66 research outputs found

    Biometric Systems

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    Biometric authentication has been widely used for access control and security systems over the past few years. The purpose of this book is to provide the readers with life cycle of different biometric authentication systems from their design and development to qualification and final application. The major systems discussed in this book include fingerprint identification, face recognition, iris segmentation and classification, signature verification and other miscellaneous systems which describe management policies of biometrics, reliability measures, pressure based typing and signature verification, bio-chemical systems and behavioral characteristics. In summary, this book provides the students and the researchers with different approaches to develop biometric authentication systems and at the same time includes state-of-the-art approaches in their design and development. The approaches have been thoroughly tested on standard databases and in real world applications

    Human-Centric Machine Vision

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    Recently, the algorithms for the processing of the visual information have greatly evolved, providing efficient and effective solutions to cope with the variability and the complexity of real-world environments. These achievements yield to the development of Machine Vision systems that overcome the typical industrial applications, where the environments are controlled and the tasks are very specific, towards the use of innovative solutions to face with everyday needs of people. The Human-Centric Machine Vision can help to solve the problems raised by the needs of our society, e.g. security and safety, health care, medical imaging, and human machine interface. In such applications it is necessary to handle changing, unpredictable and complex situations, and to take care of the presence of humans

    Towards the Use of Social Interaction Conventions as Prior for Gaze Model Adaptation

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    Gaze is an important non-verbal cue involved in many facets of social interactions like communication, attentiveness or attitudes. Nevertheless, extracting gaze directions visually and remotely usually suffers large errors because of low resolution images, inaccurate eye cropping, or large eye shape variations across the population, amongst others. This paper hypothesizes that these challenges can be addressed by exploiting multimodal social cues for gaze model adaptation on top of an head-pose independent 3D gaze estimation framework. First, a robust eye cropping refinement is achieved by combining a semantic face model with eye landmark detections. Investigations on whether temporal smoothing can overcome instantaneous refinement limitations is conducted. Secondly, to study whether social interaction convention could be used as priors for adaptation, we exploited the speaking status and head pose constraints to derive soft gaze labels and infer person-specific gaze bias using robust statistics. Experimental results on gaze coding in natural interactions from two different settings demonstrate that the two steps of our gaze adaptation method contribute to reduce gaze errors by a large margin over the baseline and can be generalized to several identities in challenging scenarios

    When I Look into Your Eyes: A Survey on Computer Vision Contributions for Human Gaze Estimation and Tracking

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    The automatic detection of eye positions, their temporal consistency, and their mapping into a line of sight in the real world (to find where a person is looking at) is reported in the scientific literature as gaze tracking. This has become a very hot topic in the field of computer vision during the last decades, with a surprising and continuously growing number of application fields. A very long journey has been made from the first pioneering works, and this continuous search for more accurate solutions process has been further boosted in the last decade when deep neural networks have revolutionized the whole machine learning area, and gaze tracking as well. In this arena, it is being increasingly useful to find guidance through survey/review articles collecting most relevant works and putting clear pros and cons of existing techniques, also by introducing a precise taxonomy. This kind of manuscripts allows researchers and technicians to choose the better way to move towards their application or scientific goals. In the literature, there exist holistic and specifically technological survey documents (even if not updated), but, unfortunately, there is not an overview discussing how the great advancements in computer vision have impacted gaze tracking. Thus, this work represents an attempt to fill this gap, also introducing a wider point of view that brings to a new taxonomy (extending the consolidated ones) by considering gaze tracking as a more exhaustive task that aims at estimating gaze target from different perspectives: from the eye of the beholder (first-person view), from an external camera framing the beholder’s, from a third-person view looking at the scene where the beholder is placed in, and from an external view independent from the beholder
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