4,700 research outputs found

    Extensive-form games and strategic complementarities

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    I prove the subgame-perfect equivalent of the basic result for Nash equilibria in normal-form games of strategic complements: the set of subgame-perfect equilibria is a nonempty, complete lattice—in particular, subgame-perfect Nash equilibria exist. For this purpose I introduce a device that allows the study of the set of subgame-perfect equilibria as the set of fixed points of a correspondence. My results are limited because extensive-form games of strategic complementarities turn out—surprisingly—to be a very restrictive class of games

    Extensive-form games and strategic complementarities

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    (less than 25 lines) I prove the subgame-perfect equivalent of the basic result for Nash equilibria in normal-form games of strategic complements: the set of subgame-perfect equilibria is a non-empty, complete lattice. For this purpose I introduce a device that allows the study of the set of subgame-perfect equilibria as the set of fixed points of a correspondence. The correspondence has a natural interpretation. My results are limited because extensive-form games of strategic complementarities turn out---surprisingly---to be a very restrictive class of games.

    Extensive-Form Games and Strategic Complementarities

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    I prove the subgame-perfect equivalent of the basic result for Nash equilibria in normal-form games of strategic complements: the set of subgame-perfect equilibria is a non-empty, complete lattice. For this purpose I introduce a device that allows the study of the set of subgame-perfect equilibria as the set of fixed points of a correspondence. The correspondence has a natural interpretation. My results are limited because extensive-form games of strategic complementarities turn out| surprisingly|to be a very restrictive class of games.

    Strategic complements in two stage, 2x2 games

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    Strategic complements are well understood for normal form games, but less so for extensive form games. There is some evidence that extensive form games with strategic complementarities are a very restrictive class of games (Echenique (2004)). We study necessary and sufficient conditions for strategic complements (defined as increasing best responses) in two stage, 2x2 games. We find that the restrictiveness imposed by quasisupermodularity and single crossing property is particularly severe, in the sense that the set of games in which payoffs satisfy these conditions has measure zero. Payoffs with these conditions require the player to be indifferent between their actions in two of the four subgames in stage two, eliminating any strategic role for their actions in these two subgames. In contrast, the set of games that exhibit strategic complements (increasing best responses) has infinite measure. This enlarges the scope of strategic complements in two stage, 2x2 games (and provides a basis for possibly greater scope in more general games). The set of subgame perfect Nash equilibria in the larger class of games continues to remain a nonempty, complete lattice. The results are easy to apply, and are robust to including dual payoff conditions and adding a third player. Examples with several motivations are included

    Some Notes on Learning in Games with Strategic Complementarities

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    Fictitious play is the classical myopic learning process, and games with strategic complementarities are an important class of games including many economic applications. Knowledge about convergence properties of fictitious play in this class of games is scarce, however. Beyond dominance solvable games, global convergence has only been established for games with strategic complementarities and diminishing marginal returns (Krishna, 1992, HBSWorking Paper 92-073). This result is known to depend critically on the assumption of a tie-breaking rule. We show that restricting the analysis to nondegenerate games allows us to drop this assumption. More importantly, an ordinal version of strategic complementarities turns out to suffice. As a byproduct, we also obtain global convergence in generalized ordinal potential games with diminishing marginal returns.Fictitious Play, Learning Process, Strategic Complementarities, Supermodular Games

    Complementarities and systems: Understanding japanese economic organization

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    The performance of the Japanese economy in the last forty five years, during which it has gone from post war destitution and near collapse to one of the richest and most productive in the world is unmatched in human history. The purposes of this essay are to interpret both the characteristic features of Japanese economic organization in terms of the concept of complementarity, and some recent developments in Japanese economy, and to speculate on its future.

    Finding all equilibria in games of strategic complements

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    I present a simple and fast algorithm that finds all the pure-strategy Nash equilibria in games with strategic complementarities. This is the first non-trivial algorithm for finding all pure-strategy Nash equilibria

    Two More Classes of Games with the Fictitious Play Property

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    Fictitious play is the oldest and most studied learning process for games. Since the already classical result for zero-sum games, convergence of beliefs to the set of Nash equilibria has been established for some important classes of games, including weighted potential games, supermodular games with diminishing returns, and 3x3 supermodular games. Extending these results, we establish convergence for ordinal potential games and quasi-supermodular games with diminishing returns. As a by-product we obtain convergence for 3xm and 4x4 quasi-supermodular games.Fictitious Play, Learning Process, Ordinal Potential Games, Quasi-Supermodular Games

    The cutting power of preparation

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    In a strategic game, a curb set [Basu and Weibull, Econ. Letters 36 (1991) 141] is a product set of pure strategies containing all best responses ro every possible belief restricted to this set. Prep sets [Voorneveld, Games Econ. Behav. 48 (2004) 403] relax this condition by only requiring the presence of at least one best response to such a belief. The purpose of this paper is to provide economically interesting classes of games in which minimal prep sets give sharp predictions, whereas in relevant subclasses of these games, minimal curb sets have no cutting power whatsoever and simply consist of the entire strategy space. These classes include potential games, congestion games with player-specific payoffs, and supermodular games.curb sets; prep sets; potential games; congestion games; supermodular games
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