3,340 research outputs found

    The pictures we like are our image: continuous mapping of favorite pictures into self-assessed and attributed personality traits

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    Flickr allows its users to tag the pictures they like as “favorite”. As a result, many users of the popular photo-sharing platform produce galleries of favorite pictures. This article proposes new approaches, based on Computational Aesthetics, capable to infer the personality traits of Flickr users from the galleries above. In particular, the approaches map low-level features extracted from the pictures into numerical scores corresponding to the Big-Five Traits, both self-assessed and attributed. The experiments were performed over 60,000 pictures tagged as favorite by 300 users (the PsychoFlickr Corpus). The results show that it is possible to predict beyond chance both self-assessed and attributed traits. In line with the state-of-the art of Personality Computing, these latter are predicted with higher effectiveness (correlation up to 0.68 between actual and predicted traits)

    Visual analytics and artificial intelligence for marketing

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    In today’s online environments, such as social media platforms and e-commerce websites, consumers are overloaded with information and firms are competing for their attention. Most of the data on these platforms comes in the form of text, images, or other unstructured data sources. It is important to understand which information on company websites and social media platforms are enticing and/or likeable by consumers. The impact of online visual content, in particular, remains largely unknown. Finding the drivers behind likes and clicks can help (1) understand how consumers interact with the information that is presented to them and (2) leverage this knowledge to improve marketing content. The main goal of this dissertation is to learn more about why consumers like and click on visual content online. To reach this goal visual analytics are used for automatic extraction of relevant information from visual content. This information can then be related, at scale, to consumer and their decisions

    Data-driven visual quality estimation using machine learning

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    Heutzutage werden viele visuelle Inhalte erstellt und sind zugänglich, was auf Verbesserungen der Technologie wie Smartphones und das Internet zurückzuführen ist. Es ist daher notwendig, die von den Nutzern wahrgenommene Qualität zu bewerten, um das Erlebnis weiter zu verbessern. Allerdings sind nur wenige der aktuellen Qualitätsmodelle speziell für höhere Auflösungen konzipiert, sagen mehr als nur den Mean Opinion Score vorher oder nutzen maschinelles Lernen. Ein Ziel dieser Arbeit ist es, solche maschinellen Modelle für höhere Auflösungen mit verschiedenen Datensätzen zu trainieren und zu evaluieren. Als Erstes wird eine objektive Analyse der Bildqualität bei höheren Auflösungen durchgeführt. Die Bilder wurden mit Video-Encodern komprimiert, hierbei weist AV1 die beste Qualität und Kompression auf. Anschließend werden die Ergebnisse eines Crowd-Sourcing-Tests mit einem Labortest bezüglich Bildqualität verglichen. Weiterhin werden auf Deep Learning basierende Modelle für die Vorhersage von Bild- und Videoqualität beschrieben. Das auf Deep Learning basierende Modell ist aufgrund der benötigten Ressourcen für die Vorhersage der Videoqualität in der Praxis nicht anwendbar. Aus diesem Grund werden pixelbasierte Videoqualitätsmodelle vorgeschlagen und ausgewertet, die aussagekräftige Features verwenden, welche Bild- und Bewegungsaspekte abdecken. Diese Modelle können zur Vorhersage von Mean Opinion Scores für Videos oder sogar für anderer Werte im Zusammenhang mit der Videoqualität verwendet werden, wie z.B. einer Bewertungsverteilung. Die vorgestellte Modellarchitektur kann auf andere Videoprobleme angewandt werden, wie z.B. Videoklassifizierung, Vorhersage der Qualität von Spielevideos, Klassifikation von Spielegenres oder der Klassifikation von Kodierungsparametern. Ein wichtiger Aspekt ist auch die Verarbeitungszeit solcher Modelle. Daher wird ein allgemeiner Ansatz zur Beschleunigung von State-of-the-Art-Videoqualitätsmodellen vorgestellt, der zeigt, dass ein erheblicher Teil der Verarbeitungszeit eingespart werden kann, während eine ähnliche Vorhersagegenauigkeit erhalten bleibt. Die Modelle sind als Open Source veröffentlicht, so dass die entwickelten Frameworks für weitere Forschungsarbeiten genutzt werden können. Außerdem können die vorgestellten Ansätze als Bausteine für neuere Medienformate verwendet werden.Today a lot of visual content is accessible and produced, due to improvements in technology such as smartphones and the internet. This results in a need to assess the quality perceived by users to further improve the experience. However, only a few of the state-of-the-art quality models are specifically designed for higher resolutions, predict more than mean opinion score, or use machine learning. One goal of the thesis is to train and evaluate such machine learning models of higher resolutions with several datasets. At first, an objective evaluation of image quality in case of higher resolutions is performed. The images are compressed using video encoders, and it is shown that AV1 is best considering quality and compression. This evaluation is followed by the analysis of a crowdsourcing test in comparison with a lab test investigating image quality. Afterward, deep learning-based models for image quality prediction and an extension for video quality are proposed. However, the deep learning-based video quality model is not practically usable because of performance constrains. For this reason, pixel-based video quality models using well-motivated features covering image and motion aspects are proposed and evaluated. These models can be used to predict mean opinion scores for videos, or even to predict other video quality-related information, such as a rating distributions. The introduced model architecture can be applied to other video problems, such as video classification, gaming video quality prediction, gaming genre classification or encoding parameter estimation. Furthermore, one important aspect is the processing time of such models. Hence, a generic approach to speed up state-of-the-art video quality models is introduced, which shows that a significant amount of processing time can be saved, while achieving similar prediction accuracy. The models have been made publicly available as open source so that the developed frameworks can be used for further research. Moreover, the presented approaches may be usable as building blocks for newer media formats

    What do end-users really want? Investigation of human-centered XAI for mobile health apps

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    In healthcare, AI systems support clinicians and patients in diagnosis, treatment, and monitoring, but many systems' poor explainability remains challenging for practical application. Overcoming this barrier is the goal of explainable AI (XAI). However, an explanation can be perceived differently and, thus, not solve the black-box problem for everyone. The domain of Human-Centered AI deals with this problem by adapting AI to users. We present a user-centered persona concept to evaluate XAI and use it to investigate end-users preferences for various explanation styles and contents in a mobile health stress monitoring application. The results of our online survey show that users' demographics and personality, as well as the type of explanation, impact explanation preferences, indicating that these are essential features for XAI design. We subsumed the results in three prototypical user personas: power-, casual-, and privacy-oriented users. Our insights bring an interactive, human-centered XAI closer to practical application

    What Do End-Users Really Want? Investigation of Human-Centered XAI for Mobile Health Apps

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    In healthcare, AI systems support clinicians and patients in diagnosis, treatment, and monitoring, but many systems' poor explainability remains challenging for practical application. Overcoming this barrier is the goal of explainable AI (XAI). However, an explanation can be perceived differently and, thus, not solve the black-box problem for everyone. The domain of Human-Centered AI deals with this problem by adapting AI to users. We present a user-centered persona concept to evaluate XAI and use it to investigate end-users preferences for various explanation styles and contents in a mobile health stress monitoring application. The results of our online survey show that users' demographics and personality, as well as the type of explanation, impact explanation preferences, indicating that these are essential features for XAI design. We subsumed the results in three prototypical user personas: power-, casual-, and privacy-oriented users. Our insights bring an interactive, human-centered XAI closer to practical application
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