829 research outputs found

    The visual representation of texture

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    This research is concerned with texture: a source of visual information, that has motivated a huge amount of psychophysical and computational research. This thesis questions how useful the accepted view of texture perception is. From a theoretical point of view, work to date has largely avoided two critical aspects of a computational theory of texture perception. Firstly, what is texture? Secondly, what is an appropriate representation for texture? This thesis argues that a task dependent definition of texture is necessary, and proposes a multi-local, statistical scheme for representing texture orientation. Human performance on a series of psychophysical orientation discrimination tasks are compared to specific predictions from the scheme. The first set of experiments investigate observers' ability to directly derive statistical estimates from texture. An analogy is reported between the way texture statistics are derived, and the visual processing of spatio-luminance features. The second set of experiments are concerned with the way texture elements are extracted from images (an example of the generic grouping problem in vision). The use of highly constrained experimental tasks, typically texture orientation discriminations, allows for the formulation of simple statistical criteria for setting critical parameters of the model (such as the spatial scale of analysis). It is shown that schemes based on isotropic filtering and symbolic matching do not suffice for performing this grouping, but that the scheme proposed, base on oriented mechanisms, does. Taken together these results suggest a view of visual texture processing, not as a disparate collection of processes, but as a general strategy for deriving statistical representations of images common to a range of visual tasks

    Perceptual texture similarity estimation

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    This thesis evaluates the ability of computational features to estimate perceptual texture similarity. In the first part of this thesis, we conducted two evaluation experiments on the ability of 51 computational feature sets to estimate perceptual texture similarity using two differ-ent evaluation methods, namely, pair-of-pairs based and retrieval based evaluations. These experiments compared the computational features to two sets of human derived ground-truth data, both of which are higher resolution than those commonly used. The first was obtained by free-grouping and the second by pair-of-pairs experiments. Using these higher resolution data, we found that the feature sets do not perform well when compared to human judgements. Our analysis shows that these computational feature sets either (1) only exploit power spectrum information or (2) only compute higher order statistics (HoS) on, at most, small local neighbourhoods. In other words, they cannot capture aperiodic, long-range spatial relationships. As we hypothesise that these long-range interactions are important for the human perception of texture similarity we carried out two more pair-of-pairs ex-periments, the results of which indicate that long-range interactions do provide humans with important cues for the perception of texture similarity. In the second part of this thesis we develop new texture features that can encode such data. We first examine the importance of three different types of visual information for human perception of texture. Our results show that contours are the most critical type of information for human discrimination of textures. Finally, we report the development of a new set of contour-based features which performed well on the free-grouping data and outperformed the 51 feature sets and another contour type feature set with the pair-of-pairs data

    Enhanced tracking and recognition of moving objects by reasoning about spatio-temporal continuity.

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    A framework for the logical and statistical analysis and annotation of dynamic scenes containing occlusion and other uncertainties is presented. This framework consists of three elements; an object tracker module, an object recognition/classification module and a logical consistency, ambiguity and error reasoning engine. The principle behind the object tracker and object recognition modules is to reduce error by increasing ambiguity (by merging objects in close proximity and presenting multiple hypotheses). The reasoning engine deals with error, ambiguity and occlusion in a unified framework to produce a hypothesis that satisfies fundamental constraints on the spatio-temporal continuity of objects. Our algorithm finds a globally consistent model of an extended video sequence that is maximally supported by a voting function based on the output of a statistical classifier. The system results in an annotation that is significantly more accurate than what would be obtained by frame-by-frame evaluation of the classifier output. The framework has been implemented and applied successfully to the analysis of team sports with a single camera. Key words: Visua

    On past participle agreement in transitive clauses in French

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    This paper provides a Minimalist analysis of past participle agreement in French in transitive clauses. Our account posits that the head v of vP in such structures carries an (accusativeassigning) structural case feature which may apply (with or without concomitant agreement) to case-mark a clause-mate object, the subject of a defective complement clause, or an intermediate copy of a preposed subject in spec-CP. In structures where a goal is extracted from vP (e.g. via wh-movement) v also carries an edge feature, and may also carry a specificity feature and a set of (number and gender) agreement features. We show how these assumptions account for agreement of a participle with a preposed specific clausemate object or defective-clause subject, and for the absence of agreement with an embedded object, with the complement of an impersonal verb, and with the subject of an embedded (finite or nonfinite) CP complement. We also argue that the absence of agreement marking (in expected contexts) on the participles faitmade and laissélet in infinitive structures is essentially viral in nature. Finally, we claim that obligatory participle agreement with reflexive and reciprocal objects arises because the derivation of reflexives involves A-movement and concomitant agreement

    Cognitive-developmental learning for a humanoid robot : a caregiver's gift

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2004.Includes bibliographical references (p. 319-341).(cont.) which are then applied to developmentally acquire new object representations. The humanoid robot therefore sees the world through the caregiver's eyes. Building an artificial humanoid robot's brain, even at an infant's cognitive level, has been a long quest which still lies only in the realm of our imagination. Our efforts towards such a dimly imaginable task are developed according to two alternate and complementary views: cognitive and developmental.The goal of this work is to build a cognitive system for the humanoid robot, Cog, that exploits human caregivers as catalysts to perceive and learn about actions, objects, scenes, people, and the robot itself. This thesis addresses a broad spectrum of machine learning problems across several categorization levels. Actions by embodied agents are used to automatically generate training data for the learning mechanisms, so that the robot develops categorization autonomously. Taking inspiration from the human brain, a framework of algorithms and methodologies was implemented to emulate different cognitive capabilities on the humanoid robot Cog. This framework is effectively applied to a collection of AI, computer vision, and signal processing problems. Cognitive capabilities of the humanoid robot are developmentally created, starting from infant-like abilities for detecting, segmenting, and recognizing percepts over multiple sensing modalities. Human caregivers provide a helping hand for communicating such information to the robot. This is done by actions that create meaningful events (by changing the world in which the robot is situated) thus inducing the "compliant perception" of objects from these human-robot interactions. Self-exploration of the world extends the robot's knowledge concerning object properties. This thesis argues for enculturating humanoid robots using infant development as a metaphor for building a humanoid robot's cognitive abilities. A human caregiver redesigns a humanoid's brain by teaching the humanoid robot as she would teach a child, using children's learning aids such as books, drawing boards, or other cognitive artifacts. Multi-modal object properties are learned using these tools and inserted into several recognition schemes,by Artur Miguel Do Amaral Arsenio.Ph.D

    Analysis and resynthesis of polyphonic music

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    This thesis examines applications of Digital Signal Processing to the analysis, transformation, and resynthesis of musical audio. First I give an overview of the human perception of music. I then examine in detail the requirements for a system that can analyse, transcribe, process, and resynthesise monaural polyphonic music. I then describe and compare the possible hardware and software platforms. After this I describe a prototype hybrid system that attempts to carry out these tasks using a method based on additive synthesis. Next I present results from its application to a variety of musical examples, and critically assess its performance and limitations. I then address these issues in the design of a second system based on Gabor wavelets. I conclude by summarising the research and outlining suggestions for future developments
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