17 research outputs found

    C2IEDM for the GIG: A Tutorial

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    Coalition Battle Management Language (C-BML) Study Group Final Report

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    Interoperability across Modeling and Simulation (M&S) and Command and Control (C2) systems continues to be a significant problem for today\u27s warfighters. M&S is well-established in military training, but it can be a valuable asset for planning and mission rehearsal if M&S and C2 systems were able to exchange information, plans, and orders more effectively. To better support the warfighter with M&S based capabilities, an open standards-based framework is needed that establishes operational and technical coherence between C2 and M&S systems

    Software Frameworks for Model Composition

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    A software framework is an architecture or infrastructure intended to enable the integration and interoperation of software components. Specialized types of software frameworks are those specifically intended to support the composition of models or other components within a simulation system. Such frameworks are intended to simplify the process of assembling a complex model or simulation system from simpler component models as well as to promote the reuse of the component models. Several different types of software frameworks for model composition have been designed and implemented; those types include common library, product line architecture, interoperability protocol, object model, formal, and integrative environment. The various framework types have different components, processes for composing models, and intended applications. In this survey the fundamental terms and concepts of software frameworks for model composition are presented, the different types of such frameworks are explained and compared, and important examples of each type are described

    Data Transmission Scheduling For Distributed Simulation Using Packet A

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    Communication bandwidth and latency reduction techniques are developed for Distributed Interactive Simulation (DIS) protocols. Using logs from vignettes simulated by the OneSAF Testbed Baseline (OTB), a discrete event simulator based on the OMNeT++ modeling environment is developed to analyze the Protocol Data Unit (PDU) traffic over a wireless flying Local Area Network (LAN). Alternative PDU bundling and compression techniques are studied under various metrics including slack time, travel time, queue length, and collision rate. Based on these results, Packet Alloying, a technique for the optimized bundling of packets, is proposed and evaluated. Packet Alloying becomes more active when it is needed most: during negative spikes of transmission slack time. It produces aggregations that preserve the internal PDU format, allowing the resulting packets to be subjectable to further bundling and/or compression by conventional techniques. To optimize the selection of bundle delimitation, three online predictive strategies were developed: Neural-Network based, Always-Wait, and Always-Send. These were compared with three offline strategies defined as Type, Type-Length and Type-Length-Size. Applying Always-Wait to the studied vignette using the wireless links set to 64 Kbps, a reduction in the magnitude of negative slack time from -75 to -9 seconds for the worst spike was achieved, which represents a reduction of 88 %. Similarly, at 64 Kbps, Always-Wait reduced the average satellite queue length from 2,963 to 327 messages for a 89% reduction. From the analysis of negative slack-time spikes it was determined which PDU types are of highest priority. The router and satellite queues in the case study were modified accordingly using a priority-based transmission scheduler. The analysis of total travel times based of PDU types numerically shows the benefit obtained. The contributions of this dissertation include the formalization of a selective PDU bundling scheme, the proposal and study of different predictive algorithms for the next PDU, and priority-based optimization using Head-of-Line (HoL) service. These results demonstrate the validity of packet optimizations for distributed simulation environments and other possible applications such as TCP/IP transmissions

    An Agile Roadmap for Live, Virtual and Constructive-Integrating Training Architecture (LVC-ITA): A Case Study Using a Component based Integrated Simulation Engine

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    Conducting seamless Live Virtual Constructive (LVC) simulation remains the most challenging issue of Modeling and Simulation (M&S). There is a lack of interoperability, limited reuse and loose integration between the Live, Virtual and/or Constructive assets across multiple Standard Simulation Architectures (SSAs). There have been various theoretical research endeavors about solving these problems but their solutions resulted in complex and inflexible integration, long user-usage time and high cost for LVC simulation. The goal of this research is to provide an Agile Roadmap for the Live Virtual Constructive-Integrating Training Architecture (LVC-ITA) that will address the above problems and introduce interoperable LVC simulation. Therefore, this research describes how the newest M&S technologies can be utilized for LVC simulation interoperability and integration. Then, we will examine the optimal procedure to develop an agile roadmap for the LVC-ITA. In addition, this research illustrated a case study using an Adaptive distributed parallel Simulation environment for Interoperable and reusable Model (AddSIM) that is a component based integrated simulation engine. The agile roadmap of the LVC-ITA that reflects the lessons learned from the case study will contribute to guide M&S communities to an efficient path to increase interaction of M&S simulation across systems

    Designing a common interchange format for unit data using the Command and Control information exchange data model (C2IEDM) and XSLT

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    A common problem between Military applications and operators is the consistent and meaningful exchange of data. Currently, several models and simulations exist for the purposes of training and analyzing military data. Due to the absence of an agreed-upon standard with which to represent unit data, much is lost during interchange and applications are not maximized. This thesis is a step towards a solution. Extensible Markup Language (XML) technology has been widely accepted as a standard for representing information in such a way that it is self-documenting, self-validating and platform independent. By using the Command and Control Information Exchange Data Model (C2IEDM), formerly known as Generic Hub, and XML it is possible to develop a representation of unit data that is extensible and broadly useable by tactical systems and human operators alike. This thesis approaches the problem exploring the Model Driven Architecture (MDA) and the Extensible Modeling Simulation Framework (XMSF) as possible overarching architectural concepts for a global solution. The C2IEDM is used as the core data interchange model for this research and applies XML technologies, schema and the Extensible Stylesheet Language for Transformations (XSLT) to derive a formatted data representation that is acceptable within the Flexible Asymmetric Simulation Technologies (FAST) Toolbox. The transformation example serves as template for other simulation programs to follow for interchange through the common base model. This thesis shows that by using a common data representation like C2IEDM coupled with the power of XML and XSLT, unit information can be transformed and interchanged between applications. In order to accomplish this, an extensive analysis is done on recently performed and ongoing research as well as the development of exemplars to show how the proposed process is completed. The result of this work is a transformation of unit data extracted from an example C2IEDM instance file that is compliant with the schema for an actual unit order of battle tool used for modeling and simulation.http://archive.org/details/designingcommoni109451410Major, United States ArmyApproved for public release; distribution is unlimited.Approved for public release; distribution is unlimited

    Hybrid architectural framework for C4ISR and Discrete-Event Simulation (DES) to support sensor-driven model synthesis in real-world scenarios

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    While the application of a time-step approach in modeling C4ISR in Missile Defense Warfare (MDW) suffers inaccurate time estimation and relative slow speed, Discrete Event Simulation (DES) can elegantly satisfy these shortages. However, current DES frameworks typically rely on detailed efforts in event analysis for numerous replications before software modification of the simulation scenario can be meaningful. Such approaches have limited adaptability, especially regarding flexibility of scenario design and customizability of entity definition. This dissertation proposes an improved DES framework, Adjustable and Extensible Modeling Framework DES (AEMF-DES), which embeds the primary principles of a topical theme into a program to perform adjustable and extensible studies that can be explored by the analyst. To prove the feasibility of AEMF-DES, a Missile-Defense Simulation application (MDSIM) is also developed during this research. MSDIM simulates the C4ISR processes in Missile Defense Warfare and can estimate the overall effectiveness of a defenders deployment or attackers strategy. Additionally, based on the interest in sensor deployment evaluation, a k-coverage rate problem is also studied. Current k-coverage algorithms can only deal with binary and omnidirectional sensor models which cannot provide enough simulation fidelity if higher resolution is needed. An improved k-coverage rate algorithm is proposed in this research to handle the probabilistic and directional sensor models. A separate simulation test successfully demonstrates the feasibility of this new calculation algorithm in estimation of the k-coverage rate problem with probabilistic and directional sensor models. Considered together, the architecture implemented in this example software illustrates the value of integrating hybrid simulation techniques to support C4ISR analysis related to Missile Defense Warfare.http://archive.org/details/hybridrchitectur1094537598Lieutenant Commander, R.O.C. (Taiwan) NavyApproved for public release; distribution is unlimited

    Engineering Automation for Reliable Software Interim Progress Report (10/01/2000 - 09/30/2001)

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    Prepared for: U.S. Army Research Office P.O. Box 12211 Research Triangle Park, NC 27709-2211The objective of our effort is to develop a scientific basis for producing reliable software that is also flexible and cost effective for the DoD distributed software domain. This objective addresses the long term goals of increasing the quality of service provided by complex systems while reducing development risks, costs, and time. Our work focuses on "wrap and glue" technology based on a domain specific distributed prototype model. The key to making the proposed approach reliable, flexible, and cost-effective is the automatic generation of glue and wrappers based on a designer's specification. The "wrap and glue" approach allows system designers to concentrate on the difficult interoperability problems and defines solutions in terms of deeper and more difficult interoperability issues, while freeing designers from implementation details. Specific research areas for the proposed effort include technology enabling rapid prototyping, inference for design checking, automatic program generation, distributed real-time scheduling, wrapper and glue technology, and reliability assessment and improvement. The proposed technology will be integrated with past research results to enable a quantum leap forward in the state of the art for rapid prototyping.U. S. Army Research Office P.O. Box 12211 Research Triangle Park, NC 27709-22110473-MA-SPApproved for public release; distribution is unlimited
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