350 research outputs found

    Pengembangan Sistem Transaksi Pulsa Berbasi Android Dan Web Dengan Menerapkan Metode Bottom-Up Untuk Mendesain Ulang Database Pada Sistem Software Pulsa

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    Kebutuhan akan pulsa menjadi kebutuhan wajib di sebagian besar masyarakat saat ini, didorong oleh perkembangan teknologi smartphone yang semakin pesat dan semakin terjangkau. Situasi pandemi COVID-19 semakin meningkatkan permintaan penggunaan pulsa data untuk tetap terkoneksi dengan internet, sehingga menjadikan bisnis pulsa sebagai sumber pendapatan yang potensial. VRE(Voucher Refill Engine) merupakan salah satu software server pulsa yang mengatur setiap pengisian transaksi pulsa. Fungsi utama VRE adalah memudahkan proses transaksi pulsa dari seller ke konsumen dengan cepat dan stabil, serta mengatur stok produk-produk pulsa yang tersedia agar selalu terupdate dan tidak kehabisan stok. Selain itu, VRE juga dapat menghasilkan laporan keuangan yang detail untuk memudahkan pengelolaan keuangan dan monitoring bisnis. Namun, karena teknologi yang digunakan masih terbatas proses transaksi saat ini yang dilakukan VRE hanya melalui SMS atau chat yang tentunya memiliki keterbatasan dan biaya tambahan bagi penjual sehingga mengurangi keuntungan. Untuk mengatasi hal tersebut agen perlu berinovasi dengan mengembangkan aplikasi berbasis android untuk transaksi pulsa. Oleh karena itu, perlu dibangun aplikasi Android dari sistem sotware pulsa VRE menggunakan metode perancangan basis data, seperti pendekatan bottom-up, untuk mendesain ulang struktur basis data dan memungkinkan pengembangan aplikasi berbasis Android dan web. Jurnal ini membahas tantangan yang dihadapi agen dalam bisnis pulsa, keterbatasan proses transaksi saat ini, dan solusi yang diusulkan untuk desain database dan pengembangan aplikasi berbasis Android serta web yang digunakan untuk setting menu dan tampilannya lainnya di android

    State-of-the-art on evolution and reactivity

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    This report starts by, in Chapter 1, outlining aspects of querying and updating resources on the Web and on the Semantic Web, including the development of query and update languages to be carried out within the Rewerse project. From this outline, it becomes clear that several existing research areas and topics are of interest for this work in Rewerse. In the remainder of this report we further present state of the art surveys in a selection of such areas and topics. More precisely: in Chapter 2 we give an overview of logics for reasoning about state change and updates; Chapter 3 is devoted to briefly describing existing update languages for the Web, and also for updating logic programs; in Chapter 4 event-condition-action rules, both in the context of active database systems and in the context of semistructured data, are surveyed; in Chapter 5 we give an overview of some relevant rule-based agents frameworks

    MODELLING VIRTUAL ENVIRONMENT FOR ADVANCED NAVAL SIMULATION

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    This thesis proposes a new virtual simulation environment designed as element of an interoperable federation of simulator to support the investigation of complex scenarios over the Extended Maritime Framework (EMF). Extended Maritime Framework is six spaces environment (Underwater, Water surface, Ground, Air, Space, and Cyberspace) where parties involved in Joint Naval Operations act. The amount of unmanned vehicles involved in the simulation arise the importance of the Communication modelling, thus the relevance of Cyberspace. The research is applied to complex cases (one applied to deep waters and one to coast and littoral protection) as examples to validate this approach; these cases involve different kind of traditional assets (e.g. satellites, helicopters, ships, submarines, underwater sensor infrastructure, etc.) interact dynamically and collaborate with new autonomous systems (i.e. AUV, Gliders, USV and UAV). The use of virtual simulation is devoted to support validation of new concepts and investigation of collaborative engineering solutions by providing a virtual representation of the current situation; this approach support the creation of dynamic interoperable immersive framework that could support training for Man in the Loop, education and tactical decision introducing the Man on the Loop concepts. The research and development of the Autonomous Underwater Vehicles requires continuous testing so a time effective approach can result a very useful tool. In this context the simulation can be useful to better understand the behaviour of Unmanned Vehicles and to avoid useless experimentations and their costs finding problems before doing them. This research project proposes the creation of a virtual environment with the aim to see and understand a Joint Naval Scenario. The study will be focusing especially on the integration of Autonomous Systems with traditional assets; the proposed simulation deals especially with collaborative operation involving different types of Autonomous Underwater Vehicles (AUV), Unmanned Surface Vehicles (USV) and UAV (Unmanned Aerial Vehicle). The author develops an interoperable virtual simulation devoted to present the overall situation for supervision considering also the sensor capabilities, communications and mission effectiveness that results dependent of the different asset interaction over a complex heterogeneous network. The aim of this research is to develop a flexible virtual simulation solution as crucial element of an HLA federation able to address the complexity of Extended Maritime Framework (EMF). Indeed this new generation of marine interoperable simulation is a strategic advantage for investigating the problems related to the operational use of autonomous systems and to finding new ways to use them respect to different scenarios. The research deal with the creation of two scenarios, one related to military operations and another one on coastal and littoral protection where the virtual simulation propose the overall situation and allows to navigate into the virtual world considering the complex physics affecting movement, perception, interaction and communication. By this approach, it becomes evident the capability to identify, by experimental analysis within the virtual world, the new solutions in terms of engineering and technological configuration of the different systems and vehicles as well as new operational models and tactics to address the specific mission environment. The case of study is a maritime scenario with a representation of heterogeneous network frameworks that involves multiple vehicles both naval and aerial including AUVs, USVs, gliders, helicopter, ships, submarines, satellite, buoys and sensors. For the sake of clarity aerial communications will be represented divided from underwater ones. A connection point for the latter will be set on the keel line of surface vessels representing communication happening via acoustic modem. To represent limits in underwater communications, underwater signals have been considerably slowed down in order to have a more realistic comparison with aerial ones. A maximum communication distance is set, beyond which no communication can take place. To ensure interoperability the HLA Standard (IEEE 1516 evolved) is adopted to federate other simulators so to allow its extensibility for other case studies. Two different scenarios are modelled in 3D visualization: Open Water and Port Protection. The first one aims to simulate interactions between traditional assets in Extended Maritime Framework (EMF) such as satellite, navy ships, submarines, NATO Research Vessels (NRVs), helicopters, with new generation unmanned assets as AUV, Gliders, UAV, USV and the mutual advantage the subjects involved in the scenario can have; in other word, the increase in persistence, interoperability and efficacy. The second scenario models the behaviour of unmanned assets, an AUV and an USV, patrolling a harbour to find possible threats. This aims to develop an algorithm to lead patrolling path toward an optimum, guaranteeing a high probability of success in the safest way reducing human involvement in the scenario. End users of the simulation face a graphical 3D representation of the scenario where assets would be represented. He can moves in the scenario through a Free Camera in Graphic User Interface (GUI) configured to entitle users to move around the scene and observe the 3D sea scenario. In this way, players are able to move freely in the synthetic environment in order to choose the best perspective of the scene. The work is intended to provide a valid tool to evaluate the defencelessness of on-shore and offshore critical infrastructures that could includes the use of new technologies to take care of security best and preserve themselves against disasters both on economical and environmental ones

    Novel analysis and modelling methodologies applied to pultrusion and other processes

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    Often a manufacturing process may be a bottleneck or critical to a business. This thesis focuses on the analysis and modelling of such processest, to both better understand them, and to support the enhancement of quality or output capability of the process. The main thrusts of this thesis therefore are: To model inter-process physics, inter-relationships, and complex processes in a manner that enables re-exploitation, re-interpretation and reuse of this knowledge and generic elements e.g. using Object Oriented (00) & Qualitative Modelling (QM) techniques. This involves the development of superior process models to capture process complexity and reuse any generic elements; To demonstrate advanced modelling and simulation techniques (e.g. Artificial Neural Networks(ANN), Rule-Based-Systems (RBS), and statistical modelling) on a number of complex manufacturing case studies; To gain a better understanding of the physics and process inter-relationships exhibited in a number of complex manufacturing processes (e.g. pultrusion, bioprocess, and logistics) using analysis and modelling. To these ends, both a novel Object Oriented Qualitative (Problem) Analysis (OOQA) methodology, and a novel Artificial Neural Network Process Modelling (ANNPM) methodology were developed and applied to a number of complex manufacturing case studies- thermoset and thermoplastic pultrusion, bioprocess reactor, and a logistics supply chain. It has been shown that these methodologies and the models developed support capture of complex process inter-relationships, enable reuse of generic elements, support effective variable selection for ANN models, and perform well as a predictor of process properties. In particular the ANN pultrusion models, using laboratory data from IKV, Aachen and Pera, Melton Mowbray, predicted product properties very well

    Compliance flow: an intelligent workflow management system to support engineering processes

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    This work is about extending the scope of current workflow management systems to support engineering processes. On the one hand engineering processes are relatively dynamic, and on the other their specification and performance are constrained by industry standards and guidelines for the sake of product acceptability, such as IEC 61508 for safety and ISO 9001 for quality. A number of technologies have been proposed to increase the adaptability of current workflow systems to deal with dynamic situations. A primary concern is how to support open-ended processes that cannot be completely specified in detail prior to their execution. A survey of adaptive workflow systems is given and the enabling technologies are discussed. Engineering processes are studied and their characteristics are identified and discussed. Current workflow systems have been successfully used in managing "administrative" processes for some time, but they lack the flexibility to support dynamic, unpredictable, collaborative, and highly interdependent engineering processes. [Continues.

    Intelligent Personal Assistants Solutions in Ubiquitous Environments in the Context of Internet of Things

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    Internet of Things (IoT) will create the opportunity to develop new types of businesses. Every tangible object, biologic or not, will be identified by a unique address, creating a common network composed by billions of devices. Those devices will have different requirements, creating the necessity of finding new mechanisms to satisfy the needs of all the entities within the network. This is one of the main problems that all the scientific community should address in order to make Internet of Things the Future Internet. Currently, IoT is used in a lot of projects involving Wireless Sensor Networks (WSNs). Sensors are generally cheap and small devices able to generate useful information from physical indicators. They can be used on smart home scenarios, or even on healthcare environments, turning sensors into useful devices to accomplish the goals of many use case scenarios. Sensors and other devices with some reasoning capabilities, like smart objects, can be used to create smart environments. The interaction between the objects in those scenarios and humans can be eased by the inclusion of Intelligent Personal Assistants (IPAs). Currently, IPAs have good reasoning capabilities, improving the assistance they give to their owners. Artificial intelligence (AI), new learning mechanisms, and the evolution assisted in speech technology also contributed to this improvement. The integration of IPAs in IoT scenarios can become a case of great success. IPAs will comprehend the behavior of their owners not only through direct interactions, but also by the interactions they have with other objects in the environment. This may create ubiquitous communication scenarios where humans act as passive elements, being adequately informed of all the aspects of interest that surrounds them. The communication between IPAs and other objects in their surrounding environment may use gateways for traffic forwarding. On ubiquitous environments devices can be mobile or static. For example, in smart home scenarios, objects are generally static, being always on the same position. In mobile health scenarios, objects can move from one place to another. To turn IPAs useful on all types of environments, static and mobile gateways should be developed. On this dissertation, a novel mobile gateway solution for an IPA platform inserted on an IoT context is proposed. A mobile health scenario was chosen. Then, a Body Sensor Network (BSN) is always monitoring a person, giving the real time feedback of his/her health status to another person responsible by him (designated caretaker). On this scenario, a mobile gateway is needed to forward the traffic between the BSN and the IPA of the caretaker. Therefore, the IPA is able to give warnings about the health status of the person under monitoring, in real time. The proposed system is evaluated, demonstrated, and validated through a prototype, where the more important aspects for IPAs and IoT networks are considered

    From the Ground to the Cloud: Towards an Integrated Transportation Simulation Platform

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    Actualmente, as universidades e as empresas de todo o mundo têm uma enorme necessidade de metodologias que permitam simular e modelar. No que diz respeito ao tráfego e transportes, fazer mudanças físicas nas redes reais de trânsito poderia ser altamente dispendioso, estando dependente de decisões políticas e podendo ser altamente prejudicial ao meio ambiente. Por isso, a simulação é muito usada em tais cenários.No entanto, o uso de simulação para estudar ou analisar um domínio ou problema específico pode não ser trivial e podem ser necessárias diversas ferramentas, com diferentes resoluções e perspectivas de domínio, causando o aumento de problemas relacionados com interoperabilidade. Com as recentes evoluções no âmbito do cloud computing e do Software-as-a-Service (SaaS), existe um novo paradigma onde o software de simulação é usado sob a forma de serviços. Assim, o Simulation Software-as-a-Service (SimSaaS) é muito benéfico para melhor explorar o grande número de plataformas e armazenamento que a simulação precisa, e que o Cloud Computing pode fornecer.Para ultrapassar os problemas supra mencionados, o principal objetivo desta dissertação foi apresentar o atual estado da arte na área e propor uma plataforma de simulação de transporte direcionada a agentes, através da cloud, por meio de serviços. Utilizou-se o standard HLA (High Level Architecture) da IEEE para interoperabilidade de simuladores e agentes para controlo e coordenação.Para que tal seja possível, foi imperativo construir, através de uma revisão sistemática da literatura, o conhecimento necessário para desenvolver a plataforma. Os estudos revistos foram comparados e sumarisados na forma de uma taxonomia do trabalho de pesquisa que representa as oportunidades de pesquisa mais importantes para os próximos anos. A arquitectura e os principais cenários de utilização da plataforma foram detalhados. A partir daí, o subconjunto de características mais importantes foi seleccionado na forma de uma prova de conceito. A sua implementação foi explicada indicando o software utilizado (OpenStack, Pitch pRTI, SUMO e EBPS) e o cenário de simulação escolhido. Por fim, foram conduzidas algumas experiências para se perceber a melhor abordagem no controlo e lançamento de máquinas virtuais. Esta análise é importante para se obter uma melhor performance em simulações utilizando a infraestrutura desenvolvida.Nowadays, universities and companies all around the world have a huge need for simulation and modelling methodologies. In the particular case of traffic and transportation, making physical modifications in the real traffic networks could be highly expensive, dependent on political decisions and could be highly disruptive to the environment. Therefore, simulation is broadly used in such scenarios.However, while studying a specific domain or problem, analysis through simulation may not be trivial and very often requires several simulation tools, with different resolutions and domain perspectives, hence raising interoperability issues. With the recent evolutions in cloud computing and Software-as-a-Service (SaaS), there is a new paradigm where simulation software is used in the form of services. So, Simulation Software-as-a-Service (SimSaaS) is very beneficial to better exploit the huge amount of platforms and storage that simulation needs per se - and Cloud Computing is able to provide such resources.To address issues arising in this novel perspective the main goal of this dissertation was to present the current state of the art in the field and to propose an agent-directed transportation simulation platform, through the cloud, by means of services. It was used the IEEE standard HLA (High Level Architecture) for simulator interoperability and agents for controlling and coordination.To do so, it was necessary to build, through a systematic literature review, the body of knowledge needed to develop such platform. The reviewed studies were compared and summarised leading to the creation of a taxonomy of the research work, which represent the front research opportunities for the next years. The main scenarios and architecture of the platform were detailed. The proof of concept's implementation was further explained including the used software (OpenStack, Pitch pRTI, SUMO and EBPS) and the chosen simulation scenario. Finally, some experiments were made about the best approach to manage and launch VMs (Virtual Machines). Such analysis is very important to have better performance in simulations under the developed infrastructure

    Olkiluoto Biosphere Description 2009

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