24,845 research outputs found
A Tutorial on Clique Problems in Communications and Signal Processing
Since its first use by Euler on the problem of the seven bridges of
K\"onigsberg, graph theory has shown excellent abilities in solving and
unveiling the properties of multiple discrete optimization problems. The study
of the structure of some integer programs reveals equivalence with graph theory
problems making a large body of the literature readily available for solving
and characterizing the complexity of these problems. This tutorial presents a
framework for utilizing a particular graph theory problem, known as the clique
problem, for solving communications and signal processing problems. In
particular, the paper aims to illustrate the structural properties of integer
programs that can be formulated as clique problems through multiple examples in
communications and signal processing. To that end, the first part of the
tutorial provides various optimal and heuristic solutions for the maximum
clique, maximum weight clique, and -clique problems. The tutorial, further,
illustrates the use of the clique formulation through numerous contemporary
examples in communications and signal processing, mainly in maximum access for
non-orthogonal multiple access networks, throughput maximization using index
and instantly decodable network coding, collision-free radio frequency
identification networks, and resource allocation in cloud-radio access
networks. Finally, the tutorial sheds light on the recent advances of such
applications, and provides technical insights on ways of dealing with mixed
discrete-continuous optimization problems
Parallel Graph Decompositions Using Random Shifts
We show an improved parallel algorithm for decomposing an undirected
unweighted graph into small diameter pieces with a small fraction of the edges
in between. These decompositions form critical subroutines in a number of graph
algorithms. Our algorithm builds upon the shifted shortest path approach
introduced in [Blelloch, Gupta, Koutis, Miller, Peng, Tangwongsan, SPAA 2011].
By combining various stages of the previous algorithm, we obtain a
significantly simpler algorithm with the same asymptotic guarantees as the best
sequential algorithm
Phase transitions in project scheduling.
The analysis of the complexity of combinatorial optimization problems has led to the distinction between problems which are solvable in a polynomially bounded amount of time (classified in P) and problems which are not (classified in NP). This implies that the problems in NP are hard to solve whereas the problems in P are not. However, this analysis is based on worst-case scenarios. The fact that a decision problem is shown to be NP-complete or the fact that an optimization problem is shown to be NP-hard implies that, in the worst case, solving it is very hard. Recent computational results obtained with a well known NP-hard problem, namely the resource-constrained project scheduling problem, indicate that many instances are actually easy to solve. These results are in line with those recently obtained by researchers in the area of artificial intelligence, which show that many NP-complete problemsexhibit so-called phase transitions, resulting in a sudden and dramatic change of computational complexity based on one or more order parameters that are characteristic of the system as a whole. In this paper we provide evidence for the existence of phase transitions in various resource-constrained project scheduling problems. We discuss the use of network complexity measures and resource parameters as potential order parameters. We show that while the network complexity measures seem to reveal continuous easy-hard or hard-easy phase-transitions, the resource parameters exhibit an easy-hard-easy transition behaviour.Networks; Problems; Scheduling; Algorithms;
On the Challenges of Physical Implementations of RBMs
Restricted Boltzmann machines (RBMs) are powerful machine learning models,
but learning and some kinds of inference in the model require sampling-based
approximations, which, in classical digital computers, are implemented using
expensive MCMC. Physical computation offers the opportunity to reduce the cost
of sampling by building physical systems whose natural dynamics correspond to
drawing samples from the desired RBM distribution. Such a system avoids the
burn-in and mixing cost of a Markov chain. However, hardware implementations of
this variety usually entail limitations such as low-precision and limited range
of the parameters and restrictions on the size and topology of the RBM. We
conduct software simulations to determine how harmful each of these
restrictions is. Our simulations are designed to reproduce aspects of the
D-Wave quantum computer, but the issues we investigate arise in most forms of
physical computation
A Landscape Analysis of Constraint Satisfaction Problems
We discuss an analysis of Constraint Satisfaction problems, such as Sphere
Packing, K-SAT and Graph Coloring, in terms of an effective energy landscape.
Several intriguing geometrical properties of the solution space become in this
light familiar in terms of the well-studied ones of rugged (glassy) energy
landscapes. A `benchmark' algorithm naturally suggested by this construction
finds solutions in polynomial time up to a point beyond the `clustering' and in
some cases even the `thermodynamic' transitions. This point has a simple
geometric meaning and can be in principle determined with standard Statistical
Mechanical methods, thus pushing the analytic bound up to which problems are
guaranteed to be easy. We illustrate this for the graph three and four-coloring
problem. For Packing problems the present discussion allows to better
characterize the `J-point', proposed as a systematic definition of Random Close
Packing, and to place it in the context of other theories of glasses.Comment: 17 pages, 69 citations, 12 figure
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