36 research outputs found

    A Featureless Approach to 3D Polyhedral Building Modeling from Aerial Images

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    This paper presents a model-based approach for reconstructing 3D polyhedral building models from aerial images. The proposed approach exploits some geometric and photometric properties resulting from the perspective projection of planar structures. Data are provided by calibrated aerial images. The novelty of the approach lies in its featurelessness and in its use of direct optimization based on image rawbrightness. The proposed framework avoids feature extraction and matching. The 3D polyhedral model is directly estimated by optimizing an objective function that combines an image-based dissimilarity measure and a gradient score over several aerial images. The optimization process is carried out by the Differential Evolution algorithm. The proposed approach is intended to provide more accurate 3D reconstruction than feature-based approaches. Fast 3D model rectification and updating can take advantage of the proposed method. Several results and evaluations of performance from real and synthetic images show the feasibility and robustness of the proposed approach

    Aligning archive maps and extracting footprints for analysis of historic urban environments.

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    Archive cartography and archaeologist's sketches are invaluable resources when analysing a historic town or city. A virtual reconstruction of a city provides the user with the ability to navigate and explore an environment which no longer exists to obtain better insight into its design and purpose. However, the process of reconstructing the city from maps depicting features such as building footprints and roads can be labour intensive. In this paper we present techniques to aid in the semi-automatic extraction of building footprints from digital images of archive maps and sketches. Archive maps often exhibit problems in the form of inaccuracies and inconsistencies in scale which can lead to incorrect reconstructions. By aligning archive maps to accurate modern vector data one may reduce these problems. Furthermore, the efficiency of the footprint extraction methods may be improved by aligning either modern vector data or previously extracted footprints, since common elements can be identified between maps of differing time periods and only the difference between the two needs to be extracted. An evaluation of two alignment approaches is presented: using a linear affine transformation and a set of piecewise linear affine transformations

    An Approach Of Automatic Reconstruction Of Building Models For Virtual Cities From Open Resources

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    Along with the ever-increasing popularity of virtual reality technology in recent years, 3D city models have been used in different applications, such as urban planning, disaster management, tourism, entertainment, and video games. Currently, those models are mainly reconstructed from access-restricted data sources such as LiDAR point clouds, airborne images, satellite images, and UAV (uncrewed air vehicle) images with a focus on structural illustration of buildings’ contours and layouts. To help make 3D models closer to their real-life counterparts, this thesis research proposes a new approach for the automatic reconstruction of building models from open resources. In this approach, first, building shapes are reconstructed by using the structural and geographic information retrievable from the open repository of OpenStreetMap (OSM). Later, images available from the street view of Google maps are used to extract information of the exterior appearance of buildings for texture mapping onto their boundaries. The constructed 3D environment is used as prior knowledge for the navigation purposes in a self-driving car. The static objects from the 3D model are compared with the real-time images of static objects to reduce the computation time by eliminating them from the detection proces

    CityGML in the Integration of BIM and the GIS: Challenges and Opportunities

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    CityGML (City Geography Markup Language) is the most investigated standard in the integration of building information modeling (BIM) and the geographic information system (GIS), and it is essential for digital twin and smart city applications. The new CityGML 3.0 has been released for a while, but it is still not clear whether its new features bring new challenges or opportunities to this research topic. Therefore, the aim of this study is to understand the state of the art of CityGML in BIM/GIS integration and to investigate the potential influence of CityGML3.0 on BIM/GIS integration. To achieve this aim, this study used a systematic literature review approach. In total, 136 papers from Web of Science (WoS) and Scopus were collected, reviewed, and analyzed. The main findings of this review are as follows: (1) There are several challenging problems in the IFC-to-CityGML conversion, including LoD (Level of Detail) mapping, solid-to-surface conversion, and semantic mapping. (2) The ‘space’ concept and the new LoD concept in CityGML 3.0 can bring new opportunities to LoD mapping and solid-to-surface conversion. (3) The Versioning module and the Dynamizer module can add dynamic semantics to the CityGML. (4) Graph techniques and scan-to-BIM offer new perspectives for facilitating the use of CityG

    An investigation into semi-automated 3D city modelling

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    Creating three dimensional digital representations of urban areas, also known as 3D city modelling, is essential in many applications, such as urban planning, radio frequency signal propagation, flight simulation and vehicle navigation, which are of increasing importance in modern society urban centres. The main aim of the thesis is the development of a semi-automated, innovative workflow for creating 3D city models using aerial photographs and LiDAR data collected from various airborne sensors. The complexity of this aim necessitates the development of an efficient and reliable way to progress from manually intensive operations to an increased level of automation. The proposed methodology exploits the combination of different datasets, also known as data fusion, to achieve reliable results in different study areas. Data fusion techniques are used to combine linear features, extracted from aerial photographs, with either LiDAR data or any other source available including Very Dense Digital Surface Models (VDDSMs). The research proposes a method which employs a semi automated technique for 3D city modelling by fusing LiDAR if available or VDDSMs with 3D linear features extracted from stereo pairs of photographs. The building detection and the generation of the building footprint is performed with the use of a plane fitting algorithm on the LiDAR or VDDSMs using conditions based on the slope of the roofs and the minimum size of the buildings. The initial building footprint is subsequently generalized using a simplification algorithm that enhances the orthogonality between the individual linear segments within a defined tolerance. The final refinement of the building outline is performed for each linear segment using the filtered stereo matched points with a least squares estimation. The digital reconstruction of the roof shapes is performed by implementing a least squares-plane fitting algorithm on the classified VDDSMs, which is restricted by the building outlines, the minimum size of the planes and the maximum height tolerance between adjacent 3D points. Subsequently neighbouring planes are merged using Boolean operations for generation of solid features. The results indicate very detailed building models. Various roof details such as dormers and chimneys are successfully reconstructed in most cases

    An investigation into semi-automated 3D city modelling

    Get PDF
    Creating three dimensional digital representations of urban areas, also known as 3D city modelling, is essential in many applications, such as urban planning, radio frequency signal propagation, flight simulation and vehicle navigation, which are of increasing importance in modern society urban centres. The main aim of the thesis is the development of a semi-automated, innovative workflow for creating 3D city models using aerial photographs and LiDAR data collected from various airborne sensors. The complexity of this aim necessitates the development of an efficient and reliable way to progress from manually intensive operations to an increased level of automation. The proposed methodology exploits the combination of different datasets, also known as data fusion, to achieve reliable results in different study areas. Data fusion techniques are used to combine linear features, extracted from aerial photographs, with either LiDAR data or any other source available including Very Dense Digital Surface Models (VDDSMs). The research proposes a method which employs a semi automated technique for 3D city modelling by fusing LiDAR if available or VDDSMs with 3D linear features extracted from stereo pairs of photographs. The building detection and the generation of the building footprint is performed with the use of a plane fitting algorithm on the LiDAR or VDDSMs using conditions based on the slope of the roofs and the minimum size of the buildings. The initial building footprint is subsequently generalized using a simplification algorithm that enhances the orthogonality between the individual linear segments within a defined tolerance. The final refinement of the building outline is performed for each linear segment using the filtered stereo matched points with a least squares estimation. The digital reconstruction of the roof shapes is performed by implementing a least squares-plane fitting algorithm on the classified VDDSMs, which is restricted by the building outlines, the minimum size of the planes and the maximum height tolerance between adjacent 3D points. Subsequently neighbouring planes are merged using Boolean operations for generation of solid features. The results indicate very detailed building models. Various roof details such as dormers and chimneys are successfully reconstructed in most cases

    Automated Building Information Extraction and Evaluation from High-resolution Remotely Sensed Data

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    The two-dimensional (2D) footprints and three-dimensional (3D) structures of buildings are of great importance to city planning, natural disaster management, and virtual environmental simulation. As traditional manual methodologies for collecting 2D and 3D building information are often both time consuming and costly, automated methods are required for efficient large area mapping. It is challenging to extract building information from remotely sensed data, considering the complex nature of urban environments and their associated intricate building structures. Most 2D evaluation methods are focused on classification accuracy, while other dimensions of extraction accuracy are ignored. To assess 2D building extraction methods, a multi-criteria evaluation system has been designed. The proposed system consists of matched rate, shape similarity, and positional accuracy. Experimentation with four methods demonstrates that the proposed multi-criteria system is more comprehensive and effective, in comparison with traditional accuracy assessment metrics. Building height is critical for building 3D structure extraction. As data sources for height estimation, digital surface models (DSMs) that are derived from stereo images using existing software typically provide low accuracy results in terms of rooftop elevations. Therefore, a new image matching method is proposed by adding building footprint maps as constraints. Validation demonstrates that the proposed matching method can estimate building rooftop elevation with one third of the error encountered when using current commercial software. With an ideal input DSM, building height can be estimated by the elevation contrast inside and outside a building footprint. However, occlusions and shadows cause indistinct building edges in the DSMs generated from stereo images. Therefore, a “building-ground elevation difference model” (EDM) has been designed, which describes the trend of the elevation difference between a building and its neighbours, in order to find elevation values at bare ground. Experiments using this novel approach report that estimated building height with 1.5m residual, which out-performs conventional filtering methods. Finally, 3D buildings are digitally reconstructed and evaluated. Current 3D evaluation methods did not present the difference between 2D and 3D evaluation methods well; traditionally, wall accuracy is ignored. To address these problems, this thesis designs an evaluation system with three components: volume, surface, and point. As such, the resultant multi-criteria system provides an improved evaluation method for building reconstruction

    Computational Strategies for Object Recognition

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    This article reviews the available methods forautomated identification of objects in digital images. The techniques are classified into groups according to the nature of the computational strategy used. Four classes are proposed: (1) the s~mplest strategies, which work on data appropriate for feature vector classification, (2) methods that match models to symbolic data structures for situations involving reliable data and complex models, (3) approaches that fit models to the photometry and are appropriate for noisy data and simple models, and (4) combinations of these strategies, which must be adopted in complex situations Representative examples of various methods are summarized, and the classes of strategies are evaluated with respect to their appropriateness for particular applications

    Automated 3D model generation for urban environments [online]

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    Abstract In this thesis, we present a fast approach to automated generation of textured 3D city models with both high details at ground level and complete coverage for birds-eye view. A ground-based facade model is acquired by driving a vehicle equipped with two 2D laser scanners and a digital camera under normal traffic conditions on public roads. One scanner is mounted horizontally and is used to determine the approximate component of relative motion along the movement of the acquisition vehicle via scan matching; the obtained relative motion estimates are concatenated to form an initial path. Assuming that features such as buildings are visible from both ground-based and airborne view, this initial path is globally corrected by Monte-Carlo Localization techniques using an aerial photograph or a Digital Surface Model as a global map. The second scanner is mounted vertically and is used to capture the 3D shape of the building facades. Applying a series of automated processing steps, a texture-mapped 3D facade model is reconstructed from the vertical laser scans and the camera images. In order to obtain an airborne model containing the roof and terrain shape complementary to the facade model, a Digital Surface Model is created from airborne laser scans, then triangulated, and finally texturemapped with aerial imagery. Finally, the facade model and the airborne model are fused to one single model usable for both walk- and fly-thrus. The developed algorithms are evaluated on a large data set acquired in downtown Berkeley, and the results are shown and discussed
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