460,177 research outputs found

    THE ROLE OF DATA ARCHITECTURE AS A PART OF ENTERPRISE ARCHITECTURE

    Get PDF
    In the early days of computing, technology simply automated manual processes with greater efficiency. The new organizational context provides input into the data architecture and is the primary tool for the management and sharing of enterprise data. It enables architects, data modelers, and stakeholders to identify, classify, and analyze information requirements across the enterprise, allowing the right priorities for data sharing initiatives. Data architecture states how data are persisted, managed, and utilized within an organization. Data architecture is made up of the structure of all corporate data and its relationships to itself and external systems. In far too many situations, the business community has to enlist the assistance of IT to retrieve information due to the community's inconsistency, lack of intuitiveness, or other factors. The goal of any architecture should illustrate how the components of the architecture will fit together and how the system will adapt and evolve over time.data architecture, enterprise architecture, business process planning,databases, business objects.

    3D Scene Graph Prediction on Point Clouds Using Knowledge Graphs

    Full text link
    3D scene graph prediction is a task that aims to concurrently predict object classes and their relationships within a 3D environment. As these environments are primarily designed by and for humans, incorporating commonsense knowledge regarding objects and their relationships can significantly constrain and enhance the prediction of the scene graph. In this paper, we investigate the application of commonsense knowledge graphs for 3D scene graph prediction on point clouds of indoor scenes. Through experiments conducted on a real-world indoor dataset, we demonstrate that integrating external commonsense knowledge via the message-passing method leads to a 15.0 % improvement in scene graph prediction accuracy with external knowledge and 7.96%7.96\% with internal knowledge when compared to state-of-the-art algorithms. We also tested in the real world with 10 frames per second for scene graph generation to show the usage of the model in a more realistic robotics setting.Comment: accepted at CASE 202

    “Let Us Record the Atoms as They Fall Upon the Mind” The Use of Objects and Animals to Convey Consciousness in Virginia Woolf’s To the Lighthouse and William Faulkner’s As I Lay Dying

    Get PDF
    The modernist movement was focused on capturing the unknown and uncircumscribed spirit of life. Virginia Woolf and William Faulkner, paragons of the modernist author, connect internal and external worlds by creating complex relationships between characters and the objects or animals they encounter in their everyday lives. Key texts studied include To the Lighthouse (Woolf, 1927) and As I Lay Dying (Faulkner, 1930), among others

    Helmholtz’s Physiological Psychology

    Get PDF
    Hermann von Helmholtz (1821-1894) established results both controversial and enduring: analysis of mixed colors and of combination tones, arguments against nativism, and the analysis of sensation and perception using the techniques of natural science. The paper focuses on Helmholtz’s account of sensation, perception, and representation via “physiological psychology”. Helmholtz emphasized that external stimuli of sensations are causes, and sensations are their effects, and he had a practical and naturalist orientation toward the analysis of phenomenal experience. However, he argued as well that sensation must be interpreted to yield representation, and that representation is geared toward objective representation (the central thesis of contemporary intentionalism). The interpretation of sensation is based on “facts” revealed in experiment, but extends to the analysis of the quantitative, causal relationships between stimuli and responses. A key question for Helmholtz’s theory is the extent to which mental operations are to be ascribed a role in interpreting sensation

    Scene Graph Generation with External Knowledge and Image Reconstruction

    Full text link
    Scene graph generation has received growing attention with the advancements in image understanding tasks such as object detection, attributes and relationship prediction,~\etc. However, existing datasets are biased in terms of object and relationship labels, or often come with noisy and missing annotations, which makes the development of a reliable scene graph prediction model very challenging. In this paper, we propose a novel scene graph generation algorithm with external knowledge and image reconstruction loss to overcome these dataset issues. In particular, we extract commonsense knowledge from the external knowledge base to refine object and phrase features for improving generalizability in scene graph generation. To address the bias of noisy object annotations, we introduce an auxiliary image reconstruction path to regularize the scene graph generation network. Extensive experiments show that our framework can generate better scene graphs, achieving the state-of-the-art performance on two benchmark datasets: Visual Relationship Detection and Visual Genome datasets.Comment: 10 pages, 5 figures, Accepted in CVPR 201

    Tactile information processing within a trigemino-cerebellar pathway

    Get PDF
    Throughout this study the maxillary vibrissae have been regarded as tactile organs in the sense that they convey detailed information relating to the contact or imminent contact between external objects and the face of the cat. The possible use of these hairs as a composite organ in orientation and searching behaviour, especially in the dark, is stressed.In this interpretation of the results of this study an attempt has been made to view the function of mechanoreceptive afferents in as wide a sense as possible, recognising the possibility of parallel processing of tactile information in separate functional pathways. The experimental work has been directed towards establishÂŹ ing the role of tactile information in the synthesis and control of motor activity by its influence on cells of the cerebellar cortex. This in itself would seem to pre-define the function of such an influence by the presumption of a purely motor operation of the cerebellum. However, in terms of the percept ion of the spatial and temporal relationships between the body and external objects the cerebellum may not act simply as a high order motor ganglion but as an integral part of a more broadly defined somatosensory system

    Domain-oriented architecture design for production control software

    Get PDF
    this paper, we present domain-oriented architectural design heuristics for production control software. Our approach is based upon the following premisses. First, software design, like all other forms of design, consists of the reduction of uncertainty about a final product by making design decisions. These decisions should as much as possible be based upon information that is certain, either because they represent laws of nature or because they represent previously made design decisions. An import class of information concerns the domain of the software. The domain of control software is the part of the world monitored and controlled by the software; it is the larger system into which the software is embedded. The software engineer should exploit system-level domain knowledge in order to make software design decisions. Second, in the case of production control software, using system-level knowledge is not only justified, it is also imposed on the software engineer by the necessity to cooperate with hardware engineers. These represent their designs by means of Process and Instrumentation Diagrams (PIDs) and Input-Output (IO) lists. They do not want to spend time, nor do they see the need, to duplicate the information represented by these diagrams by means of diagrams from software engineering methods. Such a duplication would be an occasion to introduce errors of omission (information lost during the translation process) or commission (misinterpretation, misguided but invisible design decisions made during the translation) anyway. We think it is up to the software engineer to adapt his or her notations to those of the system engineers he or she must work with. Third, work in patterns and software architectures started from the programminglanguage level and is now moving..
    • 

    corecore