented gradients (HOG) and a support vector machine (SVM) classification on a programmable device for pedestrian tracking. Not only was hardware resource analysis reported, but the precision and success rates of pedestrian tracking on nine open access image data sets are also analysed. Finally, our proposed design flow can be used for any real-time image processingrelated products on programmable ZYNQ-based embedded systems, which benefits from a reduced design time and provide a scalable solution for embedded image processing products

    Evolutionary computing and particle filtering: a hardware-based motion estimation system

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    Particle filters constitute themselves a highly powerful estimation tool, especially when dealing with non-linear non-Gaussian systems. However, traditional approaches present several limitations, which reduce significantly their performance. Evolutionary algorithms, and more specifically their optimization capabilities, may be used in order to overcome particle-filtering weaknesses. In this paper, a novel FPGA-based particle filter that takes advantage of evolutionary computation in order to estimate motion patterns is presented. The evolutionary algorithm, which has been included inside the resampling stage, mitigates the known sample impoverishment phenomenon, very common in particle-filtering systems. In addition, a hybrid mutation technique using two different mutation operators, each of them with a specific purpose, is proposed in order to enhance estimation results and make a more robust system. Moreover, implementing the proposed Evolutionary Particle Filter as a hardware accelerator has led to faster processing times than different software implementations of the same algorithm

    On the Hardware/Software Design and Implementation of a High Definition Multiview Video Surveillance System

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    Field programmable Gate Array based Real Time Object Tracking using Partial Least Square Analysis

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    In this paper, we proposed an object tracking algorithm in real time implementation of moving object tracking system using Field programmable gate array (FPGA). Object tracking is considered as a binary classification problem and one of the approaches to this problem is that to extract appropriate features from the appearance of the object based on partial least square (PLS) analysis method, which is a low dimension reduction technique in the subspace. In this method, the adaptive appearance model integrated with PLS analysis is used for continuous update of the appearance change of the target over time. For robust and efficient tracking, particle filtering is used in between every two consecutive frames of the video. This has implemented using Cadence and Virtuoso software integrated environment with MATLAB. The experimental results are performed on challenging video sequences to show the performance of the proposed tracking algorithm using FPGA in real time

    Speeding Up Particle Filter Algorithm for Tracking Multiple Targets Using CUDA Programming

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    This thesis proposes to work on a parallelization method to speed up the computational runtime of the particle filter algorithm for multiple targets tracking. CUDA programming is utilized to execute the original implementation of the particle filter algorithm on GPU. The thesis provides a detailed discussion of the background information on the relevant topics. And then a presentation of the code architecture changes is followed. The detailed CUDA-based implementation is illustrated and discussed, which is followed by a discussion andcomparison of the results obtained from a series of tests.In this thesis, the introduction and description of the basic particle filter are presented first. Detailed illustrations of each step in the original implementation of the particle filter algorithm, which is executed sequentially on CPU, are provided. Then, background information of parallel programming technologies is provided, such as GPGPU and CUDA programming. The new design of the CUDA based implementation of the particle filter algorithm is proposed to speed up the execution of the original implementation, which is executed on CPU. Moreover, a detailed explanation of the CUDA-based implementation is given.Finally, the thesis will demonstrate the test results for both CPU and CUDA implementation as a comparison. The experiments indicate that the CUDA implementation can obtain a maximum of 7.5x speedup over the original implementation. After implementing more results and comparison, it was concluded that the CUDA implementation was significantly faster than the CPU version. Furthermore, the CUDA version still has much space for future optimizations to increase its performance

    Bio-Inspired Stereo Vision Calibration for Dynamic Vision Sensors

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    Many advances have been made in the eld of computer vision. Several recent research trends have focused on mimicking human vision by using a stereo vision system. In multi-camera systems, a calibration process is usually implemented to improve the results accuracy. However, these systems generate a large amount of data to be processed; therefore, a powerful computer is required and, in many cases, this cannot be done in real time. Neuromorphic Engineering attempts to create bio-inspired systems that mimic the information processing that takes place in the human brain. This information is encoded using pulses (or spikes) and the generated systems are much simpler (in computational operations and resources), which allows them to perform similar tasks with much lower power consumption, thus these processes can be developed over specialized hardware with real-time processing. In this work, a bio-inspired stereovision system is presented, where a calibration mechanism for this system is implemented and evaluated using several tests. The result is a novel calibration technique for a neuromorphic stereo vision system, implemented over specialized hardware (FPGA - Field-Programmable Gate Array), which allows obtaining reduced latencies on hardware implementation for stand-alone systems, and working in real time.Ministerio de EconomĂ­a y Competitividad TEC2016-77785-PMinisterio de EconomĂ­a y Competitividad TIN2016-80644-

    Towards generic satellite payloads: software radio

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    Satellite payloads are becoming much more complex with the evolution towards multimedia applications. Moreover satellite lifetime increases while standard and services evolve faster, necessitating a hardware platform that can evolves for not developing new systems on each change. The same problem occurs in terrestrial systems like mobile networks and a foreseen solution is the software defined radio technology. In this paper we describe a way of introducing this concept at satellite level to offer to operators the required flexibility in the system. The digital functions enabling this technology, the hardware components implementing the functions and the reconfiguration processes are detailed. We show that elements of the software radio for satellites exist and that this concept is feasible
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