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Executing matrix multiply on a process oriented data flow machine
The Process-Oriented Dataflow System (PODS) is an execution model that combines the von Neumann and dataflow models of computation to gain the benefits of each. Central to PODS is the concept of array distribution and its effects on partitioning and mapping of processes.In PODS arrays are partitioned by simply assigning consecutive elements to each processing element (PE) equally. Since PODS uses single assignment, there will be only one producer of each element. This producing PE owns that element and will perform the necessary computations to assign it. Using this approach the filling loop is distributed across the PEs. This simple partitioning and mapping scheme provides excellent results for executing scientific code on MIMD machines. In this way PODS allows MIMD machines to exploit vector and data parallelism easily while still providing the flexibility of MIMD over SIMD for multi-user systems.In this paper, the classic matrix multiply algorithm, with 1024 data points, is executed on a PODS simulator and the results are presented and discussed. Matrix multiply is a good example because it has several interesting properties: there are multiple code-blocks; a new array must be dynamically allocated and distributed; there is a loop-carried dependency in the innermost loop; the two input arrays have different access patterns; and the sizes of the input arrays are not known at compile time. Matrix multiply also forms the basis for many important scientific algorithms such as: LU decomposition, convolution, and the Fast-Fourier Transform.The results show that PODS is comparable to both Iannucci's Hybrid Architecture and MIT's TTDA in terms of overhead and instruction power. They also show that PODS easily distributes the work load evenly across the PEs. The key result is that PODS can scale matrix multiply in a near linear fashion until there is little or no work to be performed for each PE. Then overhead and message passing become a major component of the execution time. With larger problems (e.g., >/=16k data points) this limit would be reached at around 256 PEs
A case for merging the ILP and DLP paradigms
The goal of this paper is to show that instruction level parallelism (ILP) and data-level parallelism (DLP) can be merged in a single architecture to execute vectorizable code at a performance level that can not be achieved using either paradigm on its own. We will show that the combination of the two techniques yields very high performance at a low cost and a low complexity. We will show that this architecture can reach a performance equivalent to a superscalar processor that sustained 10 instructions per cycle. We will see that the machine exploiting both types of parallelism improves upon the ILP-only machine by factors of 1.5-1.8. We also present a study on the scalability of both paradigms and show that, when we increase resources to reach a 16-issue machine, the advantage of the ILP+DLP machine over the ILP-only machine increases up to 2.0-3.45. While the peak achieved IPC for the ILP machine is 4, the ILP+DLP machine exceeds 10 instructions per cycle.Peer ReviewedPostprint (published version
GPU in Physics Computation: Case Geant4 Navigation
General purpose computing on graphic processing units (GPU) is a potential
method of speeding up scientific computation with low cost and high energy
efficiency. We experimented with the particle physics simulation toolkit Geant4
used at CERN to benchmark its geometry navigation functionality on a GPU. The
goal was to find out whether Geant4 physics simulations could benefit from GPU
acceleration and how difficult it is to modify Geant4 code to run in a GPU.
We ported selected parts of Geant4 code to C99 & CUDA and implemented a
simple gamma physics simulation utilizing this code to measure efficiency. The
performance of the program was tested by running it on two different platforms:
NVIDIA GeForce 470 GTX GPU and a 12-core AMD CPU system. Our conclusion was
that GPUs can be a competitive alternate for multi-core computers but porting
existing software in an efficient way is challenging
On the efficiency of reductions in µ-SIMD media extensions
Many important multimedia applications contain a significant fraction of reduction operations. Although, in general, multimedia applications are characterized for having high amounts of Data Level Parallelism, reductions and accumulations are difficult to parallelize and show a poor tolerance to increases in the latency of the instructions. This is specially significant for µ-SIMD extensions such as MMX or AltiVec. To overcome the problem of reductions in µ-SIMD ISAs, designers tend to include more and more complex instructions able to deal with the most common forms of reductions in multimedia. As long as the number of processor pipeline stages grows, the number of cycles needed to execute these multimedia instructions increases with every processor generation, severely compromising performance. The paper presents an in-depth discussion of how reductions/accumulations are performed in current µ-SIMD architectures and evaluates the performance trade-offs for near-future highly aggressive superscalar processors with three different styles of µ-SIMD extensions. We compare a MMX-like alternative to a MDMX-like extension that has packed accumulators to attack the reduction problem, and we also compare it to MOM, a matrix register ISA. We show that while packed accumulators present several advantages, they introduce artificial recurrences that severely degrade performance for processors with high number of registers and long latency operations. On the other hand, the paper demonstrates that longer SIMD media extensions such as MOM can take great advantage of accumulators by exploiting the associative parallelism implicit in reductions.Peer ReviewedPostprint (published version
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