5,019 research outputs found
Automatic construction of mobile social networks on Moodle
The traditional teaching methods of Learning Management Systems (or LMS) are rigid in nature and impose limitations on the teaching process. By having a closed pattern, these tools end up hurting the students, by preventing them from interacting with anyone who shares the same interests. For example, a student posts a question about a particular topic in the forum and sometimes waits days, weeks, without getting any return. As a result, the concepts of community, relationship and interaction between users are required in order to overcome these limitations. Currently Moodle does not provide tools that support the creation of a social network that can be articulated by the participants. The purpose of this study is to develop a software that automatically enables the creation and articulation of online social networking in Moodle. From this, it is expected that each student will be able to have their own space, with virtual communities of practice specific to their needs, and add new people to these communities, that can be anywhere, that is, in any Moodle course, group or forum, extending besides the social networking, the educational possibilities that collaborative learning provides.The traditional teaching methods of Learning Management Systems (or LMS) are rigid in nature and impose limitations on the teaching process. By having a closed pattern, these tools end up hurting the students, by preventing them from interacting with anyone who shares the same interests. For example, a student posts a question about a particular topic in the forum and sometimes waits days, weeks, without getting any return. As a result, the concepts of community, relationship and interaction between users are required in order to overcome these limitations. Currently Moodle does not provide tools that support the creation of a social network that can be articulated by the participants. The purpose of this study is to develop a software that automatically enables the creation and articulation of online social networking in Moodle. From this, it is expected that each student will be able to have their own space, with virtual communities of practice specific to their needs, and add new people to these communities, that can be anywhere, that is, in any Moodle course, group or forum, extending besides the social networking, the educational possibilities that collaborative learning provides
Logistics of Mathematical Modeling-Focused Projects
This article addresses the logistics of implementing projects in an
undergraduate mathematics class and is intended both for new instructors and
for instructors who have had negative experiences implementing projects in the
past. Project implementation is given for both lower and upper division
mathematics courses with an emphasis on mathematical modeling and data
collection. Projects provide tangible connections to course content which can
motivate students to learn at a deeper level. Logistical pitfalls and insights
are highlighted as well as descriptions of several key implementation
resources. Effective assessment tools, which allowed me to smoothly adjust to
student feedback, are demonstrated for a sample class. As I smoothed the
transition into each project and guided students through the use of the
technology, their negative feedback on projects decreased and more students
noted how the projects had enhanced their understanding of the course topics.
Best practices learned over the years are given along with project summaries
and sample topics. These projects were implemented at a small liberal arts
university, but advice is given to extend them to larger classes for broader
use.Comment: 27 pages, no figures, 1 tabl
Knowledge Cartography for Open Sensemaking Communities
Knowledge Cartography is the discipline of visually mapping the conceptual structure of ideas, such as the connections between issues, concepts, answers, arguments and evidence. The cognitive process of externalising one's understanding clarifies one's own grasp of the situation, as well as communicating it to others as a network that invites their contributions. This sensemaking activity lies at the heart of the Open Educational Resources movement's objectives. The aim of this paper is to describe the usage patterns of Compendium, a knowledge mapping tool from the OpenLearn OER project, using quantitative data from interaction logs and qualitative data from knowledge maps, forums and blog postings. This work explains nine roles played by maps in OpenLearn, and discusses some of the benefits and adoption obstacles, which motivate our ongoing work
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ICOPER Project - Deliverable 4.3 ISURE: Recommendations for extending effective reuse, embodied in the ICOPER CD&R
The purpose of this document is to capture the ideas and recommendations, within and beyond the ICOPER community, concerning the reuse of learning content, including appropriate methodologies as well as established strategies for remixing and repurposing reusable resources. The overall remit of this work focuses on describing the key issues that are related to extending effective reuse embodied in such materials. The objective of this investigation, is to support the reuse of learning content whilst considering how it could be originally created and then adapted with that âreuseâ in mind. In these circumstances a survey on effective reuse best practices can often provide an insight into the main challenges and benefits involved in the process of creating, remixing and repurposing what we are now designating as Reusable Learning Content (RLC).
Several key issues are analysed in this report: Recommendations for extending effective reuse, building upon those described in the previous related deliverables 4.1 Content Development Methodologies and 4.2 Quality Control and Web 2.0 technologies. The findings of this current survey, however, provide further recommendations and strategies for using and developing this reusable learning content. In the spirit of âreuseâ, this work also aims to serve as a foundation for the many different stakeholders and users within, and beyond, the ICOPER community who are interested in reusing learning resources.
This report analyses a variety of information. Evidence has been gathered from a qualitative survey that has focused on the technical and pedagogical recommendations suggested by a Special Interest Group (SIG) on the most innovative practices with respect to new media content authors (for content authoring or modification) and course designers (for unit creation). This extended community includes a wider collection of OER specialists. This collected evidence, in the form of video and audio interviews, has also been represented as multimedia assets potentially helpful for learning and useful as learning content in the New Media Space (See section 4 for further details).
Section 2 of this report introduces the concept of reusable learning content and reusability. Section 3 discusses an application created by the ICOPER community to enhance the opportunities for developing reusable content. Section 4 of this report provides an overview of the methodology used for the qualitative survey. Section 5 presents a summary of thematic findings. Section 6 highlights a list of recommendations for effective reuse of educational content, which were derived from thematic analysis described in Appendix A. Finally, section 7 summarises the key outcomes of this work
Integrating social software into course design and tracking student engagement : early results and research perspectives
The uptake of social software is becoming more widespread in many sectors of education and organizational development. However, there is little empirical research on the impacts of adopting these technologies, and so it is difficult to determine appropriate pedagogic models and whether or not the desired learning outcomes are being realized.
This paper reports early findings of an ongoing pilot study which is based on the concept of collaborative learning and supported by means of social software. It describes the educational philosophy behind the study and the teaching techniques used. The application of various features of social software, including blogs, file management and personalization, are discussed, as well as the different techniques for facilitating and measuring the level of student engagement with social software. The results indicate that student engagement with social software can be shaped by course design and activities that integrate educational technology into the course structure
Digital communities: context for leading learning into the future?
In 2011, a robust, on-campus, three-element Community of Practice model consisting of growing community, sharing of practice and building domain knowledge was piloted in a digital learning environment. An interim evaluation of the pilot study revealed that the three-element framework, when used in a digital environment, required a fourth element. This element, which appears to happen incidentally in the face-to-face context, is that of reflecting, reporting and revising. This paper outlines the extension of the pilot study to the national tertiary education context in order to explore the implications for the design, leadership roles, and selection of appropriate technologies to support and sustain digital communities using the four-element model
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Fostering Open Sensemaking Communities by Combining Knowledge Maps and Videoconferencing
In this paper, our aim is to investigate the role of Compendium maps for both learners and educators to share and debate interpretations in FlashMeetingTM (FM) videoconferences in the context of OpenLearn, an online environment for open learning. This work is based on a qualitative study of knowledge maps and web videoconferencing interactions, and quantitative data presented in diagnostic reports about both tools. Our theoretical approach is based on the sensemaking concept and an existing framework for three learning scenarios. Our findings describe four applications of knowledge maps in videoconferencing: (i) Mind Maps for a FM virtual lecture (transmission scenario); (ii) Learning Path Map which integrates a FM conference (studio scenario); (iii) Concept Maps during a peer-to-peer event (negotiation scenario) and (iv) Web Maps for a FM replay (assessment scenario)
Learning First, Technology Second: Enhancing Missionary Training Through Technology
This article describes how the missions agency EFCA ReachGlobal uses the open source online learning platform Moodle to train missionaries and to fulfill its goal to become a learning organization. Moodle is employed in three ways: online facilitated courses, collaboration zones and knowledge banks. Blended learning is also used, notably in ReachGlobalâs pre-field training for missionary candidates
How do I enhance motivation to learn and higher order cognition among students of Science through the use of a virtual learning environment?
In this paper I explore the capacity of Moodle to enhance the teaching and learning of Leaving Certificate Biology within a small urban secondary school. I simultaneously investigate the potential of the technology to enhance higher-order cognition and motivation to learn among the students. Adopting an action research approach has led me to a much deeper understanding of the tacit knowledge that inspires my work. The chief stimulus to my research was the realisation that my explicit practice was in negation of my implicit values. I have come to know my practice and over time changed it. I can now see evidence of a greater congruence between my espoused core educational values and my explicit actions. Cycle one of the research focuses on setting up and introducing Moodle to a group of Biology students. The second cycle shows the feasibility of a community of enquiry through a discussion-forum. A process of social validation runs concurrently, in which interested individuals substantiate my claim that my core educational values are being translated into my practice. Throughout I learn to strike a balance between co-learner and guide. Consequently the students come to act as co-authors in moving away from authoritarian dissemination of facts. This facilitates a community of inquiry, revolving around the collaborative negotiation of meaning. There is clear evidence of increased higher-order cognition and motivation to learn among the participants within this virtual community
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