4,240 research outputs found

    Innovation in Mobile Learning: A European Perspective

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    In the evolving landscape of mobile learning, European researchers have conducted significant mobile learning projects, representing a distinct perspective on mobile learning research and development. Our paper aims to explore how these projects have arisen, showing the driving forces of European innovation in mobile learning. We propose context as a central construct in mobile learning and examine theories of learning for the mobile world, based on physical, technological, conceptual, social and temporal mobility. We also examine the impacts of mobile learning research on educational practices and the implications for policy. Throughout, we identify lessons learnt from European experiences to date

    Harnessing Technology: preliminary identification of trends affecting the use of technology for learning

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    Touch Screen Avatar English Learning System For University Students Learning Simplicity

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    This paper discusses on touch screen avatar for an English language learning application system. The system would be a combination of avatar as Animated Pedagogical Agent (APA) and a touch screen application that adapt the up to date gesture-based computing which is found as having potential to change the way how we learn as it could reduce the amount of Information Communication Technology (ICT) devices used during teaching and learning process. The key here is interaction between university students and touch screen avatar intelligent application system as well as learning resources that could be learned anytime anywhere twenty four hours in seven days 24/7 based on their study time preference where they could learn at their own comfort out of the tradition. The students would be provided with a learning tool that could help them learn interactively with the current trend which they might be interested with based on their own personalization. Apart from that, their performance shall be monitored from a distance and evaluated to avoid disturbing their learning process from working smoothly and getting rid of feeling of being controlled. Thus, the students are expected to have lower affective filter level that may enhance the way they learn unconsciously. Keywords: Gesture-Based Computing, Avatar, Portable Learning Tool, Interactivity, Language Learnin

    Emerging technologies for learning report (volume 3)

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    Manual for the use of the equipment and materials into the interactive English Laboratory at the technical university of Cotopaxi during the academic cycle march– august 2012

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    The present researching work is focused on the design of a "Manual for the Use of the equipment and materials into the interactive English laboratory” at Technical University of Cotopaxi

    CDI-Type II: Collaborative Research: Cyber Enhancement of Spatial Cognition for the Visually Impaired

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    Wayfinding is an essential capability for any person who wishes to have an independent life-style. It requires successful execution of several tasks including navigation and object and place recognition, all of which necessitate accurate assessment of the surrounding environment. For a visually-impaired person these tasks may be exceedingly difficult to accomplish and there are risks associated with failure in any of these. Guide dogs and white canes are widely used for the purpose of navigation and environment sensing, respectively. The former, however, has costly and often prohibitive training requirements, while the latter can only provide cues about obstacles in one\u27s surroundings. Human performance on visual information dependent tasks can be improved by sensing which provides information and environmental cues, such as position, orientation, local geometry, object description, via the use of appropriate sensors and sensor fusion algorithms. Most work on wayfinding aids has focused on outdoor environments and has led to the development of speech-enabled GPS-based navigation systems that provide information describing streets, addresses and points of interest. In contrast, the limited technology that is available for indoor navigation requires significant modification to the building infrastructure, whose high cost has prevented its wide use. This proposal adopts a multi-faceted approach for solving the indoor navigation problem for people with limited vision. It leverages expertise from robotics, computer vision, and blind spatial cognition with behavioral studies on interface design to guide the discovery of information requirements and optimal delivery methods for an indoor navigation system. Designing perception and navigation algorithms, implemented on miniature-size commercially-available hardware, while explicitly considering the spatial cognition capabilities of the visually impaired, will lead to the development of indoor navigation systems that will assist blind people in their wayfinding tasks while facilitating cognitive-map development

    The telework kit: making telework a success: a guide for leaders, managers and employees

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    Telework, as part of flexible workplace practices, has many proven benefits including attracting and retaining valued staff and capturing productivity benefits. Understanding how telework might add value to your organisation, the right course of action when dealing with requests for telework arrangements—including consideration of compliance with workplace agreements and legislation—as well as how to balance the needs of all parties involved, will help you to realise these benefits. With this guide you can: –    understand how telework fits into the strategic intent or value proposition of your organisation –    understand the organisation-wide implications of including telework in your flexible workplace practices –    learn more about the process for implementing telework arrangements –    identify the success factors for implementation of telework –    make or assess a request to telework and review a telework agreement. Who should use this guide? –    managers implementing telework as part of your organisation’s flexible workplace practices –    employees who wish to telework –    human resources and Information Technology (IT) staff working with managers to implement telework arrangements for employees. What’s in this guide? –    an overview of telework and its benefits –    an understanding of the skills and capabilities required of managers and employees when including telework in their flexible workplace arrangements –    tools to help managers, employees and teams plan, assess, implement and review telework arrangements
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