7,192 research outputs found
Expressiveness of Temporal Query Languages: On the Modelling of Intervals, Interval Relationships and States
Storing and retrieving time-related information are important, or even critical, tasks on many areas of Computer Science (CS) and in particular for Artificial Intelligence (AI). The expressive power of temporal databases/query languages has been studied from different perspectives, but the kind of temporal information they are able to store and retrieve is not always conveniently addressed. Here we assess a number of temporal query languages with respect to the modelling of time intervals, interval relationships and states, which can be thought of as the building blocks to represent and reason about a large and important class of historic information. To survey the facilities and issues which are particular to certain temporal query languages not only gives an idea about how useful they can be in particular contexts, but also gives an interesting insight in how these issues are, in many cases, ultimately inherent to the database paradigm. While in the area of AI declarative languages are usually the preferred choice, other areas of CS heavily rely on the extended relational paradigm. This paper, then, will be concerned with the representation of historic information in two well known temporal query languages: it Templog in the context of temporal deductive databases, and it TSQL2 in the context of temporal relational databases. We hope the results highlighted here will increase cross-fertilisation between different communities. This article can be related to recent publications drawing the attention towards the different approaches followed by the Databases and AI communities when using time-related concepts
The Logic of the Method of Agent-Based Simulation in the Social Sciences: Empirical and Intentional Adequacy of Computer Programs
The classical theory of computation does not represent an adequate model of reality for simulation in the social sciences. The aim of this paper is to construct a methodological perspective that is able to conciliate the formal and empirical logic of program verification in computer science, with the interpretative and multiparadigmatic logic of the social sciences. We attempt to evaluate whether social simulation implies an additional perspective about the way one can understand the concepts of program and computation. We demonstrate that the logic of social simulation implies at least two distinct types of program verifications that reflect an epistemological distinction in the kind of knowledge one can have about programs. Computer programs seem to possess a causal capability (Fetzer, 1999) and an intentional capability that scientific theories seem not to possess. This distinction is associated with two types of program verification, which we call empirical and intentional verification. We demonstrate, by this means, that computational phenomena are also intentional phenomena, and that such is particularly manifest in agent-based social simulation. Ascertaining the credibility of results in social simulation requires a focus on the identification of a new category of knowledge we can have about computer programs. This knowledge should be considered an outcome of an experimental exercise, albeit not empirical, acquired within a context of limited consensus. The perspective of intentional computation seems to be the only one possible to reflect the multiparadigmatic character of social science in terms of agent-based computational social science. We contribute, additionally, to the clarification of several questions that are found in the methodological perspectives of the discipline, such as the computational nature, the logic of program scalability, and the multiparadigmatic character of agent-based simulation in the social sciences.Computer and Social Sciences, Agent-Based Simulation, Intentional Computation, Program Verification, Intentional Verification, Scientific Knowledge
On Modelling and Analysis of Dynamic Reconfiguration of Dependable Real-Time Systems
This paper motivates the need for a formalism for the modelling and analysis
of dynamic reconfiguration of dependable real-time systems. We present
requirements that the formalism must meet, and use these to evaluate well
established formalisms and two process algebras that we have been developing,
namely, Webpi and CCSdp. A simple case study is developed to illustrate the
modelling power of these two formalisms. The paper shows how Webpi and CCSdp
represent a significant step forward in modelling adaptive and dependable
real-time systems.Comment: Presented and published at DEPEND 201
Seeing What You're Told: Sentence-Guided Activity Recognition In Video
We present a system that demonstrates how the compositional structure of
events, in concert with the compositional structure of language, can interplay
with the underlying focusing mechanisms in video action recognition, thereby
providing a medium, not only for top-down and bottom-up integration, but also
for multi-modal integration between vision and language. We show how the roles
played by participants (nouns), their characteristics (adjectives), the actions
performed (verbs), the manner of such actions (adverbs), and changing spatial
relations between participants (prepositions) in the form of whole sentential
descriptions mediated by a grammar, guides the activity-recognition process.
Further, the utility and expressiveness of our framework is demonstrated by
performing three separate tasks in the domain of multi-activity videos:
sentence-guided focus of attention, generation of sentential descriptions of
video, and query-based video search, simply by leveraging the framework in
different manners.Comment: To appear in CVPR 201
Putting Instruction Sequences into Effect
An attempt is made to define the concept of execution of an instruction
sequence. It is found to be a special case of directly putting into effect of
an instruction sequence. Directly putting into effect of an instruction
sequences comprises interpretation as well as execution. Directly putting into
effect is a special case of putting into effect with other special cases
classified as indirectly putting into effect
On the Expressive Power of Multiple Heads in CHR
Constraint Handling Rules (CHR) is a committed-choice declarative language
which has been originally designed for writing constraint solvers and which is
nowadays a general purpose language. CHR programs consist of multi-headed
guarded rules which allow to rewrite constraints into simpler ones until a
solved form is reached. Many empirical evidences suggest that multiple heads
augment the expressive power of the language, however no formal result in this
direction has been proved, so far.
In the first part of this paper we analyze the Turing completeness of CHR
with respect to the underneath constraint theory. We prove that if the
constraint theory is powerful enough then restricting to single head rules does
not affect the Turing completeness of the language. On the other hand,
differently from the case of the multi-headed language, the single head CHR
language is not Turing powerful when the underlying signature (for the
constraint theory) does not contain function symbols.
In the second part we prove that, no matter which constraint theory is
considered, under some reasonable assumptions it is not possible to encode the
CHR language (with multi-headed rules) into a single headed language while
preserving the semantics of the programs. We also show that, under some
stronger assumptions, considering an increasing number of atoms in the head of
a rule augments the expressive power of the language.
These results provide a formal proof for the claim that multiple heads
augment the expressive power of the CHR language.Comment: v.6 Minor changes, new formulation of definitions, changed some
details in the proof
Abstract platforms of computation
Computational formalisms have been pushing the boundaries of the field of computing for the last 80 years and much debate has surrounded what computing entails; what it is, and what it is not. This paper seeks to explore the boundaries of the ideas of computation and provide a framework for enabling a constructive discussion of computational ideas. First, a review of computing is given, ranging from Turing Machines to interactive computing. Then, a variety of natural physical systems are considered for their computational qualities. From this exploration, a framework is presented under which all dynamical systems can be considered as instances of the class of abstract computational platforms. An abstract computational platform is defined by both its intrinsic dynamics and how it allows computation that is meaningful to an external agent through the configuration of constraints upon those dynamics. It is asserted that a platform’s computational expressiveness is directly related to the freedom with which constraints can be placed. Finally, the requirements for a formal constraint description language are considered and it is proposed that Abstract State Machines may provide a reasonable basis for such a language
In the Maze of Data Languages
In data languages the positions of strings and trees carry a label from a
finite alphabet and a data value from an infinite alphabet. Extensions of
automata and logics over finite alphabets have been defined to recognize data
languages, both in the string and tree cases. In this paper we describe and
compare the complexity and expressiveness of such models to understand which
ones are better candidates as regular models
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