4,570 research outputs found

    Distributed Computing with Adaptive Heuristics

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    We use ideas from distributed computing to study dynamic environments in which computational nodes, or decision makers, follow adaptive heuristics (Hart 2005), i.e., simple and unsophisticated rules of behavior, e.g., repeatedly "best replying" to others' actions, and minimizing "regret", that have been extensively studied in game theory and economics. We explore when convergence of such simple dynamics to an equilibrium is guaranteed in asynchronous computational environments, where nodes can act at any time. Our research agenda, distributed computing with adaptive heuristics, lies on the borderline of computer science (including distributed computing and learning) and game theory (including game dynamics and adaptive heuristics). We exhibit a general non-termination result for a broad class of heuristics with bounded recall---that is, simple rules of behavior that depend only on recent history of interaction between nodes. We consider implications of our result across a wide variety of interesting and timely applications: game theory, circuit design, social networks, routing and congestion control. We also study the computational and communication complexity of asynchronous dynamics and present some basic observations regarding the effects of asynchrony on no-regret dynamics. We believe that our work opens a new avenue for research in both distributed computing and game theory.Comment: 36 pages, four figures. Expands both technical results and discussion of v1. Revised version will appear in the proceedings of Innovations in Computer Science 201

    A group membership algorithm with a practical specification

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    Presents a solvable specification and gives an algorithm for the group membership problem in asynchronous systems with crash failures. Our specification requires processes to maintain a consistent history in their sequences of views. This allows processes to order failures and recoveries in time and simplifies the programming of high level applications. Previous work has proven that the group membership problem cannot be solved in asynchronous systems with crash failures. We circumvent this impossibility result building a weaker, yet nontrivial specification. We show that our solution is an improvement upon previous attempts to solve this problem using a weaker specification. We also relate our solution to other methods and give a classification of progress properties that can be achieved under different models

    Approximate Consensus in Highly Dynamic Networks: The Role of Averaging Algorithms

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    In this paper, we investigate the approximate consensus problem in highly dynamic networks in which topology may change continually and unpredictably. We prove that in both synchronous and partially synchronous systems, approximate consensus is solvable if and only if the communication graph in each round has a rooted spanning tree, i.e., there is a coordinator at each time. The striking point in this result is that the coordinator is not required to be unique and can change arbitrarily from round to round. Interestingly, the class of averaging algorithms, which are memoryless and require no process identifiers, entirely captures the solvability issue of approximate consensus in that the problem is solvable if and only if it can be solved using any averaging algorithm. Concerning the time complexity of averaging algorithms, we show that approximate consensus can be achieved with precision of ε\varepsilon in a coordinated network model in O(nn+1log1ε)O(n^{n+1} \log\frac{1}{\varepsilon}) synchronous rounds, and in O(ΔnnΔ+1log1ε)O(\Delta n^{n\Delta+1} \log\frac{1}{\varepsilon}) rounds when the maximum round delay for a message to be delivered is Δ\Delta. While in general, an upper bound on the time complexity of averaging algorithms has to be exponential, we investigate various network models in which this exponential bound in the number of nodes reduces to a polynomial bound. We apply our results to networked systems with a fixed topology and classical benign fault models, and deduce both known and new results for approximate consensus in these systems. In particular, we show that for solving approximate consensus, a complete network can tolerate up to 2n-3 arbitrarily located link faults at every round, in contrast with the impossibility result established by Santoro and Widmayer (STACS '89) showing that exact consensus is not solvable with n-1 link faults per round originating from the same node

    Certified Impossibility Results for Byzantine-Tolerant Mobile Robots

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    We propose a framework to build formal developments for robot networks using the COQ proof assistant, to state and to prove formally various properties. We focus in this paper on impossibility proofs, as it is natural to take advantage of the COQ higher order calculus to reason about algorithms as abstract objects. We present in particular formal proofs of two impossibility results forconvergence of oblivious mobile robots if respectively more than one half and more than one third of the robots exhibit Byzantine failures, starting from the original theorems by Bouzid et al.. Thanks to our formalization, the corresponding COQ developments are quite compact. To our knowledge, these are the first certified (in the sense of formally proved) impossibility results for robot networks

    Termination Detection of Local Computations

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    Contrary to the sequential world, the processes involved in a distributed system do not necessarily know when a computation is globally finished. This paper investigates the problem of the detection of the termination of local computations. We define four types of termination detection: no detection, detection of the local termination, detection by a distributed observer, detection of the global termination. We give a complete characterisation (except in the local termination detection case where a partial one is given) for each of this termination detection and show that they define a strict hierarchy. These results emphasise the difference between computability of a distributed task and termination detection. Furthermore, these characterisations encompass all standard criteria that are usually formulated : topological restriction (tree, rings, or triangu- lated networks ...), topological knowledge (size, diameter ...), and local knowledge to distinguish nodes (identities, sense of direction). These results are now presented as corollaries of generalising theorems. As a very special and important case, the techniques are also applied to the election problem. Though given in the model of local computations, these results can give qualitative insight for similar results in other standard models. The necessary conditions involve graphs covering and quasi-covering; the sufficient conditions (constructive local computations) are based upon an enumeration algorithm of Mazurkiewicz and a stable properties detection algorithm of Szymanski, Shi and Prywes

    Dynamic FTSS in Asynchronous Systems: the Case of Unison

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    Distributed fault-tolerance can mask the effect of a limited number of permanent faults, while self-stabilization provides forward recovery after an arbitrary number of transient fault hit the system. FTSS protocols combine the best of both worlds since they are simultaneously fault-tolerant and self-stabilizing. To date, FTSS solutions either consider static (i.e. fixed point) tasks, or assume synchronous scheduling of the system components. In this paper, we present the first study of dynamic tasks in asynchronous systems, considering the unison problem as a benchmark. Unison can be seen as a local clock synchronization problem as neighbors must maintain digital clocks at most one time unit away from each other, and increment their own clock value infinitely often. We present many impossibility results for this difficult problem and propose a FTSS solution when the problem is solvable that exhibits optimal fault containment
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