977 research outputs found

    The Specification of Requirements in the MADAE-Pro Software Process

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    MADAE-Pro is an ontology-driven process for multi-agent domain and application engineering which promotes the construction and reuse of agent-oriented applications families. This article introduces MADAE-Pro, emphasizing the description of its domain analysis and application requirements engineering phases and showing how software artifacts produced from the first are reused in the last one. Illustrating examples are extracted from two case studies we have conducted to evaluate MADAE-Pro. The first case study assesses the Multi-Agent Domain Engineering sub-process of MADAE-Pro through the development of a multi-agent system family of recommender systems supporting alternative (collaborative, content-based and hybrid) filtering techniques. The second one, evaluates the Multi-Agent Application Engineering sub-process of MADAE-Pro through the construction of InfoTrib, a Tax Law recommender system which provides recommendations based on new tax law information items using a content-based filtering technique. ONTOSERS and InfoTrib were modeled using ONTORMAS, a knowledge-based tool for supporting and automating the tasks of MADAEPro

    Intelligent maintenance management in a reconfigurable manufacturing environment using multi-agent systems

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    Thesis (M. Tech.) -- Central University of Technology, Free State, 2010Traditional corrective maintenance is both costly and ineffective. In some situations it is more cost effective to replace a device than to maintain it; however it is far more likely that the cost of the device far outweighs the cost of performing routine maintenance. These device related costs coupled with the profit loss due to reduced production levels, makes this reactive maintenance approach unacceptably inefficient in many situations. Blind predictive maintenance without considering the actual physical state of the hardware is an improvement, but is still far from ideal. Simply maintaining devices on a schedule without taking into account the operational hours and workload can be a costly mistake. The inefficiencies associated with these approaches have contributed to the development of proactive maintenance strategies. These approaches take the device health state into account. For this reason, proactive maintenance strategies are inherently more efficient compared to the aforementioned traditional approaches. Predicting the health degradation of devices allows for easier anticipation of the required maintenance resources and costs. Maintenance can also be scheduled to accommodate production needs. This work represents the design and simulation of an intelligent maintenance management system that incorporates device health prognosis with maintenance schedule generation. The simulation scenario provided prognostic data to be used to schedule devices for maintenance. A production rule engine was provided with a feasible starting schedule. This schedule was then improved and the process was determined by adhering to a set of criteria. Benchmarks were conducted to show the benefit of optimising the starting schedule and the results were presented as proof. Improving on existing maintenance approaches will result in several benefits for an organisation. Eliminating the need to address unexpected failures or perform maintenance prematurely will ensure that the relevant resources are available when they are required. This will in turn reduce the expenditure related to wasted maintenance resources without compromising the health of devices or systems in the organisation

    Proceedings of The Multi-Agent Logics, Languages, and Organisations Federated Workshops (MALLOW 2010)

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    http://ceur-ws.org/Vol-627/allproceedings.pdfInternational audienceMALLOW-2010 is a third edition of a series initiated in 2007 in Durham, and pursued in 2009 in Turin. The objective, as initially stated, is to "provide a venue where: the cost of participation was minimum; participants were able to attend various workshops, so fostering collaboration and cross-fertilization; there was a friendly atmosphere and plenty of time for networking, by maximizing the time participants spent together"

    Process control and configuration of a reconfigurable production system using a multi-agent software system

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    Thesis (M. Tech. (Information Technology)) -- Central University of technology, Free State, 2011Traditional designs for component-handling platforms are rigidly linked to the product being produced. Control and monitoring methods for these platforms consist of various proprietary hardware controllers containing the control logic for the production process. Should the configuration of the component handling platform change, the controllers need to be taken offline and reprogrammed to take the changes into account. The current thinking in component-handling system design is the notion of re-configurability. Reconfigurability means that with minimum or no downtime the system can be adapted to produce another product type or overcome a device failure. The re-configurable component handling platform is built-up from groups of independent devices. These groups or cells are each responsible for some aspect of the overall production process. By moving or swopping different versions of these cells within the component-handling platform, re-configurability is achieved. Such a dynamic system requires a flexible communications platform and high-level software control architecture to accommodate the reconfigurable nature of the system. This work represents the design and testing of the core of a re-configurable production control software platform. Multiple software components work together to control and monitor a re-configurable component handling platform. The design and implementation of a production database, production ontology, communications architecture and the core multi-agent control application linking all these components together is presented

    A platform-independent domain-specific modeling language for multiagent systems

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    Associated with the increasing acceptance of agent-based computing as a novel software engineering paradigm, recently a lot of research addresses the development of suitable techniques to support the agent-oriented software development. The state-of-the-art in agent-based software development is to (i) design the agent systems basing on an agent-based methodology and (ii) take the resulting design artifact as a base to manually implement the agent system using existing agent-oriented programming languages or general purpose languages like Java. Apart from failures made when manually transform an abstract specification into a concrete implementation, the gap between design and implementation may also result in the divergence of design and implementation. The framework discussed in this dissertation presents a platform-independent domain-specific modeling language for MASs called Dsml4MAS that allows modeling agent systems in a platform-independent and graphical manner. Apart from the abstract design, Dsml4MAS also allows to automatically (i) check the generated design artifacts against a formal semantic specification to guarantee the well-formedness of the design and (ii) translate the abstract specification into a concrete implementation. Taking both together, Dsml4MAS ensures that for any well-formed design, an associated implementation will be generated closing the gap between design and code.Aufgrund wachsender Akzeptanz von Agentensystemen zur Behandlung komplexer Problemstellungen wird der Schwerpunkt auf dem Gebiet der agentenorientierten Softwareentwicklung vor allem auf die Erforschung von geeignetem Entwicklungswerkzeugen gesetzt. Stand der Forschung ist es dabei das Agentendesign mittels einer Agentenmethodologie zu spezifizieren und die resultierenden Artefakte als Grundlage zur manuellen Programmierung zu verwenden. Fehler, die bei dieser manuellen Überführung entstehen, machen insbesondere das abstrakte Design weniger nützlich in Hinsicht auf die Nachhaltigkeit der entwickelten Softwareapplikation. Das in dieser Dissertation diskutierte Rahmenwerk erörtert eine plattformunabhängige domänenspezifische Modellierungssprache für Multiagentensysteme namens Dsml4MAS. Dsml4MAS erlaubt es Agentensysteme auf eine plattformunabhängige und graphische Art und Weise darzustellen. Die Modellierungssprache umfasst (i) eine abstrakte Syntax, die das Vokabular der Sprache definiert, (ii) eine konkrete Syntax, die die graphische Darstellung spezifiziert sowie (iii) eine formale Semantik, die dem Vokabular eine präzise Bedeutung gibt. Dsml4MAS ist Bestandteil einer (semi-automatischen) Methodologie, die es (i) erlaubt die abstrakte Spezifikation schrittweise bis hin zur konkreten Implementierung zu konkretisieren und (ii) die Interoperabilität zu alternativen Softwareparadigmen wie z.B. Dienstorientierte Architekturen zu gewährleisten

    Requirements Modeling for Multi-Agent Systems

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    Different approaches for building modern software systems in complex and open environments have been proposed in the last few years. Some efforts try to take advantage of the agent-oriented paradigm to model/engineer complex information systems in terms of independent agents. These agents may collaborate in a computational organization (Multi-Agent Systems, MAS) by playing some specific roles having to interact with others in order to reach a global or individual goal. In addition, due to the complex nature of this type of systems, dealing with the classical functional and structural perspectives of software systems are not enough. The organizational perspective, that describes the context where these agents need to collaborate, and the social behavior perspective, that describes the different "intelligent" manners in which these agents can collaborate, need to be identified and properly specified. Several methodologies have been proposed to drive the development of MAS (e.g., Ingenias, Gaia, Tropos) although most of them mainly focus on the design and implementation phases and do not provide adequate mechanisms for capturing, defining, and specifying software requirements. Poor requirements engineering is recognized as the root of most errors in current software development projects, and as a means for improving the quality of current practices in the development of MAS, the main objective of this work is to propose a requirements modeling process to deal with software requirements covering the functional, structural, organizational, and social behavior perspectives of MAS. The requirements modeling proposed is developed within the model-driven engineering context defining the corresponding metamodel and its graphical syntax. In addition, a MAS requirements modeling process is specified using the Object Management Group's (OMG) Software Process Engineering Metamodel (SPEM). Finally, in order to illustrate the feasibility of our approach, we specified the software requirements of a strategic board game (the Diplomacy game).Rodríguez Viruel, ML. (2011). Requirements Modeling for Multi-Agent Systems. http://hdl.handle.net/10251/11416Archivo delegad

    Agent-based methodology for developing agroecosystems simulations

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    The agent-based modeling (ABM) approach allows modeling complex systems, involving different kinds of interacting autonomous agents with heterogeneous behavior. Agro-ecosystems (ecological systems subject to human interaction) are a kind of complex system whose analysis and simulation is of interest to several disciplines (e.g. agronomy, ecology or sociology). In this context, the ABM approach appears as a suitable tool for modeling agro-ecosystems, along with a corresponding agent-oriented software engineering (AOSE) methodology for the construction of the simulation. Nevertheless, existing AOSE methodologies are general-purpose, they have not yet accomplished widespread use, and clear examples of applications to agro-ecosystems are hard to find. This thesis sets the ground for a new software development methodology for developing agro-ecosystem simulations based on the ABM approach as well as on these already existing AOSE methodologies, but tailored to tackle specific agro-ecosystem features.El enfoque de modelado basado en agentes (ABM) permite el modelado de sistemas complejos en los que interactúan diferentes tipos de agentes autónomos con comportamientos heterogéneos. Los agro-ecosistemas (sistemas ecológicos sujetos a la presencia humana) son un tipo de sistema complejo cuyo análisis y simulación resulta de interés para diversas disciplinas (ej.: agronomía, ecología o sociología). En este contexto, el enfoque ABM aparece como una herramienta adecuada para el modelado de agro-ecosistemas, junto con una correspondiente metodología de desarrollo de software también orientada a agentes (AOSE) para la construcción de dicha simulación. Si bien ya existen metodologías AOSE, éstas son de propósito general, no han logrado un amplio uso y ejemplos claros de aplicaciones a agro-ecosistemas son difíciles de encontrar. Esta tesis establece los fundamentos para crear una nueva metodología de desarrollo de software basada en el enfoque de agentes para el desarrollo de simulaciones de agro-ecosistemas, basándose en las metodologías AOSE ya existentes, pero personalizada para soportar las características específicas de los agro-ecosistemas
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