1,926 research outputs found

    Euclidean distance geometry and applications

    Full text link
    Euclidean distance geometry is the study of Euclidean geometry based on the concept of distance. This is useful in several applications where the input data consists of an incomplete set of distances, and the output is a set of points in Euclidean space that realizes the given distances. We survey some of the theory of Euclidean distance geometry and some of the most important applications: molecular conformation, localization of sensor networks and statics.Comment: 64 pages, 21 figure

    A dual exterior point simplex type algorithm for the minimum cost network flow problem

    Get PDF
    A new dual simplex type algorithm for the Minimum Cost Network Flow Problem (MCNFP) is presented. The proposed algorithm belongs to a special 'exterior- point simplex type' category. Similarly to the classical network dual simplex algorithm (NDSA), this algorithm starts with a dual feasible tree-solution and reduces the primal infeasibility, iteration by iteration. However, contrary to the NDSA, the new algorithm does not always maintain a dual feasible solution. Instead, the new algorithm might reach a basic point (tree-solution) outside the dual feasible area (exterior point - dual infeasible tree)

    PyDEC: Software and Algorithms for Discretization of Exterior Calculus

    Full text link
    This paper describes the algorithms, features and implementation of PyDEC, a Python library for computations related to the discretization of exterior calculus. PyDEC facilitates inquiry into both physical problems on manifolds as well as purely topological problems on abstract complexes. We describe efficient algorithms for constructing the operators and objects that arise in discrete exterior calculus, lowest order finite element exterior calculus and in related topological problems. Our algorithms are formulated in terms of high-level matrix operations which extend to arbitrary dimension. As a result, our implementations map well to the facilities of numerical libraries such as NumPy and SciPy. The availability of such libraries makes Python suitable for prototyping numerical methods. We demonstrate how PyDEC is used to solve physical and topological problems through several concise examples.Comment: Revised as per referee reports. Added information on scalability, removed redundant text, emphasized the role of matrix based algorithms, shortened length of pape

    Strongly polynomial primal monotonic build-up simplex algorithm for maximal flow problems

    Get PDF
    The maximum flow problem (MFP) is a fundamental model in operations research. The network simplex algorithm is one of the most efficient solution methods for MFP in practice. The theoretical properties of established pivot algorithms for MFP is less understood. Variants of the primal simplex and dual simplex methods for MFP have been proven strongly polynomial, but no similar result exists for other pivot algorithms like the monotonic build-up or the criss-cross simplex algorithm. The monotonic build-up simplex algorithm (MBUSA) starts with a feasible solution, and fixes the dual feasibility one variable a time, temporarily losing primal feasibility. In the case of maximum flow problems, pivots in one such iteration are all dual degenerate, bar the last one. Using a labelling technique to break these ties we show a variant that solves the maximum flow problem in 2|V||A|2 pivots

    Differentiable Game Mechanics

    Get PDF
    Deep learning is built on the foundational guarantee that gradient descent on an objective function converges to local minima. Unfortunately, this guarantee fails in settings, such as generative adversarial nets, that exhibit multiple interacting losses. The behavior of gradient-based methods in games is not well understood -- and is becoming increasingly important as adversarial and multi-objective architectures proliferate. In this paper, we develop new tools to understand and control the dynamics in n-player differentiable games. The key result is to decompose the game Jacobian into two components. The first, symmetric component, is related to potential games, which reduce to gradient descent on an implicit function. The second, antisymmetric component, relates to Hamiltonian games, a new class of games that obey a conservation law akin to conservation laws in classical mechanical systems. The decomposition motivates Symplectic Gradient Adjustment (SGA), a new algorithm for finding stable fixed points in differentiable games. Basic experiments show SGA is competitive with recently proposed algorithms for finding stable fixed points in GANs -- while at the same time being applicable to, and having guarantees in, much more general cases.Comment: JMLR 2019, journal version of arXiv:1802.0564

    Particle Swarm Optimization Algorithm for Transportation Problems

    Get PDF

    Intersection of paraboloids and application to Minkowski-type problems

    Full text link
    In this article, we study the intersection (or union) of the convex hull of N confocal paraboloids (or ellipsoids) of revolution. This study is motivated by a Minkowski-type problem arising in geometric optics. We show that in each of the four cases, the combinatorics is given by the intersection of a power diagram with the unit sphere. We prove the complexity is O(N) for the intersection of paraboloids and Omega(N^2) for the intersection and the union of ellipsoids. We provide an algorithm to compute these intersections using the exact geometric computation paradigm. This algorithm is optimal in the case of the intersection of ellipsoids and is used to solve numerically the far-field reflector problem
    • …
    corecore