926 research outputs found

    The Role of Operating Systems in Object-Oriented Distributed Multimedia Platforms

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    Considerable progress has been madein# the development of technologies tosupport# distributed multimedia computing, but applicationplatforms# are needed to make such technology accessible# to application programmers. This papersets# out requirements for such platforms and discusses the role of operating systems in object-oriented# platform support. We describe an initial approach to providing such a platform which attempted to factor out all realtime aspects of multimedia support ontoa# hardware based multimedia network interface unit. This solution has been partially successful but lacks the flexibility and level of integration subsequentlydemanded# by application programmers. Our response has been to redesign the multimedia network interface unit, placing more emphasis on the provision ofdynamic# services which require real-time operating system support. The new design described in this paper exploits and extends features of a distributed object-oriented micro-kernel to provide the n..

    CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap

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    After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in multimedia search engines, we have identified and analyzed gaps within European research effort during our second year. In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio- economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core technological gaps that involve research challenges, and “enablers”, which are not necessarily technical research challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal challenges

    CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines

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    Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective. The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines. From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research

    Clock Hierarchies: An Abstraction for Grouping and controlling Media Systems

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    Synchronization plays an important role in multimedia systems at various levels of abstraction. In this paper, we propose a set of powerful abstractions for controlling and synchronizing continuous media streams in distributed environments. The proposed abstractions are based on a very general computation model, which allows media streams to be processed (i.e. produced, consumed or transformed) by arbitrarily structured networks of linked components. Further, compound components can be composed of existing ones to provide higher levels of abstractions. The clock abstraction is provided to control individual media streams, i.e. streams can be started, paused or scaled by issuing the appropriate clock operations. Clock hierarchies are used to hierarchically group related streams, where each clock in the hierarchy identifies and controls a certain (sub)group of streams. Control and synchronization requirements can be expressed in a uniform manner by associating group members with control or sync attributes. An important property of the concept of clock hierarchies is that it can be combined in a natural way with component nesting

    Distributed multimedia systems

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    A distributed multimedia system (DMS) is an integrated communication, computing, and information system that enables the processing, management, delivery, and presentation of synchronized multimedia information with quality-of-service guarantees. Multimedia information may include discrete media data, such as text, data, and images, and continuous media data, such as video and audio. Such a system enhances human communications by exploiting both visual and aural senses and provides the ultimate flexibility in work and entertainment, allowing one to collaborate with remote participants, view movies on demand, access on-line digital libraries from the desktop, and so forth. In this paper, we present a technical survey of a DMS. We give an overview of distributed multimedia systems, examine the fundamental concept of digital media, identify the applications, and survey the important enabling technologies.published_or_final_versio

    Nitrogen-rich and thiophene-containing covalent organic framework bulk and films

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    A virtual symphony orchestra for studies on concert hall acoustics

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    Traditionally, concert hall acoustics is evaluated by listening to live concerts, which makes a direct comparison challenging. This thesis presents new tools and methods in the domain of the room acoustics evaluation, studies, and auralization. Auralization stands for the process of rendering an existing or modeled acoustic space in a way that it can be presented to the listener as he/she was listening to a sound inside the space under study. An essential topic in this thesis is a framework for studying room acoustics with a wide-area loudspeaker array. The proposed loudspeaker orchestra consists of a number of loudspeakers that are positioned in the shape resembling a symphony orchestra on a stage. The acoustics can be evaluated in-situ by playing back anechoic signals, or in laboratory conditions via convolution of the impulse responses measured from the loudspeaker orchestra. The presented method enables a direct comparison of concert halls and it has been successfully applied in practice in several research articles. The principal requirement for such a loudspeaker orchestra is anechoic signals of high quality. For this purpose, a method and implementation of a system for recording the symphony orchestra instruments individually is presented. As the result, a selection of anechoic orchestral music is obtained with perfect channel separation. The recordings, intended for advancing the research on acoustics and auralization, are published for academic use. Directivity of the orchestra instruments in performance situation is investigated with anechoic measurements. The results for different instruments can be compared against each other or applied directly into auralizations. Data from the directivity measurements is also applied in the objective analysis of the presented loudspeaker orchestra. Furthermore, the implemented measurement system is utilized in investigating the sound radiation of the balloons, which are often used in room acoustic measurements. Related to the anechoic recordings, a novel approach to creating an impression of a group of musicians from a single recorded player is proposed. The method is mainly based on the video and audio analysis of the temporal differences between orchestra string players. The method is particularly beneficial with the anechoic recordings, where recording an instrument section is not possible, and recording a large number of musicians individually is time-consuming. The listening test results show that the presented method provides a plausible simulation of an instrument section sound in comparison to an industry-standard method

    Proceedings of the GIS Research UK 18th Annual Conference GISRUK 2010

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    This volume holds the papers from the 18th annual GIS Research UK (GISRUK). This year the conference, hosted at University College London (UCL), from Wednesday 14 to Friday 16 April 2010. The conference covered the areas of core geographic information science research as well as applications domains such as crime and health and technological developments in LBS and the geoweb. UCL’s research mission as a global university is based around a series of Grand Challenges that affect us all, and these were accommodated in GISRUK 2010. The overarching theme this year was “Global Challenges”, with specific focus on the following themes: * Crime and Place * Environmental Change * Intelligent Transport * Public Health and Epidemiology * Simulation and Modelling * London as a global city * The geoweb and neo-geography * Open GIS and Volunteered Geographic Information * Human-Computer Interaction and GIS Traditionally, GISRUK has provided a platform for early career researchers as well as those with a significant track record of achievement in the area. As such, the conference provides a welcome blend of innovative thinking and mature reflection. GISRUK is the premier academic GIS conference in the UK and we are keen to maintain its outstanding record of achievement in developing GIS in the UK and beyond
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