15 research outputs found

    Atlanta scaled layouts from non-central panoramas

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    In this work we present a novel approach for 3D layout recovery of indoor environments using a non-central acquisition system. From a single non-central panorama, full and scaled 3D lines can be independently recovered by geometry reasoning without additional nor scale assumptions. However, their sensitivity to noise and complex geometric modeling has led these panoramas and required algorithms being little investigated. Our new pipeline aims to extract the boundaries of the structural lines of an indoor environment with a neural network and exploit the properties of non-central projection systems in a new geometrical processing to recover scaled 3D layouts. The results of our experiments show that we improve state-of-the-art methods for layout recovery and line extraction in non-central projection systems. We completely solve the problem both in Manhattan and Atlanta environments, handling occlusions and retrieving the metric scale of the room without extra measurements. As far as the authors’ knowledge goes, our approach is the first work using deep learning on non-central panoramas and recovering scaled layouts from single panoramas

    Visual Localization with Lines

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    Mobile robots must be able to derive their current location from sensor measurements in order to navigate fully autonomously. Positioning sensors like GPS output a global position but their precision is not sufficient for many applications; and indoors no GPS signal is received at all. Cameras provide information-rich data and are already used in many systems, e.g. for object detection and recognition. Therefore, this thesis investigates the possibility of additionally using cameras for localization. State-of-the-art methods are based on point observations but as man-made environments mostly consist of planar and linear structures which are perceived as lines, the focus in this thesis is on the use of image lines to derive the camera trajectory. To achieve this goal, multiple view geometry algorithms for line-based pose and structure estimation have to be developed. A prerequisite for these algorithms is that correspondences between line observations in multiple images which originate from the same spatial line are established. This thesis proposes a novel line matching algorithm for matching under small baseline motion which is designed with one-to-many matching in mind to tackle the issue of varying line segmentation. In contrast to other line matching solutions, the algorithm proposed leverages optical flow calculation and hence obviates the need for an expensive descriptor calculation. A two-view relative pose estimation algorithm is introduced which extracts the spatial line directions using parallel line clustering on the image lines in order to calculate the relative rotation. In lieu of the "Manhattan world" assumption, which is required by state-of-the-art methods, the approach proposed is less restrictive as it needs only lines of different directions; the angle between the directions is not relevant. In addition, the method proposed is in the order of one magnitude faster to compute. A novel line triangulation method is proposed to derive the scene structure from the images. The method is derived from the spatial transformation of PlĂŒcker lines and allows prior knowledge of the spatial line, like the precalculated directions from the parallel line clustering, to be integrated. The problem of degenerate configurations is analyzed, too, and a solution is developed which incorporates the optical flow vectors from the matching step as spatial points into the estimation. Lastly, all components are combined to a visual odometry pipeline for monocular cameras. The pipeline uses image-to-image motion estimation to calculate the camera trajectory. A scale adjustment based on the trifocal tensor is introduced which ensures the consistent scale of the trajectory. To increase the robustness, a sliding-window bundle adjustment is employed. All components and the visual odometry pipeline proposed are evaluated and compared to state-of-the-art methods on real world data of indoor and outdoor scenes. The evaluation shows that line-based visual localization is suitable to solve the localization task

    High-level environment representations for mobile robots

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    In most robotic applications we are faced with the problem of building a digital representation of the environment that allows the robot to autonomously complete its tasks. This internal representation can be used by the robot to plan a motion trajectory for its mobile base and/or end-effector. For most man-made environments we do not have a digital representation or it is inaccurate. Thus, the robot must have the capability of building it autonomously. This is done by integrating into an internal data structure incoming sensor measurements. For this purpose, a common solution consists in solving the Simultaneous Localization and Mapping (SLAM) problem. The map obtained by solving a SLAM problem is called ``metric'' and it describes the geometric structure of the environment. A metric map is typically made up of low-level primitives (like points or voxels). This means that even though it represents the shape of the objects in the robot workspace it lacks the information of which object a surface belongs to. Having an object-level representation of the environment has the advantage of augmenting the set of possible tasks that a robot may accomplish. To this end, in this thesis we focus on two aspects. We propose a formalism to represent in a uniform manner 3D scenes consisting of different geometric primitives, including points, lines and planes. Consequently, we derive a local registration and a global optimization algorithm that can exploit this representation for robust estimation. Furthermore, we present a Semantic Mapping system capable of building an \textit{object-based} map that can be used for complex task planning and execution. Our system exploits effective reconstruction and recognition techniques that require no a-priori information about the environment and can be used under general conditions

    Perception de la géométrie de l'environnement pour la navigation autonome

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    Le but de de la recherche en robotique mobile est de donner aux robots la capacité d'accomplir des missions dans un environnement qui n'est pas parfaitement connu. Mission, qui consiste en l'exécution d'un certain nombre d'actions élémentaires (déplacement, manipulation d'objets...) et qui nécessite une localisation précise, ainsi que la construction d'un bon modÚle géométrique de l'environnement, a partir de l'exploitation de ses propres capteurs, des capteurs externes, de l'information provenant d'autres robots et de modÚle existant, par exemple d'un systÚme d'information géographique. L'information commune est la géométrie de l'environnement. La premiÚre partie du manuscrit couvre les différents méthodes d'extraction de l'information géométrique. La seconde partie présente la création d'un modÚle géométrique en utilisant un graphe, ainsi qu'une méthode pour extraire de l'information du graphe et permettre au robot de se localiser dans l'environnement.The goal of the mobile robotic research is to give robots the capability to accomplish missions in an environment that might be unknown. To accomplish his mission, the robot need to execute a given set of elementary actions (movement, manipulation of objects...) which require an accurate localisation of the robot, as well as a the construction of good geometric model of the environment. Thus, a robot will need to take the most out of his own sensors, of external sensors, of information coming from an other robot and of existing model coming from a Geographic Information System. The common information is the geometry of the environment. The first part of the presentation will be about the different methods to extract geometric information. The second part will be about the creation of the geometric model using a graph structure, along with a method to retrieve information in the graph to allow the robot to localise itself in the environment

    AI-generated Content for Various Data Modalities: A Survey

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    AI-generated content (AIGC) methods aim to produce text, images, videos, 3D assets, and other media using AI algorithms. Due to its wide range of applications and the demonstrated potential of recent works, AIGC developments have been attracting lots of attention recently, and AIGC methods have been developed for various data modalities, such as image, video, text, 3D shape (as voxels, point clouds, meshes, and neural implicit fields), 3D scene, 3D human avatar (body and head), 3D motion, and audio -- each presenting different characteristics and challenges. Furthermore, there have also been many significant developments in cross-modality AIGC methods, where generative methods can receive conditioning input in one modality and produce outputs in another. Examples include going from various modalities to image, video, 3D shape, 3D scene, 3D avatar (body and head), 3D motion (skeleton and avatar), and audio modalities. In this paper, we provide a comprehensive review of AIGC methods across different data modalities, including both single-modality and cross-modality methods, highlighting the various challenges, representative works, and recent technical directions in each setting. We also survey the representative datasets throughout the modalities, and present comparative results for various modalities. Moreover, we also discuss the challenges and potential future research directions

    Robust and Accurate Camera Localisation at a Large Scale

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    The task of camera-based localization aims to quickly and precisely pinpoint at which location (and viewing direction) the image was taken, against a pre-stored large-scale map of the environment. This technique can be used in many 3D computer vision applications, e.g., AR/VR and autonomous driving. Mapping the world is the first step to enable camera-based localization since a pre-stored map serves as a reference for a query image/sequence. In this thesis, we exploit three readily available sources: (i) satellite images; (ii) ground-view images; (iii) 3D points cloud. Based on the above three sources, we propose solutions to localize a query camera both effectively and efficiently, i.e., accurately localizing a query camera under a variety of lighting and viewing conditions within a small amount of time. The main contributions are summarized as follows. In chapter 3, we separately present a minimal 4-point and 2-point solver to estimate a relative and absolute camera pose. The core idea is exploiting the vertical direction from IMU or vanishing point to derive a closed-form solution of a quartic equation and a quadratic equation for the relative and absolute camera pose, respectively. In chapter 4, we localize a ground-view query image against a satellite map. Inspired by the insight that humans commonly use orientation information as an important cue for spatial localization, we propose a method that endows deep neural networks with the 'commonsense' of orientation. We design a Siamese network that explicitly encodes each pixel's orientation of the ground-view and satellite images. Our method boosts the learned deep features' discriminative power, outperforming all previous methods. In chapter 5, we localize a ground-view query image against a ground-view image database. We propose a representation learning method having higher location-discriminating power. The core idea is learning discriminative image embedding. Similarities among intra-place images (viewing the same landmarks) are maximized while similarities among inter-place images (viewing different landmarks) are minimized. The method is easy to implement and pluggable into any CNN. Experiments show that our method outperforms all previous methods. In chapter 6, we localize a ground-view query image against a large-scale 3D points cloud with visual descriptors. To address the ambiguities in direct 2D--3D feature matching, we introduce a global matching method that harnesses global contextual information exhibited both within the query image and among all the 3D points in the map. The core idea is to find the optimal 2D set to 3D set matching. Tests on standard benchmark datasets show the effectiveness of our method. In chapter 7, we localize a ground-view query image against a 3D points cloud with only coordinates. The problem is also known as blind Perspective-n-Point. We propose a deep CNN model that simultaneously solves for both the 6-DoF absolute camera pose and 2D--3D correspondences. The core idea is extracting point-wise 2D and 3D features from their coordinates and matching 2D and 3D features effectively in a global feature matching module. Extensive tests on both real and simulated data have shown that our method substantially outperforms existing approaches. Last, in chapter 8, we study the potential of using 3D lines. Specifically, we study the problem of aligning two partially overlapping 3D line reconstructions in Euclidean space. This technique can be used for localization with respect to a 3D line database when query 3D line reconstructions are available (e.g., from stereo triangulation). We propose a neural network, taking Pluecker representations of lines as input, and solving for line-to-line matches and estimate a 6-DoF rigid transformation. Experiments on indoor and outdoor datasets show that our method's registration (rotation and translation) precision outperforms baselines significantly

    Reconstruction of Specular Reflective Surfaces using Auto-Calibrating Deflectometry

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    This thesis discusses deflectometry as a reconstruction method for highly reflecting surfaces. It focuses on deflectometry alone and does not use other reconstruction techniques to supplement with additional data. It explains the measurement process and principle and provides a crash course into an efficient mathematical representation of the principles involved. Using this, it reformulates existing three-dimensional reconstructing methods, expands upon them and develops new ones

    Autonomous navigation and mapping of mobile robots based on 2D/3D cameras combination

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    Aufgrund der tendenziell zunehmenden Nachfrage an Systemen zur UnterstĂŒtzung des alltĂ€glichen Lebens gibt es derzeit ein großes Interesse an autonomen Systemen. Autonome Systeme werden in HĂ€usern, BĂŒros, Museen sowie in Fabriken eingesetzt. Sie können verschiedene Aufgaben erledigen, beispielsweise beim Reinigen, als Helfer im Haushalt, im Bereich der Sicherheit und Bildung, im Supermarkt sowie im Empfang als Auskunft, weil sie dazu verwendet werden können, die Verarbeitungszeit zu kontrollieren und prĂ€zise, zuverlĂ€ssige Ergebnisse zu liefern. Ein Forschungsgebiet autonomer Systeme ist die Navigation und Kartenerstellung. Das heißt, mobile Roboter sollen selbstĂ€ndig ihre Aufgaben erledigen und zugleich eine Karte der Umgebung erstellen, um navigieren zu können. Das Hauptproblem besteht darin, dass der mobile Roboter in einer unbekannten Umgebung, in der keine zusĂ€tzlichen Bezugsinformationen vorhanden sind, das GelĂ€nde erkunden und eine dreidimensionale Karte davon erstellen muss. Der Roboter muss seine Positionen innerhalb der Karte bestimmen. Es ist notwendig, ein unterscheidbares Objekt zu finden. Daher spielen die ausgewĂ€hlten Sensoren und der Register-Algorithmus eine relevante Rolle. Die Sensoren, die sowohl Tiefen- als auch Bilddaten liefern können, sind noch unzureichend. Der neue 3D-Sensor, nĂ€mlich der "Photonic Mixer Device" (PMD), erzeugt mit hoher Bildwiederholfrequenz eine Echtzeitvolumenerfassung des umliegenden Szenarios und liefert Tiefen- und Graustufendaten. Allerdings erfordert die höhere QualitĂ€t der dreidimensionalen Erkundung der Umgebung Details und Strukturen der OberflĂ€chen, die man nur mit einer hochauflösenden CCD-Kamera erhalten kann. Die vorliegende Arbeit prĂ€sentiert somit eine Exploration eines mobilen Roboters mit Hilfe der Kombination einer CCD- und PMD-Kamera, um eine dreidimensionale Karte der Umgebung zu erstellen. Außerdem wird ein Hochleistungsalgorithmus zur Erstellung von 3D Karten und zur PoseschĂ€tzung in Echtzeit unter Verwendung des "Simultaneous Localization and Mapping" (SLAM) Verfahrens prĂ€sentiert. Der autonom arbeitende, mobile Roboter soll ferner Aufgaben ĂŒbernehmen, wie z.B. die Erkennung von Objekten in ihrer Umgebung, um verschiedene praktische Aufgaben zu lösen. Die visuellen Daten der CCD-Kamera liefern nicht nur eine hohe Auflösung der Textur-Daten fĂŒr die Tiefendaten, sondern werden auch fĂŒr die Objekterkennung verwendet. Der "Iterative Closest Point" (ICP) Algorithmus benutzt zwei Punktwolken, um den Bewegungsvektor zu bestimmen. Schließlich sind die Auswertung der Korrespondenzen und die Rekonstruktion der Karte, um die reale Umgebung abzubilden, in dieser Arbeit enthalten.Presently, intelligent autonomous systems have to perform very interesting tasks due to trendy increases in support demands of human living. Autonomous systems have been used in various applications like houses, offices, museums as well as in factories. They are able to operate in several kinds of applications such as cleaning, household assistance, transportation, security, education and shop assistance because they can be used to control the processing time, and to provide precise and reliable output. One research field of autonomous systems is mobile robot navigation and map generation. That means the mobile robot should work autonomously while generating a map, which the robot follows. The main issue is that the mobile robot has to explore an unknown environment and to generate a three dimensional map of an unknown environment in case that there is not any further reference information. The mobile robot has to estimate its position and pose. It is required to find distinguishable objects. Therefore, the selected sensors and registered algorithms are significant. The sensors, which can provide both, depth as well as image data are still deficient. A new 3D sensor, namely the Photonic Mixer Device (PMD), generates a high rate output in real-time capturing the surrounding scenario as well as the depth and gray scale data. However, a higher quality of three dimension explorations requires details and textures of surfaces, which can be obtained from a high resolution CCD camera. This work hence presents the mobile robot exploration using the integration of CCD and PMD camera in order to create a three dimensional map. In addition, a high performance algorithm for 3D mapping and pose estimation of the locomotion in real time, using the "Simultaneous Localization and Mapping" (SLAM) technique is proposed. The flawlessly mobile robot should also handle the tasks, such as the recognition of objects in its environment, in order to achieve various practical missions. Visual input from the CCD camera not only delivers high resolution texture data on depth volume, but is also used for object recognition. The “Iterative Closest Point” (ICP) algorithm is using two sets of points to find out the translation and rotation vector between two scans. Finally, the evaluation of the correspondences and the reconstruction of the map to resemble the real environment are included in this thesis

    Reconstruction of Specular Reflective Surfaces using Auto-Calibrating Deflectometry

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    This thesis discusses deflectometry as a reconstruction method for highlyreflecting surfaces. It explains the measurement process and principle and provides a crash course into an efficient mathematical representation of the principles involved. Using this, it reformulates existing three-dimensional reconstructing methods, expands upon them and develops new ones. Building on these novel techniques, an auto-calibration is introduced that is able to refine a rough extrinsic calibration
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