1,165 research outputs found

    A case for merging the ILP and DLP paradigms

    Get PDF
    The goal of this paper is to show that instruction level parallelism (ILP) and data-level parallelism (DLP) can be merged in a single architecture to execute vectorizable code at a performance level that can not be achieved using either paradigm on its own. We will show that the combination of the two techniques yields very high performance at a low cost and a low complexity. We will show that this architecture can reach a performance equivalent to a superscalar processor that sustained 10 instructions per cycle. We will see that the machine exploiting both types of parallelism improves upon the ILP-only machine by factors of 1.5-1.8. We also present a study on the scalability of both paradigms and show that, when we increase resources to reach a 16-issue machine, the advantage of the ILP+DLP machine over the ILP-only machine increases up to 2.0-3.45. While the peak achieved IPC for the ILP machine is 4, the ILP+DLP machine exceeds 10 instructions per cycle.Peer ReviewedPostprint (published version

    Limits of a decoupled out-of-order superscalar architecture

    Get PDF

    GPU in Physics Computation: Case Geant4 Navigation

    Full text link
    General purpose computing on graphic processing units (GPU) is a potential method of speeding up scientific computation with low cost and high energy efficiency. We experimented with the particle physics simulation toolkit Geant4 used at CERN to benchmark its geometry navigation functionality on a GPU. The goal was to find out whether Geant4 physics simulations could benefit from GPU acceleration and how difficult it is to modify Geant4 code to run in a GPU. We ported selected parts of Geant4 code to C99 & CUDA and implemented a simple gamma physics simulation utilizing this code to measure efficiency. The performance of the program was tested by running it on two different platforms: NVIDIA GeForce 470 GTX GPU and a 12-core AMD CPU system. Our conclusion was that GPUs can be a competitive alternate for multi-core computers but porting existing software in an efficient way is challenging

    Static dependency analysis of recursive structures for parallelisation

    Get PDF

    On the efficiency of reductions in µ-SIMD media extensions

    Get PDF
    Many important multimedia applications contain a significant fraction of reduction operations. Although, in general, multimedia applications are characterized for having high amounts of Data Level Parallelism, reductions and accumulations are difficult to parallelize and show a poor tolerance to increases in the latency of the instructions. This is specially significant for µ-SIMD extensions such as MMX or AltiVec. To overcome the problem of reductions in µ-SIMD ISAs, designers tend to include more and more complex instructions able to deal with the most common forms of reductions in multimedia. As long as the number of processor pipeline stages grows, the number of cycles needed to execute these multimedia instructions increases with every processor generation, severely compromising performance. The paper presents an in-depth discussion of how reductions/accumulations are performed in current µ-SIMD architectures and evaluates the performance trade-offs for near-future highly aggressive superscalar processors with three different styles of µ-SIMD extensions. We compare a MMX-like alternative to a MDMX-like extension that has packed accumulators to attack the reduction problem, and we also compare it to MOM, a matrix register ISA. We show that while packed accumulators present several advantages, they introduce artificial recurrences that severely degrade performance for processors with high number of registers and long latency operations. On the other hand, the paper demonstrates that longer SIMD media extensions such as MOM can take great advantage of accumulators by exploiting the associative parallelism implicit in reductions.Peer ReviewedPostprint (published version
    corecore