135 research outputs found

    An investigation into the use of physical modelling for the prediction of various feature types visible from different view points

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    This paper describes a general purpose flexible technique which uses physical modelling techniques for determining the features of a 3D object that are visible from any predefined view. Physical modelling techniques are used to determine which of many different types of features are visible from a complete set of viewpoints. The power of this technique lies in its ability to detect and parameterise object features, regardless of object complexity. Raytracing is used to simulate the physical process by which object features are visible so that surface properties (eg specularity, transparency) as well as object boundaries can be used in the recognition process. Using this technique occluding and non-occluding edge based features are extracted using image processing techniques and then parameterised. Features caused by specularity are also extracted and qualitative descriptions for these are defined

    A machine vision approach to rock fragmentation analysis

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    Bibliography: p. 217-223.[pp. i - iv missing] This thesis is concerned with the development of an instrument for the purpose of performing online measurement of rock size distribution using machine vision. This instrument has application in the gold mining industry where it could be used to measure the fragmentation of gold ore on a conveyor belt feed to an autogenous mill, for the purpose of controlling the mill. The gold ore can range in size from fine material (< 20mm) to very large rocks (0.5m). A machine vision approach is only capable of directly measuring the projected area of particles at the surface of the rock-stream. A volume distribution has to be estimated from this using a stereological method. These methods have been investigated previously and are typically error prone. They have not been investigated here. An investigation of lighting demonstrates that a diffuse lighting arrangement is suitable for this application. This would have two advantages: specular reflection from wet material is suppressed; and intensity values can be used to predict the orientation of the surface of the particles. A computational structure has been developed to identify and delineate rocks in an image for the purpose of measuring their areas. It is based on the human visual system in that it consists of a low-level preattentive vision stage and a higher-level stage of attention focusing. Multiscalar image processing techniques have also been integrated in order to improve the detection of rocks across a wide range of sizes. A performance advantage can be obtained in this way because all the algorithms can be better matched to the size of the objects being detected. Results have been obtained with an average true detection rate of 69 and a further close miss rate of 14 , with very few false alarms. The overall result is that the measured projected area distribution closely matches the true value for each test image

    Digital Image Access & Retrieval

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    The 33th Annual Clinic on Library Applications of Data Processing, held at the University of Illinois at Urbana-Champaign in March of 1996, addressed the theme of "Digital Image Access & Retrieval." The papers from this conference cover a wide range of topics concerning digital imaging technology for visual resource collections. Papers covered three general areas: (1) systems, planning, and implementation; (2) automatic and semi-automatic indexing; and (3) preservation with the bulk of the conference focusing on indexing and retrieval.published or submitted for publicatio

    How sketches work: a cognitive theory for improved system design

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    Evidence is presented that in the early stages of design or composition the mental processes used by artists for visual invention require a different type of support from those used for visualising a nearly complete object. Most research into machine visualisation has as its goal the production of realistic images which simulate the light pattern presented to the retina by real objects. In contrast sketch attributes preserve the results of cognitive processing which can be used interactively to amplify visual thought. The traditional attributes of sketches include many types of indeterminacy which may reflect the artist's need to be "vague". Drawing on contemporary theories of visual cognition and neuroscience this study discusses in detail the evidence for the following functions which are better served by rough sketches than by the very realistic imagery favoured in machine visualising systems. 1. Sketches are intermediate representational types which facilitate the mental translation between descriptive and depictive modes of representing visual thought. 2. Sketch attributes exploit automatic processes of perceptual retrieval and object recognition to improve the availability of tacit knowledge for visual invention. 3. Sketches are percept-image hybrids. The incomplete physical attributes of sketches elicit and stabilise a stream of super-imposed mental images which amplify inventive thought. 4. By segregating and isolating meaningful components of visual experience, sketches may assist the user to attend selectively to a limited part of a visual task, freeing otherwise over-loaded cognitive resources for visual thought. 5. Sequences of sketches and sketching acts support the short term episodic memory for cognitive actions. This assists creativity, providing voluntary control over highly practised mental processes which can otherwise become stereotyped. An attempt is made to unite the five hypothetical functions. Drawing on the Baddeley and Hitch model of working memory, it is speculated that the five functions may be related to a limited capacity monitoring mechanism which makes tacit visual knowledge explicitly available for conscious control and manipulation. It is suggested that the resources available to the human brain for imagining nonexistent objects are a cultural adaptation of visual mechanisms which evolved in early hominids for responding to confusing or incomplete stimuli from immediately present objects and events. Sketches are cultural inventions which artificially mimic aspects of such stimuli in order to capture these shared resources for the different purpose of imagining objects which do not yet exist. Finally the implications of the theory for the design of improved machine systems is discussed. The untidy attributes of traditional sketches are revealed to include cultural inventions which serve subtle cognitive functions. However traditional media have many short-comings which it should be possible to correct with new technology. Existing machine systems for sketching tend to imitate nonselectively the media bound properties of sketches without regard to the functions they serve. This may prove to be a mistake. It is concluded that new system designs are needed in which meaningfully structured data and specialised imagery amplify without interference or replacement the impressive but limited creative resources of the visual brain

    Studies in ambient intelligent lighting

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    The revolution in lighting we are arguably experiencing is led by technical developments in the area of solid state lighting technology. The improved lifetime, efficiency and environmentally friendly raw materials make LEDs the main contender for the light source of the future. The core of the change is, however, not in the basic technology, but in the way users interact with it and the way the quality of the produced effect on the environment is judged. With the new found freedom the users can switch their focus from the confines of the technology to the expression of their needs, regardless of the details of the lighting system. Identifying the user needs, creating an effective language to communicate them to the system, and translating them to control signals that fulfill them, as well as defining the means to measure the quality of the produced result are the topic of study of a new multidisciplinary area of study, Ambient Intelligent Lighting. This thesis describes a series of studies in the field of Ambient Intelligent Lighting, divided in two parts. The first part of the thesis demonstrates how, by adopting a user centric design philosophy, the traditional control paradigms can be superseded by novel, so-called effect driven controls. Chapter 3 describes an algorithm that, using statistical methods and image processing, generates a set of colors based on a term or set of terms. The algorithm uses Internet image search engines (Google Images, Flickr) to acquire a set of images that represent a term and subsequently extracts representative colors from the set. Additionally, an estimate of the quality of the extracted set of colors is computed. Based on the algorithm, a system that automatically enriches music with lyrics based images and lighting was built and is described. Chapter 4 proposes a novel effect driven control algorithm, enabling users easy, natural and system agnostic means to create a spatial light distribution. By using an emerging technology, visible light communication, and an intuitive effect definition, a real time interactive light design system was developed. Usability studies on a virtual prototype of the system demonstrated the perceived ease of use and increased efficiency of an effect driven approach. In chapter 5, using stochastic models, natural temporal light transitions are modeled and reproduced. Based on an example video of a natural light effect, a Markov model of the transitions between colors of a single light source representing the effect is learned. The model is a compact, easy to reproduce, and as the user studies show, recognizable representation of the original light effect. The second part of the thesis studies the perceived quality of one of the unique capabilities of LEDs, chromatic temporal transitions. Using psychophysical methods, existing spatial models of human color vision were found to be unsuitable for predicting the visibility of temporal artifacts caused by the digital controls. The chapters in this part demonstrate new perceptual effects and make the first steps towards building a temporal model of human color vision. In chapter 6 the perception of smoothness of digital light transitions is studied. The studies presented demonstrate the dependence of the visibility of digital steps in a temporal transition on the frequency of change, chromaticity, intensity and direction of change of the transition. Furthermore, a clear link between the visibility of digital steps and flicker visibility is demonstrated. Finally, a new, exponential law for the dependence of the threshold speed of smooth transitions on the changing frequency is hypothesized and proven in subsequent experiments. Chapter 7 studies the discrimination and preference of different color transitions between two colors. Due to memory effects, the discrimination threshold for complete transitions was shown to be larger than the discrimination threshold for two single colors. Two linear transitions in different color spaces were shown to be significantly preferred over a set of other, curved, transitions. Chapter 8 studies chromatic and achromatic flicker visibility in the periphery. A complex change of both the absolute visibility thresholds for different frequencies, as well as the critical flicker frequency is observed. Finally, an increase in the absolute visibility thresholds caused by an addition of a mental task in central vision is demonstrated
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