4,781 research outputs found
Interactive computer-based interventions for sexual health promotion (Protocol)
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Towards a comprehensive methodology for applying enterprise gamification
Gamification as a new concept uses game elements in a novel way to engage users of a non-gaming system and can be used in many domains within an enterprise, to implement the organizational processes with lower costs, higher quality or in a more efficient way. Although there are many researches on gamification but a few studies can be found in the organizational gamification and there are few research works about framework and methodology for designing and implementing organizational gamification in the literature. The purpose of this article is to provide a comprehensive methodology for the enterprise gamification. This research is an attempt to overcome the mentioned gap via presenting a methodology by applying some important issues including organizational, humanity and gamification aspects together to design and implement customized enterprise gamification solutions through reviewing the related literature and experts’ commentaries. The evaluation of the methodology showed that it is an appropriate and perfect way to design gamification solutions in an organization, besides the enterprise needs to provide the necessary conditions for its implementation. This paper forwards an important debate on a comprehensive methodology for applying enterprise gamification, which explains how to properly use gamification in enterprises to increase productivity and better communication with employees, and thus contributes to literature on internal and enterprise gamification
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Multi-agent system for consumer-oriented electronic commerce
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.With the advent of the information superhighway and the exponential growth of
the Internet usage, the importance of multi-agent systems is proliferating. The central theme of this thesis is to demonstrate the benefits of adopting multi-agent system (MAS) paradigm to implement consumer oriented electronic commerce system. The discipline of computational science is exploited to provide insights into the behaviour of a model of consumer behaviour that reflect the cognitive notion that the thesis has developed. For this, a multi-agent system computational environment is used to model and investigate the consumer purchase over the Internet. The MAS is developed based on a presented taxonomy, that is most relevant to the thesis application. The thesis also presents a novel approach to negotiation. Results of empirical evaluations provide a strong support that agents using the proposed approach would achieve higher payoff than human subjects. An empirical evaluation for the usability of the prototype system is also
presented. Reported results are very encouraging to implement a fieldable
system. To complement the perspective for a complete consumer-oriented EC system, the thesis addresses and develops approaches for searching and extracting relevant information. Example experiments are also reported to act as indicators for the effectiveness of the developed approaches
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